Merge branch 'apply' into 'dev'
Apply See merge request sa4-2020/the-sanmarinoes/frontend!97
This commit is contained in:
commit
23ad5e2ff3
12 changed files with 191 additions and 137 deletions
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@ -3,19 +3,33 @@ import { connect } from "react-redux";
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import { RemoteService } from "../../remote";
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import { RemoteService } from "../../remote";
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import Device from "./devices/Device";
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import Device from "./devices/Device";
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import NewSceneDevice from "./NewSceneDevice";
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import NewSceneDevice from "./NewSceneDevice";
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import { Grid } from "semantic-ui-react";
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import { Grid, Button } from "semantic-ui-react";
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class ScenesPanel extends Component {
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class ScenesPanel extends Component {
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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this.applyScene = this.applyScene.bind(this);
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}
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applyScene() {
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console.log(this.props.activeScene);
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this.props.sceneApply(this.props.activeScene).then(() => {
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alert("Scene applied.");
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});
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}
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}
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render() {
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render() {
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return (
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return (
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<Grid doubling columns={2} divided="vertically">
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<Grid doubling columns={2} divided="vertically">
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{!this.props.isActiveDefaultScene ? (
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<Grid.Row centered>
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<Button color="blue" onClick={this.applyScene}>
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Apply Scene
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</Button>
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</Grid.Row>
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) : null}
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{!this.props.isActiveDefaultScene
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{!this.props.isActiveDefaultScene
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? this.props.sceneStates.map((e, i) => {
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? this.props.sceneStates.map((e, i) => {
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console.log(this.props.sceneStates);
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return (
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return (
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<Grid.Column key={i}>
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<Grid.Column key={i}>
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<Device tab={this.props.tab} id={e.id} />
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<Device tab={this.props.tab} id={e.id} />
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@ -41,8 +55,8 @@ const mapStateToProps = (state, _) => ({
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const stateArray = [
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const stateArray = [
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...state.scenes[state.active.activeScene].sceneStates,
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...state.scenes[state.active.activeScene].sceneStates,
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].sort();
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].sort();
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console.log(stateArray);
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console.log("STATESCENE", stateArray);
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return stateArray;
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return stateArray.map((id) => state.sceneStates[id]);
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} else {
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} else {
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return [];
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return [];
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}
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}
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@ -31,8 +31,8 @@ class Curtain extends Component {
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.catch((err) => console.error("curtains update error", err));
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.catch((err) => console.error("curtains update error", err));
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} else {
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} else {
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this.props.updateState(
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this.props.updateState(
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{ id: this.props.sceneState.id, on: on },
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{ id: this.props.stateOrDevice.id, on: on },
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this.props.sceneState.kind
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this.props.stateOrDevice.kind
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);
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);
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}
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}
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};
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};
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@ -64,8 +64,8 @@ class Curtain extends Component {
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.catch((err) => console.error("curtain update error", err));
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.catch((err) => console.error("curtain update error", err));
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} else {
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} else {
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this.props.updateState(
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this.props.updateState(
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{ id: this.props.sceneState.id, intensity: intensity },
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{ id: this.props.stateOrDevice.id, intensity: intensity },
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this.props.sceneState.kind
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this.props.stateOrDevice.kind
