Added move pawn code

This commit is contained in:
Claudio Maggioni 2019-08-04 17:27:01 +02:00
parent 56afe8c36e
commit 9d3e28b9f0
1 changed files with 90 additions and 5 deletions

View File

@ -1,5 +1,10 @@
// vim: set ts=4 sw=4 et tw=80:
#include <stdio.h>
#include "./chessboard.h"
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>
void init_chessboard(struct chessboard * cb) {
int i;
@ -37,7 +42,7 @@ void init_chessboard(struct chessboard * cb) {
void print_chessboard(struct chessboard * cb) {
printf(" a b c d e f g h\n"
" ┌───┬───┬───┬───┬───┬───┬───┬───┐\n");
" ┌───┬───┬───┬───┬───┬───┬───┬───┐\n");
int i;
for (i = 7; i >= 0; i--) {
@ -56,13 +61,93 @@ void print_chessboard(struct chessboard * cb) {
}
printf(" └───┴───┴───┴───┴───┴───┴───┴───┘\n"
" a b c d e f g h\n");
" a b c d e f g h\n");
}
void cb_move(struct chessboard* cb, int from_row, int from_col, int to_row,
int to_col) {
cb->position[to_row][to_col] = cb->position[from_row][from_col];
cb->position[from_row][from_col] = EMPTY;
}
bool is_empty(struct chessboard* cb, int row, int col) {
return cb->position[row][col] == EMPTY;
}
inline enum player player(struct chessboard* cb, int row, int col) {
return cb->position[row][col] < 7 ? WHITE : BLACK;
}
enum mstatus move_pawn(struct chessboard* cb, enum player p, int from_row,
int from_col, int to_row, int to_col) {
// two forward if in the starting position, no capture is valid
if (((p == WHITE && from_row == 1 && to_row == 3 &&
is_empty(cb, 2, from_col)) ||
(p == BLACK && from_row == 7 && to_row == 5 &&
is_empty(cb, 6, from_col))) &&
from_col == to_col &&
is_empty(cb, to_row, to_col)) {
cb_move(cb, from_row, from_col, to_row, to_col);
return VALID;
// one forward, no capture is valid
} else if (((p == WHITE && to_row - from_row == 1) ||
(p == BLACK && from_row - to_row == 1)) &&
from_col == to_col &&
is_empty(cb, to_row, to_col)) {
cb_move(cb, from_row, from_col, to_row, to_col);
return VALID;
// one forward, one left or right, with capture, is valid
} else if (to_row = from_row + (p == WHITE ? 1 : -1) &&
abs(from_col - to_col) == 1 &&
!is_empty(cb, to_row, to_col) &&
player(cb, to_row, to_col) != p) {
cb_move(cb, from_row, from_col, to_row, to_col);
return VALID;
} else {
return INVALID;
}
}
enum mstatus move(
struct chessboard * cb, enum player p,
const char * from, const char * to)
struct chessboard * cb, enum player p,
const char * from, const char * to)
{
// if you are giving us garbage, we behave like Rome's municipal services
if (strlen(from) != 2 || strlen(to) != 2 || from[0] < 'a' || from[0] > 'h'
|| to[0] < 'a' || to[0] > 'h' || from[1] < '1' || from[1] > '8'
|| to[1] < '1' || to[1] > '8') {
return INVALID;
}
int from_row = from[0] - 'a', to_row = to[0] - 'a';
int from_col = from[1] - '1', to_col = to[0] - '1';
// if you are moving thin air, EH VOLEVIH
if (cb->position[from_row][from_col] == EMPTY) {
return INVALID;
}
// if you are moving someone else's pieces, "thou shall not steal"
if (cb->position[from_row][from_col] / 7 != p) {
return INVALID;
}
// if you are trying to suicide (capture your piecies), sorry but assisted
// suicide is not legal in italy
if (cb->position[to_row][to_col] != EMPTY &&
cb->position[from_row][from_col] / 7 ==
cb->position[to_row][to_col] / 7) {
return INVALID;
}
// try to understand which piece we are moving
switch (cb->position[from_row][from_col]) {
case WHITE_PAWN:
case BLACK_PAWN:
return move_pawn(cb, p, from_row, from_col, to_row, to_col);
default:
return INVALID;
}
}