#include "tank_control.h" unsigned int level = 0; unsigned int cap = 1000000; unsigned int bottle_size = 750; unsigned int waste = 0; void clear() { waste = 0; level = 0; } void change_bottle_capacity(unsigned int c) { bottle_size = c; } void change_tank(unsigned int c) { cap = c; if (level > cap) { waste += level - cap; level = cap; } } void add(unsigned int c) { level += c; if (level > cap) { waste += level - cap; level = cap; } } unsigned int ship_out_bottles() { unsigned int bottles = level / bottle_size; level = level % bottle_size; return bottles; } unsigned int get_tank_level() { return level; } unsigned int get_wastes() { return waste; }