85 lines
2.1 KiB
Text
85 lines
2.1 KiB
Text
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Sample Run Through
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>IPA1 sample.xml
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You find yourself at the mouth of a cave and decide that in spite of common sense and any sense of self preservation that you're going to go exploring north into it. It's a little dark, but luckily there are some torches on the wall.
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>e
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Can<EFBFBD>t go that way.
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>N
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Error
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>n
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*stumble* need some light...
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>i
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Inventory: empty
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>take torch
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Item torch added to inventory.
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>i
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Inventory: torch
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>n
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A huge cavern surrounds you with a locked door to the north, a chest in the center, and a very dark corner...
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>read torch
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next to a small button it reads "push for big flame"
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>turn on torch
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You activate the torch.
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the torch has erupted into a menacing inferno
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You see a gnome in the dark corner... watching you with its super pointy hat...
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>turn on torch
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You activate the torch.
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the torch has erupted into a menacing inferno
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>n
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lock needs a key... not to mention you don't want to get too close to that side of the room... there's something in that corner...
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>attack gnome with torch
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Error
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>attack gnome with hand
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Error
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>attack gnome with face!
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Error
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>w
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Can<EFBFBD>t go that way.
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>read chest
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Error
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>attack chest with torch
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Error
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>open chest
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chest contains explosive.
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>Excellent!
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Error
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>open chest
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chest contains explosive.
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>take explosive
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Item explosive added to inventory.
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>open chest
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chest is empty.
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>i
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Inventory: torch, explosive
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>attack gnome with explosive
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Error
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>read explosive
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turn on for boom :-). Warning! Keep away from gnomes!
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>turn on explosive
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You activate the explosive.
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you hear ticking...
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>put explosive in chest
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Item explosive added to chest.
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>attack gnome with explosive
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Error
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>take dynamite
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Error
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>take explosive
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Item explosive added to inventory.
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>attack gnome with explosive
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You assault the gnome with the explosive.
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A tiny squeek is uttered from the tiny and, although scary looking, quite innocent creature before it vanishes in a very loud explosion. Tragic, but you find he was sitting on a key!
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>take key
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Item key added to inventory.
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>drop key
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key dropped.
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>take key
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Item key added to inventory.
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>put key in lock
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Item key added to lock.
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The lock drops off and the door opens
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>n
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You found the exit!
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>open exit
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Game Over
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