Zork class extract methods on actions and triggers
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parent
0a5c67ea69
commit
5d098bf32d
1 changed files with 446 additions and 423 deletions
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@ -14,7 +14,7 @@ import java.util.Scanner;
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/* And away we go*/
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public class Zork {
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public String userInput = "";
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public String userInput;
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public String currentRoom;
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public ZorkGame game;
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Scanner source = new Scanner(System.in);
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@ -28,35 +28,29 @@ public class Zork {
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/*Phew, we're finally done with that ... let's get playing!!*/
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/* Some temporary initialization variables*/
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String tempString;
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ZorkContainer tempContainer;
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ZorkTrigger tempTrigger;
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currentRoom = "Entrance";
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boolean skip = false;
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boolean ended = false;
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/* Print out the first entrance description, starting the game!*/
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System.out.println(game.Rooms.get(currentRoom).description);
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/* There is no stopping in Zork, until we're done!!*/
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while (true) {
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do {
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userInput = source.nextLine();
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/*Now that we have the user command, check the input*/
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skip = checkAllTriggers();
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/*We only skip if a matched trigger overwrites the execution of a command*/
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if (skip) {
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continue;
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}
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if (!executeTriggers()) {
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/* If we haven't skipped, perform the user action*/
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action(userInput);
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ended = executeAction(userInput);
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/* Clear the user input, and check the triggers again (various states have changed, gnomes need to be found!*/
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userInput = "";
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checkAllTriggers();
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executeTriggers();
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}
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} while (!ended);
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// single point of termination
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System.exit(0);
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}
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@ -69,367 +63,78 @@ public class Zork {
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new Zork(args[0]);
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}
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public boolean executeAction(String input) {
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String[] action = input.split(" ");
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/* Update: figure out what type of item it is, and then change it's status*/
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if (action[0].equals("Update")) {
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doActionUpdate(action[1], action[3]);
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}
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/*Game Over: pretty straight forward*/
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else if (input.equals("Game Over")) {
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return doActionGameWon();
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}
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/* Add: figure out what type the destination is, then what type the object is. Then add object to destination if it makes sense */
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else if (action[0].equals("Add")) {
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doActionAdd(action[1], action[3]);
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}
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/* Delete: figure out what object it is and delete it accordingly. Rooms are especially tricky */
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else if (action[0].equals("Delete")) {
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doActionDelete(action[1]);
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}
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/*If it's not a "Special Action", just treat it normally */
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/* Execute a user action or an action command from some <action> element that is not one of the "Special Commands"*/
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public void action(String input) {
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int y;
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String tempString;
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ZorkContainer tempContainer;
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/* Movement */
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if (input.equals("n") || input.equals("s") || input.equals("e") || input.equals("w")) {
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move(input);
