HW3: working on refactor

This commit is contained in:
Claudio Maggioni 2019-12-13 08:51:15 +01:00
parent 3539cd9a71
commit 8b59fedabd

View file

@ -17,12 +17,6 @@
#include <stdio.h>
#include <stdbool.h>
struct position {
unsigned int column;
unsigned int row;
struct position* next;
};
#if DEBUG
char* NAMES[] = { "KING", "QUEEN", "ROOK", "BISHOP", "KNIGHT", "PAWN" };
@ -30,15 +24,6 @@ void print_p_position(struct piece_position* p) {
printf("%s at row: %u col: %u\n", NAMES[p->piece], p->row, p->column);
}
void print_poss(struct position* poss, struct piece_position* p) {
printf("%s (r%u,c%u): moves ", NAMES[p->piece], p->row, p->column);
while(poss != NULL) {
printf("(r%u,c%u) ", poss->row, poss->column);
poss = poss->next;
}
puts("");
}
void print_visited(const struct chessboard* ch, bool* v) {
for (int r = rows(ch) - 1; r >= 0; r--) {
for (int c = 0; c < columns(ch); c++) {
@ -49,211 +34,9 @@ void print_visited(const struct chessboard* ch, bool* v) {
}
#endif
void prepend(struct position** poss_p, unsigned column, unsigned row) {
struct position* prev = *poss_p;
*poss_p = malloc(sizeof(struct position));
assert(*poss_p != NULL);
(*poss_p)->column = column;
(*poss_p)->row = row;
(*poss_p)->next = prev;
}
struct position* pawn_positions(const struct chessboard* c,
struct piece_position* p) {
struct position* poss = NULL;
if (p->row + 1 < rows(c)) {
prepend(&poss, p->column, p->row + 1);
}
return poss;
}
struct position* king_positions(const struct chessboard* c,
struct piece_position* p) {
struct position* poss = NULL;
unsigned cs = columns(c) - 1;
unsigned rs = rows(c) - 1;
unsigned row = p->row, col = p->column;
if (row > 0 && col > 0) prepend(&poss, col - 1, row - 1);
if (row > 0) prepend(&poss, col, row - 1);
if (row > 0 && col < cs) prepend(&poss, col + 1, row - 1);
if (col > 0) prepend(&poss, col - 1, row);
if (col < cs) prepend(&poss, col + 1, row);
if (row < rs && col > 0) prepend(&poss, col - 1, row + 1);
if (row < rs) prepend(&poss, col, row + 1);
if (row < rs && col < cs) prepend(&poss, col + 1, row + 1);
return poss;
}
struct position* rook_positions(const struct chessboard* c,
struct piece_position* p, struct position* other) {
struct position* poss = other;
unsigned c_cols = columns(c);
unsigned c_rows = rows(c);
for (int col = 0; col < c_cols; col++) {
if (col == p->column) continue;
prepend(&poss, col, p->row);
}
for (int row = 0; row < c_rows; row++) {
if (row == p->row) continue;
prepend(&poss, p->column, row);
}
return poss;
}
struct position* knight_positions(const struct chessboard* c,
struct piece_position* p) {
struct position* poss = NULL;
unsigned cs = columns(c) - 1;
unsigned rs = rows(c) - 1;
unsigned row = p->row, col = p->column;
if (row >= 1 && col >= 2) prepend(&poss, col - 2, row - 1);
if (row >= 2 && col >= 1) prepend(&poss, col - 1, row - 2);
if (row >= 2 && col <= cs - 1) prepend(&poss, col + 1, row - 2);
if (row >= 1 && col <= cs - 2) prepend(&poss, col + 2, row - 1);
if (row <= rs - 1 && col <= cs - 2) prepend(&poss, col + 2, row + 1);
if (row <= rs - 2 && col <= cs - 1) prepend(&poss, col + 1, row + 2);
if (row <= rs - 2 && col >= 1) prepend(&poss, col - 1, row + 2);
if (row <= rs - 1 && col >= 2) prepend(&poss, col - 2, row + 1);
return poss;
}
struct position* bishop_positions(const struct chessboard* board,
struct piece_position* p) {
struct position* poss = NULL;
unsigned cs = columns(board);
unsigned rs = rows(board);
int r, c;
for (r = p->row - 1, c = p->column - 1; r >= 0 && c >= 0; r--, c--) {
prepend(&poss, c, r);
}
for (r = p->row + 1, c = p->column + 1; r < rs && c < cs; r++, c++) {
prepend(&poss, c, r);
}
for (r = p->row - 1, c = p->column + 1; r >= 0 && c < cs; r--, c++) {
prepend(&poss, c, r);
}
for (r = p->row + 1, c = p->column - 1; r < rs && c >= 0; r++, c--) {
prepend(&poss, c, r);
}
return poss;
}
struct position* queen_positions(const struct chessboard* c,
struct piece_position* p) {
