211 lines
6.7 KiB
JavaScript
211 lines
6.7 KiB
JavaScript
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/*
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* Copyright 2008 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Definitions for all the Flash Object JavaScript methods. This
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* file depends on w3c_dom2.js.
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* Created from
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* http://www.adobe.com/support/flash/publishexport/scriptingwithflash/scriptingwithflash_03.html
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*
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* @externs
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*/
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// Standard Methods.
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/**
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* Call a Flash function exported by ExternalInterface.
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* @param {string} xmlString The XML string passed to Flash. The outer element
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* should be {@code <invoke>}. A sample invocation string:
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* {@code <invoke name="function_name" returntype="javascript">
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* <string>test</string></invoke>}
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* @return {string} The serialized return value from Flash that you can eval.
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*/
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HTMLObjectElement.prototype.CallFunction = function(xmlString) {};
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/**
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* Returns the value of the Flash variable specified by varName or null if the
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* variable does not exist.
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* @param {string} varName The variable name.
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* @return {string?} The variable value.
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*/
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HTMLObjectElement.prototype.GetVariable = function(varName) {};
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/**
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* Activates the frame number specified by {@code frameNumber} in the current
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* movie.
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* @param {number} frameNumber A non-negative integer frame number.
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*/
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HTMLObjectElement.prototype.GotoFrame = function(frameNumber) {};
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/**
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* @return {boolean} Whether the movie is currently playing.
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*/
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HTMLObjectElement.prototype.IsPlaying = function() {};
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/**
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* Loads the movie identified by {@code url} to the layer specified by {@code
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* layerNumber}.
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* @param {number} layerNumber The layer number.
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* @param {string} url The movie URL.
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*/
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HTMLObjectElement.prototype.LoadMovie = function(layerNumber, url) {};
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/**
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* Pans a zoomed-in movie to the coordinates specified by x and y. Use mode to
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* specify whether the values for x and y are pixels or a percent of the window.
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* When mode is 0, the coordinates are pixels; when mode is 1, the coordinates
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* are percent of the window.
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* @param {number} x The x-coordinate.
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* @param {number} y The y-coordinate.
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* @param {number} mode The mode.
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*/
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HTMLObjectElement.prototype.Pan = function(x, y, mode) {};
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/**
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* @return {number} The percent of the Flash Player movie that has streamed
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* into the browser so far; Possible values are from 0 to 100.
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*/
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HTMLObjectElement.prototype.PercentLoaded = function() {};
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/**
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* Starts playing the movie.
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*/
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HTMLObjectElement.prototype.Play = function() {};
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/**
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* Goes to the first frame.
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*/
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HTMLObjectElement.prototype.Rewind = function() {};
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/**
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* Sets the value of the flash variable.
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* @param {string} variableName The variable name.
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* @param {string} value The value.
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*/
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HTMLObjectElement.prototype.SetVariable = function(variableName, value) {};
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/**
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* Zooms in on a rectangular area of the movie. The units of the coordinates
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* are in twips (1440 units per inch).
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* @param {number} left The left coordinate.
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* @param {number} top The top coordinate.
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* @param {number} right The right coordinate.
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* @param {number} bottom The bottom coordinate.
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*/
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HTMLObjectElement.prototype.SetZoomRect = function(left, top, right, bottom) {};
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/**
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* Stops playing the movie.
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*/
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HTMLObjectElement.prototype.StopPlay = function() {};
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/**
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* @return {number} The total number of frames in the movie.
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*/
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HTMLObjectElement.prototype.TotalFrames = function() {};
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/**
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* Zooms the view by a relative scale factor.
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* @param {number} percent The percentage scale factor, should be an integer.
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*/
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HTMLObjectElement.prototype.Zoom = function(percent) {};
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// TellTarget Methods.
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/**
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* Executes the action in the timeline specified by {@code target} in the
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* specified frame.
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* @param {string} target The timeline.
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* @param {number} frameNumber The frame number.
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*/
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HTMLObjectElement.prototype.TCallFrame = function(target, frameNumber) {};
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/**
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* Executes the action in the timeline specified by {@code target} in the
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* specified frame.
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* @param {string} target The timeline.
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* @param {string} label The frame label.
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*/
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HTMLObjectElement.prototype.TCallLabel = function(target, label) {};
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/**
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* Returns the number of the current frame for the specified timeline.
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* @param {string} target The timeline.
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* @return {number} The number of the current frame.
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*/
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HTMLObjectElement.prototype.TCurentFrame = function(target) {};
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/**
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* Returns the label of the current frame for the specified timeline.
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* @param {string} target The timeline.
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* @return {string} The label of the current frame, empty string if no
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* current frame.
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*/
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HTMLObjectElement.prototype.TCurrentLabel = function(target) {};
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/**
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* Returns a string indicating the value of the property in the
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* specified timeline.
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* @param {string} target The timeline.
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* @param {number} property The integer corresponding to the desired property.
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* @return {string} The value of the property.
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*/
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HTMLObjectElement.prototype.TGetProperty = function(target, property) {};
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/**
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* Returns a number indicating the value of the property in the specified
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* timeline.
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* @param {string} target The timeline.
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* @param {number} property The integer corresponding to the desired property.
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* @return {number} A number indicating the value of the property.
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*/
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HTMLObjectElement.prototype.TGetPropertyAsNumber = function(target, property) {};
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/**
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* Goes to the specified frame number in the specified timeline.
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* @param {string} target The timeline.
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* @param {number} frameNumber The frame number.
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*/
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HTMLObjectElement.prototype.TGotoFrame = function(target, frameNumber) {};
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/**
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* Goes to the specified frame label in the specified timeline.
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* @param {string} target The timeline.
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* @param {string} label The framelabel.
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*/
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HTMLObjectElement.prototype.TGotoLabel = function(target, label) {};
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/**
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* Plays the specified timeline.
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* @param {number} target The timeline.
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*/
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HTMLObjectElement.prototype.TPlay = function(target) {};
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/**
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* Sets the value of the property in the specified timeline.
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* @param {number} target The timeline.
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* @param {number} property The integer corresponding to the desired property.
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* @param {string|number} value The value.
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*/
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HTMLObjectElement.prototype.TSetProperty = function(target, property, value) {};
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/**
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* Stops the specified timeline.
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* @param {number} target The timeline.
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*/
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HTMLObjectElement.prototype.TStopPlay = function(target) {};
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