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else if (action[0].length() == 1 && "nswe".contains(action[0])) {
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doActionMove(action[0]);
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}
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/* Inventory */
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else if (input.equals("i")) {
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inventory();
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else if (action[0].equals("i")) {
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doActionInventory();
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}
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/* Take */
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else if (input.startsWith("take") && input.split(" ").length >= 1) {
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tempString = input.split(" ")[1];
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if ((game.Rooms.get(currentRoom)).item.get(tempString) != null) {
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game.Inventory.put(tempString, tempString);
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ZorkRoom tempRoom = (game.Rooms.get(currentRoom));
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tempRoom.item.remove(tempString);
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game.Rooms.put(tempRoom.name, tempRoom);
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System.out.println("Item " + tempString + " added to inventory.");
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} else {
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/*Search all containers in the current room for the item!*/
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boolean found = false;
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for (String key : game.Rooms.get(currentRoom).container.keySet()) {
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tempContainer = game.Containers.get(key);
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if (tempContainer != null && tempContainer.isOpen && tempContainer.item.get(tempString) != null) {
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game.Inventory.put(tempString, tempString);
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tempContainer.item.remove(tempString);
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game.Containers.put(tempContainer.name, tempContainer);
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System.out.println("Item " + tempString + " added to inventory.");
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found = true;
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break;
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}
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}
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if (!found)
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System.out.println("Error");
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}
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else if (action[0].equals("take") && action.length > 1) {
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doActionTake(action[1]);
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}
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/* Open Exit (you should be so lucky)*/
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else if (input.equals("open exit")) {
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if (game.Rooms.get(currentRoom).type.equals("exit")) {
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System.out.println("Game Over");
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System.exit(0);
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} else {
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System.out.println("Error");
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}
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return doActionOpenExit();
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}
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/* Open a container */
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else if (input.startsWith("open") && input.split(" ").length >= 1) {
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tempString = input.split(" ")[1];
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String found = game.Rooms.get(currentRoom).container.get(tempString);
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if (found != null) {
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tempContainer = game.Containers.get(tempString);
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tempContainer.isOpen = true;
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containerInventory(tempContainer.item, tempString);
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} else {
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System.out.println("Error");
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}
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else if (action[0].equals("open") && action.length > 1) {
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doActionOpenContainer(action[1]);
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}
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/* Read an object */
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else if (input.startsWith("read") && input.split(" ").length >= 1) {
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tempString = input.split(" ")[1];
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ZorkItem tempItem;
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if (game.Inventory.get(tempString) != null) {
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tempItem = game.Items.get(tempString);
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if (tempItem.writing != null && tempItem.writing != "") {
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System.out.println(tempItem.writing);
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} else {
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System.out.println("Nothing written.");
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}
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} else {
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System.out.println("Error");