struct position* canotaggio = bishop_positions(c, p);
return rook_positions(c, p, canotaggio);
}
struct position* get_positions(const struct chessboard* c,
struct piece_position* p) {
struct position* poss;
switch (p->piece) {
case PAWN: poss = pawn_positions(c, p); break;
case KING: poss = king_positions(c, p); break;
case ROOK: poss = rook_positions(c, p, NULL); break;
case KNIGHT: poss = knight_positions(c, p); break;
case BISHOP: poss = bishop_positions(c, p); break;
case QUEEN: poss = queen_positions(c, p); break;
}
#if DEBUG
print_poss(poss, p);
#endif
return poss;
}
unsigned int increasing_path_len(const struct chessboard* c,
struct piece_position* p) {
unsigned int hops = 0;
bool has_next = true;
#if DEBUG
puts("increasing");
printf("board r=%u c=%u\n", rows(c), columns(c));
#endif
while (has_next) {
struct position* poss = get_positions(c, p);
unsigned int base_val = value_at(c, p->column, p->row), next_v;
has_next = false;
#if DEBUG
print_p_position(p);
#endif
while(poss != NULL) {
next_v = value_at(c, poss->column, poss->row);
if (next_v > base_val) {
has_next = true;
p->row = poss->row;
p->column = poss->column;
base_val = next_v;
}
struct position* del = poss;
poss = poss->next;
free(del);
}
hops++;
}
return hops - 1;
}
unsigned int decreasing_path_len(const struct chessboard* c,
struct piece_position* p) {
unsigned int hops = 0;
bool has_next = true;
#if DEBUG
puts("decreasing");
printf("board r=%u c=%u\n", rows(c), columns(c));
#endif
while (has_next) {
struct position* poss = get_positions(c, p);
unsigned int base_val = value_at(c, p->column, p->row), next_v;
has_next = false;
#if DEBUG
print_p_position(p);
#endif
while(poss != NULL) {
if ((next_v = value_at(c, poss->column, poss->row)) < base_val) {
has_next = true;
p->row = poss->row;
p->column = poss->column;
base_val = next_v;
}
struct position* del = poss;
poss = poss->next;
free(del);
}
hops++;
}
return hops - 1;
}
/**
* Code for visited row/column dictionary. Used in simple_path_len
*/
struct row_list {
unsigned row;
@ -337,6 +120,228 @@ void table_destroy(const struct chessboard* c, visit_table* visited) {
free(visited);
}
/**
* Code for search_status struct. Used to keep track of the piece to choose in
* all *_path_len functions and in piece functions
*/
struct search_status {
unsigned column;
unsigned row;
bool found;
bool (*better)(struct search_status* s, unsigned col, unsigned row);
const struct chessboard* chessboard;
visit_table* table;
};
void search_status_init(struct search_status* s, struct piece_position* p,
bool (*better)(struct search_status*, unsigned, unsigned),
const struct chessboard* c, visit_table* table) {
s->column = p->column;
s->row = p->row;
s->found = false;
s->better = better;
s->chessboard = c;
s->table = table;
}
/**
* Consider compares the value at the given position with the current maximum,
* if "better" (according to the predicate stored in search_status) then it sets
* the search_status maximum to the given posiition
*/
void consider(struct search_status* s, unsigned column, unsigned row) {
if (s->better(s, column, row)) {
s->found = true;
s->column = column;
s->row = row;
}
}
/**
* Piece postitions. They "consider" every position which is a legal move for
* the piece
*/
void pawn_positions(struct search_status* s, struct piece_position* p) {
if (p->row + 1 < rows(s->chessboard)) {
consider(s, p->column, p->row + 1);
}
}
void king_positions(struct search_status* s, struct piece_position* p) {
unsigned cs = columns(s->chessboard) - 1;
unsigned rs = rows(s->chessboard) - 1;
unsigned row = p->row, col = p->column;
if (row > 0 && col > 0) consider(s, col - 1, row - 1);
if (row > 0) consider(s, col, row - 1);
if (row > 0 && col < cs) consider(s, col + 1, row - 1);
if (col > 0) consider(s, col - 1, row);
if (col < cs) consider(s, col + 1, row);
if (row < rs && col > 0) consider(s, col - 1, row + 1);
if (row < rs) consider(s, col, row + 1);
