HW3: done
This commit is contained in:
parent
b8ee53a4f5
commit
13c8a836d3
1 changed files with 302 additions and 0 deletions
302
chess_paths/chess_paths.c
Normal file
302
chess_paths/chess_paths.c
Normal file
|
@ -0,0 +1,302 @@
|
|||
// vim: set ts=4 sw=4 et tw=80:
|
||||
|
||||
#include "chess_paths.h"
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
|
||||
struct position {
|
||||
unsigned int column;
|
||||
unsigned int row;
|
||||
struct position* next;
|
||||
};
|
||||
|
||||
char* NAMES[] = { "KING", "QUEEN", "ROOK", "BISHOP", "KNIGHT", "PAWN" };
|
||||
|
||||
void print_p_position(struct piece_position* p) {
|
||||
printf("%s at row: %u col: %u\n", NAMES[p->piece], p->row, p->column);
|
||||
}
|
||||
|
||||
void print_poss(struct position* poss, struct piece_position* p) {
|
||||
printf("%s (r%u,c%u): moves ", NAMES[p->piece], p->row, p->column);
|
||||
while(poss != NULL) {
|
||||
printf("(r%u,c%u) ", poss->row, poss->column);
|
||||
poss = poss->next;
|
||||
}
|
||||
puts("");
|
||||
}
|
||||
|
||||
void print_visited(const struct chessboard* ch, bool* v) {
|
||||
for (int r = rows(ch) - 1; r >= 0; r--) {
|
||||
for (int c = 0; c < columns(ch); c++) {
|
||||
printf("%d", v[columns(ch) * c + r]);
|
||||
}
|
||||
puts("");
|
||||
}
|
||||
}
|
||||
|
||||
void prepend(struct position** poss_p, unsigned column, unsigned row) {
|
||||
struct position* prev = *poss_p;
|
||||
*poss_p = malloc(sizeof(struct position));
|
||||
assert(*poss_p != NULL);
|
||||
(*poss_p)->column = column;
|
||||
(*poss_p)->row = row;
|
||||
(*poss_p)->next = prev;
|
||||
}
|
||||
|
||||
struct position* pawn_positions(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
struct position* poss = NULL;
|
||||
|
||||
if (p->row + 1 < rows(c)) {
|
||||
prepend(&poss, p->column, p->row + 1);
|
||||
}
|
||||
|
||||
return poss;
|
||||
}
|
||||
|
||||
struct position* king_positions(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
struct position* poss = NULL;
|
||||
unsigned cs = columns(c) - 1;
|
||||
unsigned rs = rows(c) - 1;
|
||||
unsigned row = p->row, col = p->column;
|
||||
|
||||
if (row > 0 && col > 0) prepend(&poss, col - 1, row - 1);
|
||||
if (row > 0) prepend(&poss, col, row - 1);
|
||||
if (row > 0 && col < cs) prepend(&poss, col + 1, row - 1);
|
||||
if (col > 0) prepend(&poss, col - 1, row);
|
||||
if (col < cs) prepend(&poss, col + 1, row);
|
||||
if (row < rs && col > 0) prepend(&poss, col - 1, row + 1);
|
||||
if (row < rs) prepend(&poss, col, row + 1);
|
||||
if (row < rs && col < cs) prepend(&poss, col + 1, row + 1);
|
||||
|
||||
return poss;
|
||||
}
|
||||
|
||||
struct position* rook_positions(const struct chessboard* c,
|
||||
struct piece_position* p, struct position* other) {
|
||||
struct position* poss = other;
|
||||
unsigned c_cols = columns(c);
|
||||
unsigned c_rows = rows(c);
|
||||
|
||||
for (int col = 0; col < c_cols; col++) {
|
||||
if (col == p->column) continue;
|
||||
prepend(&poss, col, p->row);
|
||||
}
|
||||