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}
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else if (action[0].equals("read") && action.length > 1) {
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doActionReadObject(action[1]);
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}
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/* Drop an item*/
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else if (input.startsWith("drop") && input.split(" ").length >= 1) {
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tempString = input.split(" ")[1];
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if (game.Inventory.get(tempString) != null) {
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ZorkRoom tempRoom = game.Rooms.get(currentRoom);
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tempRoom.item.put(tempString, tempString);
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game.Rooms.put(tempRoom.name, tempRoom);
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game.Inventory.remove(tempString);
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System.out.println(tempString + " dropped.");
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} else {
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System.out.println("Error");
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}
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else if (action[0].equals("drop") && action.length > 1) {
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doActionDropItem(action[1]);
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}
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/* Put an item somewhere */
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else if (input.startsWith("put") && input.split(" ").length >= 4) {
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tempString = input.split(" ")[1];
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String destination = input.split(" ")[3];
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if (game.Rooms.get(currentRoom).container.get(destination) != null && game.Containers.get(destination).isOpen && game.Inventory.get(tempString) != null) {
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tempContainer = game.Containers.get(destination);
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tempContainer.item.put(tempString, tempString);
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game.Inventory.remove(tempString);
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System.out.println("Item " + tempString + " added to " + destination + ".");
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} else {
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System.out.println("Error");
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}
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else if (action[0].equals("put") && action.length >= 4) {
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doActionPutItem(action[1], action[3]);
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}
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/* Turn on an item*/
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else if (input.startsWith("turn on") && input.split(" ").length >= 3) {
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tempString = input.split(" ")[2];
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ZorkItem tempItem;
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if (game.Inventory.get(tempString) != null) {
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tempItem = game.Items.get(tempString);
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System.out.println("You activate the " + tempString + ".");
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if (tempItem != null) {
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for (y = 0; y < tempItem.turnOnPrint.size(); y++) {
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System.out.println(tempItem.turnOnPrint.get(y));
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}
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for (y = 0; y < tempItem.turnOnAction.size(); y++) {
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performAction(tempItem.turnOnAction.get(y));
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}
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} else {
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System.out.println("Error");
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}
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} else {
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System.out.println("Error");
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}
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else if (input.startsWith("turn on") && action.length >= 3) {
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doActionTurnOn(action[2]);
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}
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/* Attempt an attack, you feeling lucky?*/
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else if (input.startsWith("attack") && input.split(" ").length >= 4) {
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tempString = input.split(" ")[1];
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ZorkCreature tempCreature;
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String weapon = input.split(" ")[3];
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if (game.Rooms.get(currentRoom).creature.get(tempString) != null) {
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tempCreature = game.Creatures.get(tempString);
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if (tempCreature != null && game.Inventory.get(weapon) != null) {
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if (tempCreature.attack(this, weapon)) {
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System.out.println("You assault the " + tempString + " with the " + weapon + ".");
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for (y = 0; y < tempCreature.print.size(); y++) {
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System.out.println(tempCreature.print.get(y));
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}
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for (y = 0; y < tempCreature.action.size(); y++) {
