UniversalPizzoccheri/Makefile

29 lines
470 B
Makefile

HEADERS = gamedata.h
ODIR = out
_OBJ_S = gamedata.o server.o
OBJ_S = $(patsubst %,$(ODIR)/%,$(_OBJ_S))
_OBJ_C = client.o
OBJ_C = $(patsubst %,$(ODIR)/%,$(_OBJ_C))
TARGET = out/server
TARGET_C = out/client
CC = gcc
CFLAGS = -g -Wall
default: client server
$(ODIR)/%.o: %.c $(HEADERS)
$(CC) $(CFLAGS) -c $< -o $@
server: $(OBJ_S)
$(CC) $(OBJ_S) -o $(TARGET)
client: $(OBJ_C)
$(CC) $(OBJ_C) -o $(TARGET_C)
clean:
-rm -f $(OBJ_S) $(OBJ_C) $(TARGET) $(TARGET_C)