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);
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);
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}
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}
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};
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};
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@ -19,7 +19,7 @@ class Device extends React.Component {
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this.modalRef = React.createRef();
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this.modalRef = React.createRef();
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this.edit = this.edit.bind(this);
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this.edit = this.edit.bind(this);
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this.resetSmartPlug = this.resetSmartPlug.bind(this);
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this.resetSmartPlug = this.resetSmartPlug.bind(this);
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this.deleteState=this.deleteState.bind(this);
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this.deleteState = this.deleteState.bind(this);
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}
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}
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edit() {
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edit() {
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@ -77,60 +77,28 @@ class Device extends React.Component {
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/>
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/>
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);
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);
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case "motionSensor":
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case "motionSensor":
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return (
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return <Sensor tab={this.props.tab} id={this.props.stateOrDevice.id} />;
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<Sensor
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "buttonDimmer":
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case "buttonDimmer":
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return (
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return (
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<ButtonDimmer
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<ButtonDimmer tab={this.props.tab} id={this.props.stateOrDevice.id} />
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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);
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case "knobDimmer":
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case "knobDimmer":
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return (
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return (
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<KnobDimmer
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<KnobDimmer tab={this.props.tab} id={this.props.stateOrDevice.id} />
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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);
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case "smartPlug":
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case "smartPlug":
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return (
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return (
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<SmartPlug
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<SmartPlug tab={this.props.tab} id={this.props.stateOrDevice.id} />
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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);
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case "switch":
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case "switch":
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return (
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return (
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<Switcher
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<Switcher tab={this.props.tab} id={this.props.stateOrDevice.id} />
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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);
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case "dimmableLight":
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case "dimmableLight":
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return (
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return <Light id={this.props.stateOrDevice.id} tab={this.props.tab} />;
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<Light
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id={this.props.stateOrDevice.id}
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sceneState={this.props.sceneState}
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tab={this.props.tab}
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/>
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);
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case "securityCamera":
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case "securityCamera":
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return (
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return (
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<Videocam
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<Videocam id={this.props.stateOrDevice.id} tab={this.props.tab} />
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id={this.props.stateOrDevice.id}
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sceneState={this.props.sceneState}
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tab={this.props.tab}
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/>
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);
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);
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default:
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default:
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//throw new Error("Device type unknown");
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//throw new Error("Device type unknown");
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@ -171,11 +139,12 @@ class Device extends React.Component {
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</Grid.Column>
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</Grid.Column>
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) : (
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) : (
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<Grid.Column textAlign="center">
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<Grid.Column textAlign="center">
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<Header as="h3">
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<Header as="h3">{this.props.device.name}</Header>
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{this.props.stateOrDevice
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{this.props.tab === "Scenes" ? (
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? this.props.stateOrDevice.name
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<Header as="h4">{this.props.roomName}</Header>
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: ""}