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performAction(tempCreature.action.get(y));
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}
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} else {
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System.out.println("Error");
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}
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} else {
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System.out.println("Error");
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}
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} else
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System.out.println("Error");
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else if (action[0].equals("attack") && action.length >= 4) {
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doActionAttack(action[1], action[3]);
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}
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/* Invalid command*/
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else {
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System.out.println("Error");
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}
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else System.out.println("Error");
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return false;
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}
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/* Check triggers */
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public boolean checkAllTriggers() {
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/*Variable initialization*/
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boolean skip = false;
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int x, y;
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ZorkTrigger tempTrigger;
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ZorkContainer tempContainer;
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/*Check Room triggers*/
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for (x = 0; x < game.Rooms.get(currentRoom).trigger.size(); x++) {
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tempTrigger = game.Rooms.get(currentRoom).trigger.get(x);
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if (tempTrigger.evaluate(this)) {
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for (y = 0; y < tempTrigger.print.size(); y++) {
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System.out.println(tempTrigger.print.get(y));
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}
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for (y = 0; y < tempTrigger.action.size(); y++) {
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performAction(tempTrigger.action.get(y));
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}
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if (tempTrigger.hasCommand) {
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skip = true;
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}
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if (tempTrigger.type.equals("single")) {
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game.Rooms.get(currentRoom).trigger.remove(x);
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}
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}
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}
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/* Check items in the containers in the room */
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for (String key : game.Rooms.get(currentRoom).container.keySet()) {
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tempContainer = game.Containers.get(key);
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for (String key2 : tempContainer.item.keySet()) {
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ZorkItem tempItem = game.Items.get(key2);
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for (x = 0; x < tempItem.trigger.size(); x++) {
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tempTrigger = tempItem.trigger.get(x);
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if (tempTrigger.evaluate(this)) {
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for (y = 0; y < tempTrigger.print.size(); y++) {
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System.out.println(tempTrigger.print.get(y));
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}
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for (y = 0; y < tempTrigger.action.size(); y++) {
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performAction(tempTrigger.action.get(y));
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}
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if (tempTrigger.hasCommand) {
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skip = true;
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}
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if (tempTrigger.type.equals("single")) {
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tempItem.trigger.remove(x);
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}
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}
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}
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}
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/* Check all containers in the room*/
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for (x = 0; x < tempContainer.trigger.size(); x++) {
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tempTrigger = tempContainer.trigger.get(x);
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if (tempTrigger.evaluate(this)) {
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for (y = 0; y < tempTrigger.print.size(); y++) {
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System.out.println(tempTrigger.print.get(y));
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}
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for (y = 0; y < tempTrigger.action.size(); y++) {
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performAction(tempTrigger.action.get(y));
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}
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if (tempTrigger.hasCommand) {
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skip = true;
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}
