#ifndef gamedata #define gamedata #include #include #include #include #include typedef struct _gamedata gamedata_t; extern gamedata_t* gamedata_new(); extern void gamedata_delete(); extern bool gamedata_buy_bitto(gamedata_t*, unsigned int); extern bool gamedata_buy_flour(gamedata_t*, unsigned int); extern void gamedata_print_status(gamedata_t*, FILE*); extern bool gamedata_make_pizzoccheri(gamedata_t*, unsigned int); extern unsigned int gamedata_sell_pizzoccheri(gamedata_t*); extern bool gamedata_set_unit_price(gamedata_t*, double); #endif