|
||||
for (int row = 0; row < c_rows; row++) {
|
||||
if (row == p->row) continue;
|
||||
prepend(&poss, p->column, row);
|
||||
}
|
||||
|
||||
return poss;
|
||||
}
|
||||
|
||||
struct position* knight_positions(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
struct position* poss = NULL;
|
||||
unsigned cs = columns(c) - 1;
|
||||
unsigned rs = rows(c) - 1;
|
||||
unsigned row = p->row, col = p->column;
|
||||
|
||||
if (row >= 1 && col >= 2) prepend(&poss, col - 2, row - 1);
|
||||
if (row >= 2 && col >= 1) prepend(&poss, col - 1, row - 2);
|
||||
if (row >= 2 && col <= cs - 1) prepend(&poss, col + 1, row - 2);
|
||||
if (row >= 1 && col <= cs - 2) prepend(&poss, col + 2, row - 1);
|
||||
if (row <= rs - 1 && col <= cs - 2) prepend(&poss, col + 2, row + 1);
|
||||
if (row <= rs - 2 && col <= cs - 1) prepend(&poss, col + 1, row + 2);
|
||||
if (row <= rs - 2 && col >= 1) prepend(&poss, col - 1, row + 2);
|
||||
if (row <= rs - 1 && col >= 2) prepend(&poss, col - 2, row + 1);
|
||||
|
||||
return poss;
|
||||
}
|
||||
|
||||
struct position* bishop_positions(const struct chessboard* board,
|
||||
struct piece_position* p) {
|
||||
struct position* poss = NULL;
|
||||
unsigned cs = columns(board);
|
||||
unsigned rs = rows(board);
|
||||
int r, c;
|
||||
|
||||
for (r = p->row - 1, c = p->column - 1; r >= 0 && c >= 0; r--, c--) {
|
||||
prepend(&poss, c, r);
|
||||
}
|
||||
|
||||
for (r = p->row + 1, c = p->column + 1; r < rs && c < cs; r++, c++) {
|
||||
prepend(&poss, c, r);
|
||||
}
|
||||
|
||||
for (r = p->row - 1, c = p->column + 1; r >= 0 && c < cs; r--, c++) {
|
||||
prepend(&poss, c, r);
|
||||
}
|
||||
|
||||
for (r = p->row + 1, c = p->column - 1; r < rs && c >= 0; r++, c--) {
|
||||
prepend(&poss, c, r);
|
||||
}
|
||||
|
||||
return poss;
|
||||
}
|
||||
|
||||
struct position* queen_positions(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
|
||||
struct position* malusa = bishop_positions(c, p);
|
||||
return rook_positions(c, p, malusa);
|
||||
}
|
||||
|
||||
struct position* get_positions(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
struct position* poss;
|
||||
switch (p->piece) {
|
||||
case PAWN: poss = pawn_positions(c, p); break;
|
||||
case KING: poss = king_positions(c, p); break;
|
||||
case ROOK: poss = rook_positions(c, p, NULL); break;
|
||||
case KNIGHT: poss = knight_positions(c, p); break;
|
||||
case BISHOP: poss = bishop_positions(c, p); break;
|
||||
case QUEEN: poss = queen_positions(c, p); break;
|
||||
}
|
||||
#if DEBUG
|
||||
print_poss(poss, p);
|
||||
#endif
|
||||
return poss;
|
||||
}
|
||||
|
||||
|
||||
|
||||
unsigned int increasing_path_len(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
|
||||
unsigned int hops = 0;
|
||||
bool has_next = true;
|
||||
|
||||
#if DEBUG
|
||||
puts("increasing");
|
||||
printf("board r=%u c=%u\n", rows(c), columns(c));
|
||||
#endif
|
||||
|
||||
while (has_next) {
|
||||
struct position* poss = get_positions(c, p);
|
||||