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if (tempTrigger.type.equals("single")) {
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tempContainer.trigger.remove(x);
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}
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}
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}
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}
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/* Check all creatures in the room */
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for (String key : game.Rooms.get(currentRoom).creature.keySet()) {
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ZorkCreature tempCreature = game.Creatures.get(key);
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for (x = 0; x < tempCreature.trigger.size(); x++) {
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tempTrigger = tempCreature.trigger.get(x);
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if (tempTrigger.evaluate(this)) {
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for (y = 0; y < tempTrigger.print.size(); y++) {
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System.out.println(tempTrigger.print.get(y));
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}
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for (y = 0; y < tempTrigger.action.size(); y++) {
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performAction(tempTrigger.action.get(y));
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}
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if (tempTrigger.hasCommand) {
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skip = true;
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}
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if (tempTrigger.type.equals("single")) {
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tempCreature.trigger.remove(x);
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}
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}
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}
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}
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/* Check items in inventory */
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for (String key : game.Inventory.keySet()) {
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ZorkItem tempItem = game.Items.get(key);
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for (x = 0; x < tempItem.trigger.size(); x++) {
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tempTrigger = tempItem.trigger.get(x);
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if (tempTrigger.evaluate(this)) {
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for (y = 0; y < tempTrigger.print.size(); y++) {
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System.out.println(tempTrigger.print.get(y));
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}
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for (y = 0; y < tempTrigger.action.size(); y++) {
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performAction(tempTrigger.action.get(y));
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}
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if (tempTrigger.hasCommand) {
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skip = true;
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}
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if (tempTrigger.type.equals("single")) {
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tempItem.trigger.remove(x);
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}
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}
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}
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}
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/* Check items in room */
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for (String key : game.Rooms.get(currentRoom).item.keySet()) {
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ZorkItem tempItem = game.Items.get(key);
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for (x = 0; x < tempItem.trigger.size(); x++) {
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tempTrigger = tempItem.trigger.get(x);
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if (tempTrigger.evaluate(this)) {
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for (y = 0; y < tempTrigger.print.size(); y++) {
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System.out.println(tempTrigger.print.get(y));
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}
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for (y = 0; y < tempTrigger.action.size(); y++) {
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performAction(tempTrigger.action.get(y));
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}
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if (tempTrigger.hasCommand) {
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skip = true;
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}
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if (tempTrigger.type.equals("single")) {
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tempItem.trigger.remove(x);
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}
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}
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}
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}
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return skip;
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}
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/*Basic movement function */
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public void move(String direction) {
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String fullDirection = "";
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String destination = "";
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if (direction.equals("n")) {
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fullDirection = "north";
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} else if (direction.equals("s")) {
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fullDirection = "south";
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} else if (direction.equals("e")) {
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fullDirection = "east";