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) : (
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</Header>
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""
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)}
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<Button
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<Button
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color="red"
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color="red"
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icon
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icon
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@ -188,6 +157,14 @@ class Device extends React.Component {
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</Grid.Column>
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</Grid.Column>
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)}
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)}
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</Grid>
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</Grid>
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{this.props.stateOrDevice ? (
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<DeviceSettingsModal
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ref={this.modalRef}
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id={this.props.stateOrDevice.id}
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/>
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) : (
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""
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)}
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</Segment>
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</Segment>
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);
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);
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} else {
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} else {
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@ -211,31 +188,31 @@ const mapStateToProps = (state, ownProps) => ({
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if (state.active.activeTab === "Devices") {
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if (state.active.activeTab === "Devices") {
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return state.devices[ownProps.id];
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return state.devices[ownProps.id];
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} else {
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} else {
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console.log(
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state.sceneStates,
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ownProps.id,
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state.sceneStates[ownProps.id]
|
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);
|
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return state.sceneStates[ownProps.id];
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return state.sceneStates[ownProps.id];
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}
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}
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},
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},
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get sceneState() {
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get device() {
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if (state.active.activeTab === "Scenes") {
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if (state.active.activeTab === "Devices") {
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const array = [
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return state.devices[ownProps.id];
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...state.scenes[state.active.activeScene].sceneStates,
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].sort();
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const deviceState = array.filter((e) => e.id === ownProps.id)[0];
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return deviceState;
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} else {
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} else {
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return null;
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return state.devices[state.sceneStates[ownProps.id].deviceId];
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}
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},
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get roomName() {
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if (state.active.activeTab === "Scenes") {
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const device = state.devices[state.sceneStates[ownProps.id].deviceId];
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return state.rooms[device.roomId].name;
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} else {
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return "";
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}
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}
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},
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},
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get type() {
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get type() {
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console.log("ALPACA", state, ownProps);
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if (state.active.activeTab === "Scenes") {
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if (state.active.activeTab === "Scenes") {
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if (state.sceneStates[ownProps.id]) {
|
if (state.sceneStates[ownProps.id]) {
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console.log(state.sceneStates[ownProps.id], ownProps.id);
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//console.log(state.sceneStates[ownProps.id], ownProps.id);
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const id = state.sceneStates[ownProps.id].deviceId;
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const id = state.sceneStates[ownProps.id].deviceId;
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console.log(id, state.devices[id].kind);
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//console.log(id, state.devices[id].kind);
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return state.devices[id].kind;
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return state.devices[id].kind;
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} else {
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} else {
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return "";
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return "";
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|
|
|
@ -66,6 +66,7 @@ class DeviceSettingsModal extends Component {
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super(props);
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super(props);
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this.state = {
|
this.state = {
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open: false,
|
open: false,
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|
name: this.props.device.name,
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};
