Added move pawn code
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1 changed files with 90 additions and 5 deletions
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@ -1,5 +1,10 @@
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// vim: set ts=4 sw=4 et tw=80:
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#include <stdio.h>
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#include "./chessboard.h"
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#include <string.h>
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#include <stdbool.h>
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#include <stdlib.h>
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void init_chessboard(struct chessboard * cb) {
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int i;
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@ -60,9 +65,89 @@ void print_chessboard(struct chessboard * cb) {
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}
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void cb_move(struct chessboard* cb, int from_row, int from_col, int to_row,
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int to_col) {
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cb->position[to_row][to_col] = cb->position[from_row][from_col];
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cb->position[from_row][from_col] = EMPTY;
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}
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bool is_empty(struct chessboard* cb, int row, int col) {
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return cb->position[row][col] == EMPTY;
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}
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inline enum player player(struct chessboard* cb, int row, int col) {
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return cb->position[row][col] < 7 ? WHITE : BLACK;
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}
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enum mstatus move_pawn(struct chessboard* cb, enum player p, int from_row,
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int from_col, int to_row, int to_col) {
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// two forward if in the starting position, no capture is valid
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if (((p == WHITE && from_row == 1 && to_row == 3 &&
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is_empty(cb, 2, from_col)) ||
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(p == BLACK && from_row == 7 && to_row == 5 &&
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is_empty(cb, 6, from_col))) &&
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from_col == to_col &&
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is_empty(cb, to_row, to_col)) {
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cb_move(cb, from_row, from_col, to_row, to_col);
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return VALID;
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// one forward, no capture is valid
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} else if (((p == WHITE && to_row - from_row == 1) ||
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(p == BLACK && from_row - to_row == 1)) &&
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from_col == to_col &&
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is_empty(cb, to_row, to_col)) {
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cb_move(cb, from_row, from_col, to_row, to_col);
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return VALID;
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// one forward, one left or right, with capture, is valid
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} else if (to_row = from_row + (p == WHITE ? 1 : -1) &&
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abs(from_col - to_col) == 1 &&
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!is_empty(cb, to_row, to_col) &&
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player(cb, to_row, to_col) != p) {
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cb_move(cb, from_row, from_col, to_row, to_col);
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return VALID;
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} else {
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return INVALID;
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}
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}
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enum mstatus move(
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struct chessboard * cb, enum player p,
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const char * from, const char * to)
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{
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// if you are giving us garbage, we behave like Rome's municipal services
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if (strlen(from) != 2 || strlen(to) != 2 || from[0] < 'a' || from[0] > 'h'
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|| to[0] < 'a' || to[0] > 'h' || from[1] < '1' || from[1] > '8'
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|| to[1] < '1' || to[1] > '8') {
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return INVALID;
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}
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int from_row = from[0] - 'a', to_row = to[0] - 'a';
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int from_col = from[1] - '1', to_col = to[0] - '1';
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// if you are moving thin air, EH VOLEVIH
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if (cb->position[from_row][from_col] == EMPTY) {
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return INVALID;
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}
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// if you are moving someone else's pieces, "thou shall not steal"
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if (cb->position[from_row][from_col] / 7 != p) {
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return INVALID;
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}
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// if you are trying to suicide (capture your piecies), sorry but assisted
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// suicide is not legal in italy
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if (cb->position[to_row][to_col] != EMPTY &&
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cb->position[from_row][from_col] / 7 ==
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cb->position[to_row][to_col] / 7) {
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return INVALID;
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}
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// try to understand which piece we are moving
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switch (cb->position[from_row][from_col]) {
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case WHITE_PAWN:
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case BLACK_PAWN:
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return move_pawn(cb, p, from_row, from_col, to_row, to_col);
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default:
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return INVALID;
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}
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}
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