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} else if (direction.equals("w")) {
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fullDirection = "west";
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}
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destination = (game.Rooms.get(currentRoom)).border.get(fullDirection);
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if (destination != null) {
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currentRoom = destination;
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System.out.println(game.Rooms.get(currentRoom).description);
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} else {
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System.out.println("Can't go that way.");
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}
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}
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/* This is used to perform the "Special Actions"*/
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public void performAction(String action) {
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String object;
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String objectType;
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/* Update: figure out what type of item it is, and then change it's status*/
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if (action.startsWith("Update")) {
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object = action.split(" ")[1];
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String newStatus = action.split(" ")[3];
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objectType = game.ObjectLookup.get(object);
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if (objectType.equals("room")) {
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ZorkRoom tempRoom = game.Rooms.get(object);
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tempRoom.status = newStatus;
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game.Rooms.put(tempRoom.name, tempRoom);
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} else if (objectType.equals("container")) {
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ZorkContainer tempContainer = game.Containers.get(object);
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tempContainer.status = newStatus;
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game.Containers.put(tempContainer.name, tempContainer);
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} else if (objectType.equals("creature")) {
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ZorkCreature tempCreature = game.Creatures.get(object);
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tempCreature.status = newStatus;
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game.Creatures.put(tempCreature.name, tempCreature);
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} else if (objectType.equals("item")) {
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ZorkItem tempItem = game.Items.get(object);
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tempItem.status = newStatus;
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game.Items.put(tempItem.name, tempItem);
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}
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}
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/*Game Over: pretty straight forward*/
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else if (action.equals("Game Over")) {
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private boolean doActionGameWon() {
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System.out.println("Victory!");
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System.exit(0);
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return true;
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}
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/* Add: figure out what type the destination is, then what type the object is. Then add object to destination if it makes sense */
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else if (action.startsWith("Add")) {
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String destination = action.split(" ")[3];
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object = action.split(" ")[1];
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private void doActionAdd(String object, String destination) {
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String objectType;
|
||||
objectType = game.ObjectLookup.get(object);
|
||||
String destinationType = game.ObjectLookup.get(destination);
|
||||
if (destinationType.equals("room")) {
|
||||
|
@ -455,15 +160,13 @@ public class Zork {
|
|||
}
|
||||
}
|
||||
|
||||
/* Delete: figure out what object it is and delete it accordingly. Rooms are especially tricky */
|
||||
else if (action.startsWith("Delete")) {
|
||||
object = action.split(" ")[1];
|
||||
private void doActionDelete(String object) {
|
||||
String objectType;
|
||||
objectType = game.ObjectLookup.get(object);
|
||||
game.Objects.remove(object);
|
||||
if (objectType.equals("room")) {
|
||||
ZorkRoom tempRoom;
|
||||
for (String key : game.Rooms.keySet()) {
|
||||
tempRoom = game.Rooms.get(key);
|
||||
ZorkRoom tempRoom = game.Rooms.get(key);
|
||||
for (String key2 : tempRoom.border.keySet()) {
|
||||
if (tempRoom.border.get(key2).equals(object)) {
|
||||
tempRoom.border.remove(key2);
|
||||
|
@ -472,50 +175,182 @@ public class Zork {
|
|||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
}
|
||||
} else if (objectType.equals("item")) {
|
||||
ZorkRoom tempRoom;
|
||||
for (String key : game.Rooms.keySet()) {
|
||||
tempRoom = game.Rooms.get(key);
|
||||
ZorkRoom tempRoom = game.Rooms.get(key);
|
||||
if (tempRoom.item.get(object) != null) {
|
||||
tempRoom.item.remove(object);
|
||||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
}
|
||||
}
|
||||
ZorkContainer tempContainer;
|
||||
for (String key : game.Containers.keySet()) {
|
||||
tempContainer = game.Containers.get(key);
|
||||
ZorkContainer tempContainer = game.Containers.get(key);
|
||||
if (tempContainer.item.get(object) != null) {
|
||||
tempContainer.item.remove(object);
|
||||
game.Containers.put(tempContainer.name, tempContainer);
|
||||
}
|
||||
}
|
||||
} else if (objectType.equals("container")) {
|
||||
ZorkRoom tempRoom;
|
||||
for (String key : game.Rooms.keySet()) {