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};
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|
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this.updateDevice = this.updateDevice.bind(this);
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this.updateDevice = this.updateDevice.bind(this);
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|
@ -111,8 +112,7 @@ class DeviceSettingsModal extends Component {
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<Modal.Header>Settings of {this.props.device.name}</Modal.Header>
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<Modal.Header>Settings of {this.props.device.name}</Modal.Header>
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<Modal.Content>
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<Modal.Content>
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<SettingsForm
|
<SettingsForm
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name={this.props.device.name}
|
name={this.state.name}
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type={this.props.device.type}
|
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removeDevice={this.deleteDevice}
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removeDevice={this.deleteDevice}
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saveFunction={this.updateDevice}
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saveFunction={this.updateDevice}
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/>
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/>
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|
|
|
@ -72,10 +72,18 @@ class Light extends Component {
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.saveDevice({ ...this.props.stateOrDevice, on })
|
.saveDevice({ ...this.props.stateOrDevice, on })
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.catch((err) => console.error("regular light update error", err));
|
.catch((err) => console.error("regular light update error", err));
|
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} else {
|
} else {
|
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this.props.updateState(
|
this.props
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{ id: this.props.sceneState.id, on: on },
|
.updateState(
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this.props.sceneState.kind
|
{
|
||||||
);
|
id: this.props.stateOrDevice.id,
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|
on: on,
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||||||
|
sceneId: this.props.stateOrDevice.sceneId,
|
||||||
|
},
|
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|
this.props.stateOrDevice.kind
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||||||
|
)
|
||||||
|
.then((res) => {
|
||||||
|
console.log(res);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -110,8 +118,8 @@ class Light extends Component {
|
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.catch((err) => console.error("regular light update error", err));
|
.catch((err) => console.error("regular light update error", err));
|
||||||
} else {
|
} else {
|
||||||
this.props.updateState(
|
this.props.updateState(
|
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{ id: this.props.sceneState.id, intensity: intensity },
|
{ id: this.props.stateOrDevice.id, intensity: intensity },
|
||||||
this.props.sceneState.kind
|
this.props.stateOrDevice.kind
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -73,13 +73,16 @@ class Sensor extends Component {
|
||||||
this.props.stateOrDevice.kind === "motionSensor" &&
|
this.props.stateOrDevice.kind === "motionSensor" &&
|
||||||
this.props.stateOrDevice.detected !== prevProps.stateOrDevice.detected
|
this.props.stateOrDevice.detected !== prevProps.stateOrDevice.detected
|
||||||
) {
|
) {
|
||||||
this.setState({ motion: true, detected: this.props.stateOrDevice.detected });
|
this.setState({
|
||||||
|
motion: true,
|
||||||
|
detected: this.props.stateOrDevice.detected,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
componentDidMount() {
|
componentDidMount() {
|
||||||
if (this.props.stateOrDevice.kind === "sensor") {
|
if (this.props.stateOrDevice.kind === "sensor") {
|
||||||
switch (this.props.device.sensor) {
|
switch (this.props.stateOrDevice.sensor) {
|
||||||
case "TEMPERATURE":
|
case "TEMPERATURE":
|
||||||
this.units = "ºC";
|
this.units = "ºC";
|
||||||
this.colors = temperatureSensorColors;
|
this.colors = temperatureSensorColors;
|
||||||
|
@ -192,10 +195,10 @@ class Sensor extends Component {
|
||||||
}
|
}
|
||||||
|
|
||||||
const mapStateToProps = (state, ownProps) => ({
|
const mapStateToProps = (state, ownProps) => ({
|
||||||
get stateOrDevice(){
|
get stateOrDevice() {
|
||||||
if(state.active.activeTab==="Devices"){
|
if (state.active.activeTab === "Devices") {
|
||||||
return state.devices[ownProps.id];
|
return state.devices[ownProps.id];
|
||||||
}else{
|
} else {
|
||||||
return state.sceneStates[ownProps.id];
|
return state.sceneStates[ownProps.id];
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -33,12 +33,15 @@ class SmartPlug extends Component {
|
||||||
|
|
||||||
onClickDevice = () => {
|
onClickDevice = () => {
|
||||||
const on = !this.turnedOn;
|
const on = !this.turnedOn;
|
||||||
if(this.props.tab==="Devices"){
|
if (this.props.tab === "Devices") {
|
||||||
this.props
|
this.props
|
||||||
.saveDevice({ ...this.props.stateOrDevice, on })
|
.saveDevice({ ...this.props.stateOrDevice, on })
|
||||||
.catch((err) => console.error("smart plug update error", err));
|
.catch((err) => console.error("smart plug update error", err));
|
||||||
}else{
|
} else {
|
||||||
this.props.updateState({ id: this.props.sceneState.id, on: on},this.props.sceneState.kind);
|
this.props.updateState(
|
||||||
|
{ id: this.props.stateOrDevice.id, on: on },
|
||||||
|
this.props.stateOrDevice.kind
|
||||||
|
);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -68,10 +71,10 @@ class SmartPlug extends Component {
|
||||||
}
|
}
|
||||||
|
|
||||||
const mapStateToProps = (state, ownProps) => ({
|
const mapStateToProps = (state, ownProps) => ({
|
||||||
get stateOrDevice(){
|
get stateOrDevice() {
|
||||||
if(state.active.activeTab==="Devices"){
|
if (state.active.activeTab === "Devices") {
|
||||||
return state.devices[ownProps.id];
|
return state.devices[ownProps.id];
|
||||||
}else{
|
} else {
|
||||||
return state.sceneStates[ownProps.id];
|
return state.sceneStates[ownProps.id];
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -20,7 +20,8 @@ class Thermostats extends Component {
|
||||||
super(props);
|
super(props);
|
||||||
this.state = {
|
this.state = {
|
||||||
targetTemperature: this.props.stateOrDevice.targetTemperature,
|
targetTemperature: this.props.stateOrDevice.targetTemperature,
|
||||||
internalSensorTemperature: this.props.stateOrDevice.internalSensorTemperature,
|
internalSensorTemperature: this.props.stateOrDevice
|
||||||
|
.internalSensorTemperature,
|
||||||
mode: this.props.stateOrDevice.mode,
|
mode: this.props.stateOrDevice.mode,
|
||||||
measuredTemperature: this.props.stateOrDevice.measuredTemperature,
|
measuredTemperature: this.props.stateOrDevice.measuredTemperature,
|
||||||
useExternalSensors: this.props.stateOrDevice.useExternalSensors,
|
useExternalSensors: this.props.stateOrDevice.useExternalSensors,
|
||||||
|
@ -63,34 +64,46 @@ class Thermostats extends Component {
|
||||||
//i came to the conclusion that is not possible to set mode.