unsigned int base_val = value_at(c, p->column, p->row), next_v;
|
||||
has_next = false;
|
||||
|
||||
#if DEBUG
|
||||
print_p_position(p);
|
||||
#endif
|
||||
|
||||
while(poss != NULL) {
|
||||
next_v = value_at(c, poss->column, poss->row);
|
||||
if (next_v > base_val) {
|
||||
has_next = true;
|
||||
p->row = poss->row;
|
||||
p->column = poss->column;
|
||||
base_val = next_v;
|
||||
}
|
||||
struct position* del = poss;
|
||||
poss = poss->next;
|
||||
free(del);
|
||||
}
|
||||
|
||||
hops++;
|
||||
}
|
||||
|
||||
return hops - 1;
|
||||
}
|
||||
|
||||
unsigned int decreasing_path_len(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
|
||||
unsigned int hops = 0;
|
||||
bool has_next = true;
|
||||
|
||||
#if DEBUG
|
||||
puts("decreasing");
|
||||
printf("board r=%u c=%u\n", rows(c), columns(c));
|
||||
#endif
|
||||
|
||||
while (has_next) {
|
||||
struct position* poss = get_positions(c, p);
|
||||
unsigned int base_val = value_at(c, p->column, p->row), next_v;
|
||||
has_next = false;
|
||||
|
||||
#if DEBUG
|
||||
print_p_position(p);
|
||||
#endif
|
||||
|
||||
while(poss != NULL) {
|
||||
if ((next_v = value_at(c, poss->column, poss->row)) < base_val) {
|
||||
has_next = true;
|
||||
p->row = poss->row;
|
||||
p->column = poss->column;
|
||||
base_val = next_v;
|
||||
}
|
||||
struct position* del = poss;
|
||||
poss = poss->next;
|
||||
free(del);
|
||||
}
|
||||
|
||||
hops++;
|
||||
}
|
||||
|
||||
return hops - 1;
|
||||
}
|
||||
|
||||
void visit(bool* visited, unsigned columns, unsigned column, unsigned row) {
|
||||
visited[column * columns + row] = true;
|
||||
}
|
||||
|
||||
bool visited(bool* visited, unsigned columns, unsigned column, unsigned row) {
|
||||
return visited[column * columns + row];
|
||||
}
|
||||
|
||||
unsigned int simple_path_len(const struct chessboard* c,
|
||||
struct piece_position* p) {
|
||||
|
||||
const unsigned int CC = columns(c);
|
||||
bool* v = calloc(rows(c) * CC, sizeof(unsigned));
|
||||
visit(v, CC, p->column, p->row);
|
||||
#if DEBUG
|
||||
print_visited(c, v);
|
||||
#endif
|
||||
|
||||
bool has_next = true;
|
||||
unsigned hops = 0;
|
||||
|
||||
while(has_next) {
|
||||
struct position* poss = get_positions(c, p);
|
||||
has_next = false;
|
||||
unsigned int base_v = 0, next_v;
|
||||
|
||||
#if DEBUG
|
||||
puts("simple");
|
||||
print_p_position(p);
|
||||
#endif
|
||||
|
||||
while(poss != NULL) {
|
||||
if (!visited(v, CC, poss->column, poss->row)) {
|
||||
next_v = value_at(c, poss->column, poss->row);
|
||||
if (!has_next || next_v > base_v) {
|
||||
has_next = true;
|
||||
p->row = poss->row;
|
||||
p->column = poss->column;
|
||||
base_v = next_v;
|
||||
}
|
||||
}
|
||||
struct position* del = poss;
|
||||
poss = poss->next;
|
||||
free(del);
|
||||
}
|
||||
|
||||
visit(v, CC, p->column, p->row);
|
||||
#if DEBUG
|
||||
print_visited(c, v);
|
||||
#endif
|
||||
hops++;
|
||||
}
|
||||
|
||||
free(v);
|
||||
return hops - 1;
|
||||
}
|
||||
|
Reference in a new issue