|
||||
tempRoom = game.Rooms.get(key);
|
||||
ZorkRoom tempRoom = game.Rooms.get(key);
|
||||
if (tempRoom.container.get(object) != null) {
|
||||
tempRoom.container.remove(object);
|
||||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
}
|
||||
}
|
||||
} else if (objectType.equals("creature")) {
|
||||
ZorkRoom tempRoom;
|
||||
for (String key : game.Rooms.keySet()) {
|
||||
tempRoom = game.Rooms.get(key);
|
||||
ZorkRoom tempRoom = game.Rooms.get(key);
|
||||
if (tempRoom.creature.get(object) != null) {
|
||||
tempRoom.creature.remove(object);
|
||||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void doActionUpdate(String object, String newStatus) {
|
||||
String objectType;
|
||||
objectType = game.ObjectLookup.get(object);
|
||||
if (objectType.equals("room")) {
|
||||
ZorkRoom tempRoom = game.Rooms.get(object);
|
||||
tempRoom.status = newStatus;
|
||||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
} else if (objectType.equals("container")) {
|
||||
ZorkContainer tempContainer = game.Containers.get(object);
|
||||
tempContainer.status = newStatus;
|
||||
game.Containers.put(tempContainer.name, tempContainer);
|
||||
|
||||
} else if (objectType.equals("creature")) {
|
||||
ZorkCreature tempCreature = game.Creatures.get(object);
|
||||
tempCreature.status = newStatus;
|
||||
game.Creatures.put(tempCreature.name, tempCreature);
|
||||
|
||||
} else if (objectType.equals("item")) {
|
||||
ZorkItem tempItem = game.Items.get(object);
|
||||
tempItem.status = newStatus;
|
||||
game.Items.put(tempItem.name, tempItem);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void doActionAttack(String tempString, String weapon) {
|
||||
ZorkCreature tempCreature;
|
||||
if (game.Rooms.get(currentRoom).creature.get(tempString) != null) {
|
||||
tempCreature = game.Creatures.get(tempString);
|
||||
if (tempCreature != null && game.Inventory.get(weapon) != null) {
|
||||
if (tempCreature.attack(this, weapon)) {
|
||||
System.out.println("You assault the " + tempString + " with the " + weapon + ".");
|
||||
for (String print: tempCreature.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempCreature.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
System.out.println("Error");
|
||||
}
|
||||
|
||||
private void doActionTurnOn(String tempString) {
|
||||
if (game.Inventory.get(tempString) != null) {
|
||||
ZorkItem tempItem = game.Items.get(tempString);
|
||||
System.out.println("You activate the " + tempString + ".");
|
||||
if (tempItem != null) {
|
||||
for (String print: tempItem.turnOnPrint) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempItem.turnOnAction) {
|
||||
executeAction(action);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
System.out.println("Error");
|
||||
}
|
||||
|
||||
private void doActionPutItem(String tempString, String destination) {
|
||||
if (game.Rooms.get(currentRoom).container.get(destination) != null && game.Containers.get(destination).isOpen && game.Inventory.get(tempString) != null) {
|
||||
ZorkContainer tempContainer = game.Containers.get(destination);
|
||||
tempContainer.item.put(tempString, tempString);
|
||||
game.Inventory.remove(tempString);
|
||||
System.out.println("Item " + tempString + " added to " + destination + ".");
|
||||
} else {
|
||||
/*If it's not a "Special Action", just treat it normally */
|
||||
userInput = action;
|
||||
action(action);
|
||||
System.out.println("Error");
|
||||
}
|
||||
}
|
||||
|
||||
private void doActionDropItem(String tempString) {
|
||||
if (game.Inventory.get(tempString) != null) {
|
||||
ZorkRoom tempRoom = game.Rooms.get(currentRoom);
|
||||
tempRoom.item.put(tempString, tempString);
|
||||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
game.Inventory.remove(tempString);
|
||||
System.out.println(tempString + " dropped.");
|
||||
} else {
|
||||
System.out.println("Error");
|
||||
}
|
||||
}
|
||||
|
||||
private void doActionReadObject(String tempString) {
|
||||
if (game.Inventory.get(tempString) != null) {
|
||||
ZorkItem tempItem = game.Items.get(tempString);
|
||||
if (tempItem.writing != null && tempItem.writing != "") {
|
||||
System.out.println(tempItem.writing);
|
||||
} else {
|
||||
System.out.println("Nothing written.");
|
||||
}
|
||||
} else {
|
||||
System.out.println("Error");
|
||||
}
|
||||
}
|
||||
|
||||
private void doActionOpenContainer(String tempString) {
|
||||
ZorkContainer tempContainer;
|
||||
String found = game.Rooms.get(currentRoom).container.get(tempString);
|
||||
if (found != null) {
|
||||
tempContainer = game.Containers.get(tempString);
|
||||
tempContainer.isOpen = true;
|
||||
doActionContainerInventory(tempContainer.item, tempString);
|
||||
} else {
|
||||
System.out.println("Error");
|
||||
}
|
||||
}
|
||||
|
||||
private boolean doActionOpenExit() {
|
||||
if (game.Rooms.get(currentRoom).type.equals("exit")) {
|
||||
System.out.println("Game Over");
|
||||
return true;
|
||||
}
|
||||
System.out.println("Error");
|
||||
return false;
|
||||
}
|
||||
|
||||
/*Basic movement function */
|
||||
private void doActionMove(String direction) {
|
||||
String fullDirection = "";
|
||||
if (direction.equals("n")) {
|
||||
fullDirection = "north";
|
||||
} else if (direction.equals("s")) {
|
||||
fullDirection = "south";
|
||||
} else if (direction.equals("e")) {
|
||||
fullDirection = "east";
|
||||
} else if (direction.equals("w")) {
|
||||
fullDirection = "west";
|
||||
}
|
||||
|
||||
String destination = (game.Rooms.get(currentRoom)).border.get(fullDirection);
|
||||
if (destination != null) {
|
||||
currentRoom = destination;
|
||||
System.out.println(game.Rooms.get(currentRoom).description);
|
||||
} else {
|
||||
System.out.println("Can't go that way.");
|
||||
}
|
||||
}
|
||||
|
||||
/* Print out the what's in a container when it's been opened*/
|
||||
public void containerInventory(HashMap<String, String> Container, String Name) {
|
||||
public void doActionContainerInventory(HashMap<String, String> Container, String Name) {
|
||||
String output = "";
|
||||
if (Container.isEmpty()) {
|
||||
System.out.println(Name + " is empty");
|
||||
|
@ -530,7 +365,7 @@ public class Zork {
|
|||
}
|
||||
|
||||
/* Print out the inventory when user types i */
|
||||
public void inventory() {
|
||||
private void doActionInventory() {
|
||||
String output = "Inventory: ";
|
||||
if (game.Inventory.isEmpty()) {
|
||||
System.out.println("Inventory: empty");