|
//i came to the conclusion that is not possible to set mode.
|
||||||
//this.mode = "HEATING";
|
//this.mode = "HEATING";
|
||||||
const turnOn = mode;
|
const turnOn = mode;
|
||||||
if(this.props.tab==="Devices"){
|
if (this.props.tab === "Devices") {
|
||||||
this.props
|
this.props
|
||||||
.saveDevice({ ...this.props.stateOrDevice, turnOn })
|
.saveDevice({ ...this.props.stateOrDevice, turnOn })
|
||||||
.catch((err) => console.error("thermostat update error", err));
|
.catch((err) => console.error("thermostat update error", err));
|
||||||
}else{
|
} else {
|
||||||
this.props.updateState({ id: this.props.sceneState.id, turnOn: turnOn },this.props.sceneState.kind);
|
this.props.updateState(
|
||||||
|
{ id: this.props.stateOrDevice.id, turnOn: turnOn },
|
||||||
|
this.props.stateOrDevice.kind
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onClickDevice = () => {
|
onClickDevice = () => {
|
||||||
const on = !this.turnedOn;
|
const on = !this.turnedOn;
|
||||||
if(this.props.tab==="Devices"){
|
if (this.props.tab === "Devices") {
|
||||||
this.props
|
this.props
|
||||||
.saveDevice({ ...this.props.stateOrDevice, on })
|
.saveDevice({ ...this.props.stateOrDevice, on })
|
||||||
.catch((err) => console.error("thermostat update error", err));
|
.catch((err) => console.error("thermostat update error", err));
|
||||||
}else{
|
} else {
|
||||||
this.props.updateState({ id: this.props.sceneState.id, on: on },this.props.sceneState.kind);
|
this.props.updateState(
|
||||||
|
{ id: this.props.stateOrDevice.id, on: on },
|
||||||
|
this.props.stateOrDevice.kind
|
||||||
|
);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
//It seems to work
|
//It seems to work
|
||||||
saveTargetTemperature(targetTemperature) {
|
saveTargetTemperature(targetTemperature) {
|
||||||
if(this.props.tab==="Devices"){
|
if (this.props.tab === "Devices") {
|
||||||
this.props
|
this.props
|
||||||
.saveDevice({ ...this.props.stateOrDevice, targetTemperature })
|
.saveDevice({ ...this.props.stateOrDevice, targetTemperature })
|
||||||
.catch((err) => console.error("thermostat update error", err));
|
.catch((err) => console.error("thermostat update error", err));
|
||||||
}else{
|
} else {
|
||||||
this.props.updateState({id: this.props.sceneState.id, targetTemperature: targetTemperature},this.props.sceneState.kind);
|
this.props.updateState(
|
||||||
|
{
|
||||||
|
id: this.props.stateOrDevice.id,
|
||||||
|
targetTemperature: targetTemperature,
|
||||||
|
},
|
||||||
|
this.props.stateOrDevice.kind
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -113,12 +126,18 @@ class Thermostats extends Component {
|
||||||
|
|
||||||
//I have no idea why it doesn't want to update the temperature
|
//I have no idea why it doesn't want to update the temperature
|
||||||
saveInternalSensorTemperature(internalSensorTemperature) {
|
saveInternalSensorTemperature(internalSensorTemperature) {
|
||||||
if(this.props.tab==="Devices"){
|
if (this.props.tab === "Devices") {
|
||||||
this.props
|
this.props
|
||||||
.saveDevice({ ...this.props.device, internalSensorTemperature })
|
.saveDevice({ ...this.props.device, internalSensorTemperature })
|
||||||
.catch((err) => console.error("thermostat update error", err));
|
.catch((err) => console.error("thermostat update error", err));
