# NVIDIA NCCL 2 # A package of optimized primitives for collective multi-GPU communication. licenses(["notice"]) exports_files(["LICENSE.txt"]) load( "@local_config_nccl//:build_defs.bzl", "cuda_rdc_library", "gen_device_srcs", ) cc_library( name = "src_hdrs", hdrs = [ "src/include/collectives.h", "src/nccl.h", ], strip_include_prefix = "src", ) cc_library( name = "include_hdrs", hdrs = glob(["src/include/*.h"]), strip_include_prefix = "src/include", deps = ["@local_config_cuda//cuda:cuda_headers"], ) cc_library( name = "device_hdrs", hdrs = glob(["src/collectives/device/*.h"]), strip_include_prefix = "src/collectives/device", ) # NCCL compiles the same source files with different NCCL_OP/NCCL_TYPE defines. # RDC compilation requires that each compiled module has a unique ID. Clang # derives the module ID from the path only so we need to copy the files to get # different IDs for different parts of compilation. NVCC does not have that # problem because it generates IDs based on preprocessed content. gen_device_srcs( name = "device_srcs", srcs = [ "src/collectives/device/all_gather.cu.cc", "src/collectives/device/all_reduce.cu.cc", "src/collectives/device/broadcast.cu.cc", "src/collectives/device/reduce.cu.cc", "src/collectives/device/reduce_scatter.cu.cc", "src/collectives/device/sendrecv.cu.cc", ], ) cuda_rdc_library( name = "device", srcs = [ "src/collectives/device/functions.cu.cc", ":device_srcs", ] + glob([ # Required for header inclusion checking, see below for details. "src/collectives/device/*.h", "src/nccl.h", ]), deps = [ ":device_hdrs", ":include_hdrs", ":src_hdrs", "@local_config_cuda//cuda:cuda_headers", ], ) # Primary NCCL target. cc_library( name = "nccl", srcs = glob( include = [ "src/**/*.cc", # Required for header inclusion checking, see below for details. "src/graph/*.h", ], # Exclude device-library code. exclude = ["src/collectives/device/**"], ) + [ # Required for header inclusion checking (see # http://docs.bazel.build/versions/master/be/c-cpp.html#hdrs). # Files in src/ which #include "nccl.h" load it from there rather than # from the virtual includes directory. "src/include/collectives.h", "src/nccl.h", ], hdrs = ["src/nccl.h"], include_prefix = "third_party/nccl", linkopts = ["-lrt"], strip_include_prefix = "src", visibility = ["//visibility:public"], deps = [ ":device", ":include_hdrs", ":src_hdrs", ], )