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ima02/resources/defects4j-checkout-closure-1f/externs/flash.js

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/*
* Copyright 2008 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Definitions for all the Flash Object JavaScript methods. This
* file depends on w3c_dom2.js.
* Created from
* http://www.adobe.com/support/flash/publishexport/scriptingwithflash/scriptingwithflash_03.html
*
* @externs
*/
// Standard Methods.
/**
* Call a Flash function exported by ExternalInterface.
* @param {string} xmlString The XML string passed to Flash. The outer element
* should be {@code <invoke>}. A sample invocation string:
* {@code <invoke name="function_name" returntype="javascript">
* <string>test</string></invoke>}
* @return {string} The serialized return value from Flash that you can eval.
*/
HTMLObjectElement.prototype.CallFunction = function(xmlString) {};
/**
* Returns the value of the Flash variable specified by varName or null if the
* variable does not exist.
* @param {string} varName The variable name.
* @return {string?} The variable value.
*/
HTMLObjectElement.prototype.GetVariable = function(varName) {};
/**
* Activates the frame number specified by {@code frameNumber} in the current
* movie.
* @param {number} frameNumber A non-negative integer frame number.
*/
HTMLObjectElement.prototype.GotoFrame = function(frameNumber) {};
/**
* @return {boolean} Whether the movie is currently playing.
*/
HTMLObjectElement.prototype.IsPlaying = function() {};
/**
* Loads the movie identified by {@code url} to the layer specified by {@code
* layerNumber}.
* @param {number} layerNumber The layer number.
* @param {string} url The movie URL.
*/
HTMLObjectElement.prototype.LoadMovie = function(layerNumber, url) {};
/**
* Pans a zoomed-in movie to the coordinates specified by x and y. Use mode to
* specify whether the values for x and y are pixels or a percent of the window.
* When mode is 0, the coordinates are pixels; when mode is 1, the coordinates
* are percent of the window.
* @param {number} x The x-coordinate.
* @param {number} y The y-coordinate.
* @param {number} mode The mode.
*/
HTMLObjectElement.prototype.Pan = function(x, y, mode) {};
/**
* @return {number} The percent of the Flash Player movie that has streamed
* into the browser so far; Possible values are from 0 to 100.
*/
HTMLObjectElement.prototype.PercentLoaded = function() {};
/**
* Starts playing the movie.
*/
HTMLObjectElement.prototype.Play = function() {};
/**
* Goes to the first frame.
*/
HTMLObjectElement.prototype.Rewind = function() {};
/**
* Sets the value of the flash variable.
* @param {string} variableName The variable name.
* @param {string} value The value.
*/
HTMLObjectElement.prototype.SetVariable = function(variableName, value) {};
/**
* Zooms in on a rectangular area of the movie. The units of the coordinates
* are in twips (1440 units per inch).
* @param {number} left The left coordinate.
* @param {number} top The top coordinate.
* @param {number} right The right coordinate.
* @param {number} bottom The bottom coordinate.
*/
HTMLObjectElement.prototype.SetZoomRect = function(left, top, right, bottom) {};
/**
* Stops playing the movie.
*/
HTMLObjectElement.prototype.StopPlay = function() {};
/**
* @return {number} The total number of frames in the movie.
*/
HTMLObjectElement.prototype.TotalFrames = function() {};
/**
* Zooms the view by a relative scale factor.
* @param {number} percent The percentage scale factor, should be an integer.
*/
HTMLObjectElement.prototype.Zoom = function(percent) {};
// TellTarget Methods.
/**
* Executes the action in the timeline specified by {@code target} in the
* specified frame.
* @param {string} target The timeline.
* @param {number} frameNumber The frame number.
*/
HTMLObjectElement.prototype.TCallFrame = function(target, frameNumber) {};
/**
* Executes the action in the timeline specified by {@code target} in the
* specified frame.
* @param {string} target The timeline.
* @param {string} label The frame label.
*/
HTMLObjectElement.prototype.TCallLabel = function(target, label) {};
/**
* Returns the number of the current frame for the specified timeline.
* @param {string} target The timeline.
* @return {number} The number of the current frame.
*/
HTMLObjectElement.prototype.TCurentFrame = function(target) {};
/**
* Returns the label of the current frame for the specified timeline.
* @param {string} target The timeline.
* @return {string} The label of the current frame, empty string if no
* current frame.
*/
HTMLObjectElement.prototype.TCurrentLabel = function(target) {};
/**
* Returns a string indicating the value of the property in the
* specified timeline.
* @param {string} target The timeline.
* @param {number} property The integer corresponding to the desired property.
* @return {string} The value of the property.
*/
HTMLObjectElement.prototype.TGetProperty = function(target, property) {};
/**
* Returns a number indicating the value of the property in the specified
* timeline.
* @param {string} target The timeline.
* @param {number} property The integer corresponding to the desired property.
* @return {number} A number indicating the value of the property.
*/
HTMLObjectElement.prototype.TGetPropertyAsNumber = function(target, property) {};
/**
* Goes to the specified frame number in the specified timeline.
* @param {string} target The timeline.
* @param {number} frameNumber The frame number.
*/
HTMLObjectElement.prototype.TGotoFrame = function(target, frameNumber) {};
/**
* Goes to the specified frame label in the specified timeline.
* @param {string} target The timeline.
* @param {string} label The framelabel.
*/
HTMLObjectElement.prototype.TGotoLabel = function(target, label) {};
/**
* Plays the specified timeline.
* @param {number} target The timeline.
*/
HTMLObjectElement.prototype.TPlay = function(target) {};
/**
* Sets the value of the property in the specified timeline.
* @param {number} target The timeline.
* @param {number} property The integer corresponding to the desired property.
* @param {string|number} value The value.
*/
HTMLObjectElement.prototype.TSetProperty = function(target, property, value) {};
/**
* Stops the specified timeline.
* @param {number} target The timeline.
*/
HTMLObjectElement.prototype.TStopPlay = function(target) {};