|
||||||
}else{
|
} else {
|
||||||
this.props.updateState({ id: this.props.sceneState.id, internalSensorTemperature:internalSensorTemperature },this.props.sceneState.kind);
|
this.props.updateState(
|
||||||
|
{
|
||||||
|
id: this.props.stateOrDevice.id,
|
||||||
|
internalSensorTemperature: internalSensorTemperature,
|
||||||
|
},
|
||||||
|
this.props.stateOrDevice.kind
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -151,7 +170,6 @@ class Thermostats extends Component {
|
||||||
|
|
||||||
render() {
|
render() {
|
||||||
return (
|
return (
|
||||||
|
|
||||||
<div style={container}>
|
<div style={container}>
|
||||||
<h3 style={deviceName}>{this.props.stateOrDevice.name}</h3>
|
<h3 style={deviceName}>{this.props.stateOrDevice.name}</h3>
|
||||||
<div style={line}></div>
|
<div style={line}></div>
|
||||||
|
@ -183,12 +201,11 @@ class Thermostats extends Component {
|
||||||
}
|
}
|
||||||
|
|
||||||
const mapStateToProps = (state, ownProps) => ({
|
const mapStateToProps = (state, ownProps) => ({
|
||||||
get stateOrDevice(){
|
get stateOrDevice() {
|
||||||
if(state.active.activeTab==="Devices"){
|
if (state.active.activeTab === "Devices") {
|
||||||
return state.devices[ownProps.id];
|
return state.devices[ownProps.id];
|
||||||
}else{
|
} else {
|
||||||
const sceneState = state.sceneStates[ownProps.id];
|
return state.sceneStates[ownProps.id];
|
||||||
return state.devices[sceneState];
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
|
@ -40,7 +40,7 @@ class Videocam extends Component {
|
||||||
</video>
|
</video>
|
||||||
</div>
|
</div>
|
||||||
</StyledDivCamera>
|
</StyledDivCamera>
|
||||||
<Grid columns="equal" divide padded>
|
<Grid columns="equal" padded>
|
||||||
<Grid.Row textAlign="center">
|
<Grid.Row textAlign="center">
|
||||||
<Grid.Column>
|
<Grid.Column>
|
||||||
<VideocamModal
|
<VideocamModal
|
||||||
|
|
|
@ -396,15 +396,15 @@ export const RemoteService = {
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
|
||||||
deleteState: (id, type)=>{
|
deleteState: (id, type) => {
|
||||||
return (dispatch)=>{
|
return (dispatch) => {
|
||||||
let url;
|
let url;
|
||||||
if (type === "dimmableState") {
|
if (type === "dimmableState") {
|
||||||
url = "/dimmableState";
|
url = "/dimmableState";
|
||||||
} else {
|
} else {
|
||||||
url = "/switchableState";
|
url = "/switchableState";
|
||||||
}
|
}
|
||||||
return Endpoint.delete(url+`/${id}`)
|
return Endpoint.delete(url + `/${id}`)
|
||||||
.then((_) => dispatch(actions.stateDelete(id)))
|
.then((_) => dispatch(actions.stateDelete(id)))
|
||||||
.catch((err) => {
|
.catch((err) => {
|
||||||
console.warn("state delete error", err);
|
console.warn("state delete error", err);
|
||||||
|
@ -413,6 +413,19 @@ export const RemoteService = {
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
|
||||||
|
sceneApply: (id) => {
|
||||||
|
return (dispatch) => {
|
||||||
|
let url = `/scene/${id}/apply`;
|
||||||
|
|
||||||
|
return Endpoint.post(url)
|
||||||
|
.then((res) => dispatch(actions.deviceOperationUpdate(res.data)))
|
||||||
|
.catch((err) => {
|
||||||
|
console.warn("scene apply error", err);
|
||||||
|
throw new RemoteError(["Network error"]);
|
||||||
|
});
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates/Updates a device with the given data. If