|
||||
|
@ -542,4 +377,192 @@ public class Zork {
|
|||
System.out.println(output);
|
||||
}
|
||||
}
|
||||
|
||||
private void doActionTake(String tempString) {
|
||||
if ((game.Rooms.get(currentRoom)).item.get(tempString) != null) {
|
||||
game.Inventory.put(tempString, tempString);
|
||||
ZorkRoom tempRoom = (game.Rooms.get(currentRoom));
|
||||
tempRoom.item.remove(tempString);
|
||||
game.Rooms.put(tempRoom.name, tempRoom);
|
||||
System.out.println("Item " + tempString + " added to inventory.");
|
||||
} else {
|
||||
/*Search all containers in the current room for the item!*/
|
||||
boolean found = false;
|
||||
for (String key : game.Rooms.get(currentRoom).container.keySet()) {
|
||||
ZorkContainer tempContainer = game.Containers.get(key);
|
||||
if (tempContainer != null && tempContainer.isOpen && tempContainer.item.get(tempString) != null) {
|
||||
game.Inventory.put(tempString, tempString);
|
||||
tempContainer.item.remove(tempString);
|
||||
game.Containers.put(tempContainer.name, tempContainer);
|
||||
System.out.println("Item " + tempString + " added to inventory.");
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
System.out.println("Error");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Check triggers */
|
||||
public boolean executeTriggers() {
|
||||
|
||||
/*Variable initialization*/
|
||||
boolean skip = false;
|
||||
|
||||
/*Check Room triggers*/
|
||||
skip = skip || doTriggersRoom();
|
||||
/* Check items in the containers in the room */
|
||||
skip = skip || doTriggersItemsInContainersInRoom();
|
||||
/* Check all containers in the room*/
|
||||
skip = skip || doTriggersContainersInRoom();
|
||||
/* Check all creatures in the room */
|
||||
skip = skip || doTriggersCreaturesInRoom();
|
||||
/* Check items in inventory */
|
||||
skip = skip || doTriggersItemsInInventory();
|
||||
/* Check items in room */
|
||||
skip = skip || doTriggersItemsInRoom();
|
||||
|
||||
return skip;
|
||||
}
|
||||
|
||||
private boolean doTriggersContainersInRoom() {
|
||||
boolean skip = false;
|
||||
for (String key : game.Rooms.get(currentRoom).container.keySet()) {
|
||||
ZorkContainer tempContainer = game.Containers.get(key);
|
||||
for (int x = 0; x < tempContainer.trigger.size(); x++) {
|
||||
ZorkTrigger tempTrigger = tempContainer.trigger.get(x);
|
||||
if (tempTrigger.evaluate(this)) {
|
||||
for (String print: tempTrigger.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempTrigger.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
skip = skip || tempTrigger.hasCommand;
|
||||
if (tempTrigger.type.equals("single")) {
|
||||
tempContainer.trigger.remove(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skip;
|
||||
}
|
||||
|
||||
private boolean doTriggersItemsInContainersInRoom() {
|
||||
boolean skip = false;
|
||||
for (String key : game.Rooms.get(currentRoom).container.keySet()) {
|
||||
ZorkContainer tempContainer = game.Containers.get(key);
|
||||
for (String key2 : tempContainer.item.keySet()) {
|
||||
ZorkItem tempItem = game.Items.get(key2);
|
||||
for (int x = 0; x < tempItem.trigger.size(); x++) {
|
||||
ZorkTrigger tempTrigger = tempItem.trigger.get(x);
|
||||
if (tempTrigger.evaluate(this)) {
|
||||
for (String print : tempTrigger.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action : tempTrigger.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
skip = skip || tempTrigger.hasCommand;
|
||||
if (tempTrigger.type.equals("single")) {
|
||||
tempItem.trigger.remove(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skip;
|
||||
}
|
||||
|
||||
private boolean doTriggersItemsInRoom() {
|
||||
boolean skip = false;
|
||||
for (String key : game.Rooms.get(currentRoom).item.keySet()) {
|
||||
ZorkItem tempItem = game.Items.get(key);
|
||||
for (int x = 0; x < tempItem.trigger.size(); x++) {
|
||||
ZorkTrigger tempTrigger = tempItem.trigger.get(x);
|
||||
if (tempTrigger.evaluate(this)) {
|
||||
for (String print: tempTrigger.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempTrigger.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
skip = skip || tempTrigger.hasCommand;
|
||||
if (tempTrigger.type.equals("single")) {
|
||||
tempItem.trigger.remove(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skip;
|
||||
}
|
||||
|
||||
private boolean doTriggersItemsInInventory() {
|
||||
boolean skip = false;
|
||||
for (String key : game.Inventory.keySet()) {
|
||||
ZorkItem tempItem = game.Items.get(key);
|
||||
for (int x = 0; x < tempItem.trigger.size(); x++) {
|
||||
ZorkTrigger tempTrigger = tempItem.trigger.get(x);
|
||||
if (tempTrigger.evaluate(this)) {
|
||||
for (String print: tempTrigger.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempTrigger.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
skip = skip || tempTrigger.hasCommand;
|
||||
if (tempTrigger.type.equals("single")) {
|
||||
tempItem.trigger.remove(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skip;
|
||||
}
|
||||
|
||||
private boolean doTriggersCreaturesInRoom() {
|
||||
boolean skip = false;
|
||||
for (String key : game.Rooms.get(currentRoom).creature.keySet()) {
|
||||
ZorkCreature tempCreature = game.Creatures.get(key);
|
||||
for (int x = 0; x < tempCreature.trigger.size(); x++) {
|
||||
ZorkTrigger tempTrigger = tempCreature.trigger.get(x);
|
||||
if (tempTrigger.evaluate(this)) {
|
||||
for (String print: tempTrigger.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempTrigger.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
skip = skip || tempTrigger.hasCommand;
|
||||
if (tempTrigger.type.equals("single")) {
|
||||
tempCreature.trigger.remove(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return skip;
|
||||
}
|
||||
|
||||
private boolean doTriggersRoom() {
|
||||
boolean skip = false;
|
||||
for (int x = 0; x < game.Rooms.get(currentRoom).trigger.size(); x++) {
|
||||
ZorkTrigger tempTrigger = game.Rooms.get(currentRoom).trigger.get(x);
|
||||
if (tempTrigger.evaluate(this)) {
|
||||
for (String print: tempTrigger.print) {
|
||||
System.out.println(print);
|
||||
}
|
||||
for (String action: tempTrigger.action) {
|
||||
executeAction(action);
|
||||
}
|
||||
skip = skip || tempTrigger.hasCommand;
|
||||
if (tempTrigger.type.equals("single")) {
|
||||
game.Rooms.get(currentRoom).trigger.remove(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
return skip;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Reference in a new issue