if (row < rs && col < cs) consider(s, col + 1, row + 1);
}
void rook_positions(struct search_status* s, struct piece_position* p) {
unsigned c_cols = columns(s->chessboard);
unsigned c_rows = rows(s->chessboard);
for (int col = 0; col < c_cols; col++) {
if (col == p->column) continue;
consider(s, col, p->row);
}
for (int row = 0; row < c_rows; row++) {
if (row == p->row) continue;
consider(s, p->column, row);
}
}
void knight_positions(struct search_status* s, struct piece_position* p) {
unsigned cs = columns(s->chessboard) - 1;
unsigned rs = rows(s->chessboard) - 1;
unsigned row = p->row, col = p->column;
if (row >= 1 && col >= 2) consider(s, col - 2, row - 1);
if (row >= 2 && col >= 1) consider(s, col - 1, row - 2);
if (row >= 2 && col <= cs - 1) consider(s, col + 1, row - 2);
if (row >= 1 && col <= cs - 2) consider(s, col + 2, row - 1);
if (row <= rs - 1 && col <= cs - 2) consider(s, col + 2, row + 1);
if (row <= rs - 2 && col <= cs - 1) consider(s, col + 1, row + 2);
if (row <= rs - 2 && col >= 1) consider(s, col - 1, row + 2);
if (row <= rs - 1 && col >= 2) consider(s, col - 2, row + 1);
}
void bishop_positions(struct search_status* s, struct piece_position* p) {
unsigned cs = columns(s->chessboard);
unsigned rs = rows(s->chessboard);
int r, c;
for (r = p->row - 1, c = p->column - 1; r >= 0 && c >= 0; r--, c--) {
consider(s, c, r);
}
for (r = p->row + 1, c = p->column + 1; r < rs && c < cs; r++, c++) {
consider(s, c, r);
}
for (r = p->row - 1, c = p->column + 1; r >= 0 && c < cs; r--, c++) {
consider(s, c, r);
}
for (r = p->row + 1, c = p->column - 1; r < rs && c >= 0; r++, c--) {
consider(s, c, r);
}
}
void queen_positions(struct search_status* canotaggio,
struct piece_position* p) {
bishop_positions(canotaggio, p);
rook_positions(canotaggio, p);
}
void consider_positions(struct search_status* s, struct piece_position* p) {
switch (p->piece) {
case PAWN: pawn_positions(s, p); break;
case KING: king_positions(s, p); break;
case ROOK: rook_positions(s, p); break;
case KNIGHT: knight_positions(s, p); break;
case BISHOP: bishop_positions(s, p); break;
case QUEEN: queen_positions(s, p); break;
}
#if DEBUG
print_poss(poss, p);
#endif
}
unsigned int path_len(const struct chessboard* c,
struct piece_position* p,
bool (*better)(struct search_status*, unsigned, unsigned),
visit_table* table) {
unsigned int hops = 0;
bool has_next = true;
#if DEBUG
printf("board r=%u c=%u\n", rows(c), columns(c));
#endif
struct search_status status;
search_status_init(&status, p, better, c, table);
while (has_next) {
consider_positions(&status, p);
has_next = status.found;
p->column = status.column;
p->row = status.row;
#if DEBUG
print_p_position(p);
#endif
hops++;
}
return hops - 1;
}
bool better_inc(struct search_status* s, unsigned column, unsigned row) {
return value_at(s->chessboard, s->column, s->row) >
value_at(s->chessboard, column, row);
}
bool better_dec(struct search_status* s, unsigned column, unsigned row) {
return value_at(s->chessboard, s->column, s->row) <
value_at(s->chessboard, column, row);
}
bool better_simple(struct search_status* s, unsigned column, unsigned row) {
return !table_visited(s->chessboard, s->table, column, row) &&
(!s->found || (value_at(s->chessboard, s->column, s->row) >
value_at(s->chessboard, column, row)));
}
unsigned int increasing_path_len(const struct chessboard* c,
struct piece_position* p) {
}
unsigned int decreasing_path_len(const struct chessboard* c,
struct piece_position* p) {
unsigned int hops = 0;
bool has_next = true;
#if DEBUG
puts("decreasing");
printf("board r=%u c=%u\n", rows(c), columns(c));
#endif
struct search_status status;
search_status_init(&status, p, better_inc, c, NULL);
while (has_next) {
consider_positions(&status, p);
has_next = status.found;
p->column = status.column;
p->row = status.row;
#if DEBUG
print_p_position(p);
#endif
hops++;
}
return hops - 1;
}
unsigned int simple_path_len(const struct chessboard* c,
struct piece_position* p) {