|
* Creates/Updates a device with the given data. If
|
||||||
* data.id is truthy, then a update call is performed,
|
* data.id is truthy, then a update call is performed,
|
||||||
|
|
|
@ -105,9 +105,8 @@ function reducer(previousState, action) {
|
||||||
createOrUpdateScene(scene);
|
createOrUpdateScene(scene);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case "STATE_UPDATE":
|
case "STATES_UPDATE":
|
||||||
//console.log(action.sceneStates);
|
//console.log(action.sceneStates);
|
||||||
newState = previousState;
|
|
||||||
change = null;
|
change = null;
|
||||||
|
|
||||||
// if room is given, delete all devices in that room
|
// if room is given, delete all devices in that room
|
||||||
|
@ -118,7 +117,7 @@ function reducer(previousState, action) {
|
||||||
sceneStates: { $unset: [] },
|
sceneStates: { $unset: [] },
|
||||||
};
|
};
|
||||||
|
|
||||||
const scene = newState.scenes[action.sceneId];
|
const scene = previousState.scenes[action.sceneId];
|
||||||
for (const stateId of scene.sceneStates) {
|
for (const stateId of scene.sceneStates) {
|
||||||
change.sceneStates.$unset.push(stateId);
|
change.sceneStates.$unset.push(stateId);
|
||||||
}
|
}
|
||||||
|
@ -147,17 +146,19 @@ function reducer(previousState, action) {
|
||||||
change.scenes[sceneState.sceneId].sceneStates || {};
|
change.scenes[sceneState.sceneId].sceneStates || {};
|
||||||
const sceneStates = change.scenes[sceneState.sceneId].sceneStates;
|
const sceneStates = change.scenes[sceneState.sceneId].sceneStates;
|
||||||
sceneStates.$add = sceneStates.$add || [];
|
sceneStates.$add = sceneStates.$add || [];
|
||||||
sceneStates.$add.push(sceneState);
|
sceneStates.$add.push(sceneState.id);
|
||||||
} else {
|
} else {
|
||||||
// room does not exist yet, so add to the list of pending
|
// room does not exist yet, so add to the list of pending
|
||||||
// joins
|
// joins
|
||||||
|
|
||||||
if (!change.pendingJoins.scenes[sceneState.sceneId]) {
|
if (!change.pendingJoins.scenes[sceneState.sceneId]) {
|
||||||
change.pendingJoins.scenes[sceneState.sceneId] = {
|
change.pendingJoins.scenes[sceneState.sceneId] = {
|
||||||
$set: new Set([sceneState]),
|
$set: new Set([sceneState.id]),
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
change.pendingJoins.scenes[sceneState.sceneId].$set.add(sceneState);
|
change.pendingJoins.scenes[sceneState.sceneId].$set.add(
|
||||||
|
sceneState.id
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -293,10 +294,11 @@ function reducer(previousState, action) {
|
||||||
};
|
};
|
||||||
|
|
||||||
if (previousState.scenes[action.sceneState.sceneId]) {
|
if (previousState.scenes[action.sceneState.sceneId]) {
|
||||||
|
console.log("PREVSTATE", change, previousState);
|
||||||
change.scenes = {
|
change.scenes = {
|
||||||
[action.sceneState.sceneId]: {
|
[action.sceneState.sceneId]: {
|
||||||
sceneStates: {
|
sceneStates: {
|
||||||
$add: [action.sceneState],
|
$add: [action.sceneState.id],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -304,12 +306,13 @@ function reducer(previousState, action) {
|
||||||
change.pendingJoins = {
|
change.pendingJoins = {
|
||||||
scenes: {
|
scenes: {
|
||||||
[action.sceneState.sceneId]: {
|
[action.sceneState.sceneId]: {
|
||||||
$add: [action.sceneState],
