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sdm03/RunThroughResults.txt

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Sample Run Through
>IPA1 sample.xml
You find yourself at the mouth of a cave and decide that in spite of common sense and any sense of self preservation that you're going to go exploring north into it. It's a little dark, but luckily there are some torches on the wall.
>e
Can<EFBFBD>t go that way.
>N
Error
>n
*stumble* need some light...
>i
Inventory: empty
>take torch
Item torch added to inventory.
>i
Inventory: torch
>n
A huge cavern surrounds you with a locked door to the north, a chest in the center, and a very dark corner...
>read torch
next to a small button it reads "push for big flame"
>turn on torch
You activate the torch.
the torch has erupted into a menacing inferno
You see a gnome in the dark corner... watching you with its super pointy hat...
>turn on torch
You activate the torch.
the torch has erupted into a menacing inferno
>n
lock needs a key... not to mention you don't want to get too close to that side of the room... there's something in that corner...
>attack gnome with torch
Error
>attack gnome with hand
Error
>attack gnome with face!
Error
>w
Can<EFBFBD>t go that way.
>read chest
Error
>attack chest with torch
Error
>open chest
chest contains explosive.
>Excellent!
Error
>open chest
chest contains explosive.
>take explosive
Item explosive added to inventory.
>open chest
chest is empty.
>i
Inventory: torch, explosive
>attack gnome with explosive
Error
>read explosive
turn on for boom :-). Warning! Keep away from gnomes!
>turn on explosive
You activate the explosive.
you hear ticking...
>put explosive in chest
Item explosive added to chest.
>attack gnome with explosive
Error
>take dynamite
Error
>take explosive
Item explosive added to inventory.
>attack gnome with explosive
You assault the gnome with the explosive.
A tiny squeek is uttered from the tiny and, although scary looking, quite innocent creature before it vanishes in a very loud explosion. Tragic, but you find he was sitting on a key!
>take key
Item key added to inventory.
>drop key
key dropped.
>take key
Item key added to inventory.
>put key in lock
Item key added to lock.
The lock drops off and the door opens
>n
You found the exit!
>open exit
Game Over