#include "walltime.h" #include #include #define VEC_SIZE 1000000000 #define BINS 16 using namespace std; int main() { double time_start, time_end; // Initialize random number generator unsigned int seed = 123; float mean = BINS / 2.0; float sigma = BINS / 12.0; std::default_random_engine generator(seed); std::normal_distribution distribution(mean, sigma); // Generate random sequence // Note: normal distribution is on interval [-inf; inf] // we want [0; BINS-1] int *vec = new int[VEC_SIZE]; for (long i = 0; i < VEC_SIZE; ++i) { vec[i] = int(distribution(generator)); if (vec[i] < 0) vec[i] = 0; if (vec[i] > BINS - 1) vec[i] = BINS - 1; } // Initialize histogram // Set all bins to zero long dist[BINS]; for (int i = 0; i < BINS; ++i) { dist[i] = 0; } time_start = wall_time(); // Compute histogram for (long i = 0; i < VEC_SIZE; ++i) { dist[vec[i]]++; } time_end = wall_time(); // Write results for (int i = 0; i < BINS; ++i) { cout << "dist[" << i << "]=" << dist[i] << endl; } cout << "Time: " << time_end - time_start << " sec" << endl; delete[] vec; return 0; }