|
$add: [action.sceneState.id],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
newState = update(previousState, change);
|
newState = update(previousState, change);
|
||||||
|
console.log("NEWSTATE ", newState);
|
||||||
break;
|
break;
|
||||||
case "ROOM_DELETE":
|
case "ROOM_DELETE":
|
||||||
if (!(action.roomId in previousState.rooms)) {
|
if (!(action.roomId in previousState.rooms)) {
|
||||||
|
@ -368,7 +371,9 @@ function reducer(previousState, action) {
|
||||||
sceneStates: { $unset: [action.stateId] },
|
sceneStates: { $unset: [action.stateId] },
|
||||||
};
|
};
|
||||||
|
|
||||||
if (previousState.scenes[previousState.sceneStates[action.stateId].sceneId]) {
|
if (
|
||||||
|
previousState.scenes[previousState.sceneStates[action.stateId].sceneId]
|
||||||
|
) {
|
||||||
change.scenes = {
|
change.scenes = {
|
||||||
[previousState.sceneStates[action.stateId].sceneId]: {
|
[previousState.sceneStates[action.stateId].sceneId]: {
|
||||||
sceneStates: { $remove: [action.stateId] },
|
sceneStates: { $remove: [action.stateId] },
|
||||||
|
@ -378,6 +383,16 @@ function reducer(previousState, action) {
|
||||||
|
|
||||||
newState = update(previousState, change);
|
newState = update(previousState, change);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "SCENE_APPLY":
|
||||||
|
console.log(action);
|
||||||
|
//checking that the scene actually exists
|
||||||
|
/*if (!(action.sceneId in previousState.scenes)) {
|
||||||
|
console.warn(`Scene ${action.sceneId} does not exist`);
|
||||||
|
break;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
break;
|
||||||
case "DEVICE_DELETE":
|
case "DEVICE_DELETE":
|
||||||
if (!(action.deviceId in previousState.devices)) {
|
if (!(action.deviceId in previousState.devices)) {
|
||||||
console.warn(`Device to delete ${action.deviceId} does not exist`);
|
console.warn(`Device to delete ${action.deviceId} does not exist`);
|
||||||
|
@ -450,7 +465,7 @@ function reducer(previousState, action) {
|
||||||
console.warn(`Action type ${action.type} unknown`, action);
|
console.warn(`Action type ${action.type} unknown`, action);
|
||||||
return previousState;
|
return previousState;
|
||||||
}
|
}
|
||||||
|
console.log("THETRUEALPACA", newState, action.type, action);
|
||||||
return newState;
|
return newState;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,7 @@ const actions = {
|
||||||
sceneState,
|
sceneState,
|
||||||
}),
|
}),
|
||||||
statesUpdate: (sceneId, sceneStates) => ({
|
statesUpdate: (sceneId, sceneStates) => ({
|
||||||
type: "STATE_UPDATE",
|
type: "STATES_UPDATE",
|
||||||
sceneId,
|
sceneId,
|
||||||
sceneStates,
|
sceneStates,
|
||||||
}),
|
}),
|
||||||
|
@ -40,10 +40,14 @@ const actions = {
|
||||||
devices,
|
devices,
|
||||||
partial,
|
partial,
|
||||||
}),
|
}),
|
||||||
stateDelete: (stateId)=>({
|
stateDelete: (stateId) => ({
|
||||||
type: "STATE_DELETE",
|
type: "STATE_DELETE",
|
||||||
stateId,
|
stateId,
|
||||||
}),
|
}),
|
||||||
|
sceneApply: (sceneId) => ({
|
||||||
|
type: "SCENE_APPLY",
|
||||||
|
sceneId,
|
||||||
|
}),
|
||||||
deviceOperationUpdate: (devices) => ({
|
deviceOperationUpdate: (devices) => ({
|
||||||
type: "DEVICES_UPDATE",
|
type: "DEVICES_UPDATE",
|
||||||
devices,
|
devices,
|
||||||
|
|
Loading…
Reference in a new issue