Merge branch 'log-fix' into 'dev'

Cleaned logs across repository

See merge request sa4-2020/the-sanmarinoes/frontend!112
This commit is contained in:
Claudio Maggioni 2020-05-02 14:54:01 +02:00
commit 2c298ec4bb
5 changed files with 2 additions and 22 deletions

View file

@ -71,6 +71,7 @@ const Automation = ({ automation, devices, scenes, removeAutomation }) => {
const sceneData = scenes.filter( const sceneData = scenes.filter(
(s) => s.id === sp.sceneId (s) => s.id === sp.sceneId
)[0]; )[0];
if (!sceneData) return "";
return ( return (
<Menu key={sceneData.id} compact> <Menu key={sceneData.id} compact>
<Menu.Item as="span">{sceneData.name}</Menu.Item> <Menu.Item as="span">{sceneData.name}</Menu.Item>

View file

@ -63,7 +63,6 @@ class NewSceneDevice extends Component {
createState() { createState() {
for (let i = 0; i < this.state.devicesAttached.length; i++) { for (let i = 0; i < this.state.devicesAttached.length; i++) {
console.log("DIOPORCO", i, this.state.devicesAttached[i]);
let device = this.props.devices.filter( let device = this.props.devices.filter(
(e) => this.state.devicesAttached[i] === e.id (e) => this.state.devicesAttached[i] === e.id
); );

View file

@ -12,7 +12,6 @@ class ScenesPanel extends Component {
} }
applyScene() { applyScene() {
console.log(this.props.activeScene);
this.props this.props
.sceneApply(this.props.activeScene) .sceneApply(this.props.activeScene)
.then(() => { .then(() => {

View file

@ -301,7 +301,6 @@ function reducer(previousState, action) {
break; break;
case "AUTOMATION_SAVE": case "AUTOMATION_SAVE":
console.log("ID: ", action.automation.id);
change = { change = {
automations: { [action.automation.id]: { $set: action.automation } }, automations: { [action.automation.id]: { $set: action.automation } },
}; };
@ -316,7 +315,6 @@ function reducer(previousState, action) {
}; };
if (previousState.scenes[action.sceneState.sceneId]) { if (previousState.scenes[action.sceneState.sceneId]) {
console.log("PREVSTATE", change, previousState);
change.scenes = { change.scenes = {
[action.sceneState.sceneId]: { [action.sceneState.sceneId]: {
sceneStates: { sceneStates: {
@ -334,7 +332,6 @@ function reducer(previousState, action) {
}; };
} }
newState = update(previousState, change); newState = update(previousState, change);
console.log("NEWSTATE ", newState);
break; break;
case "ROOM_DELETE": case "ROOM_DELETE":
if (!(action.roomId in previousState.rooms)) { if (!(action.roomId in previousState.rooms)) {
@ -365,13 +362,9 @@ function reducer(previousState, action) {
automations: { $unset: [action.id] }, automations: { $unset: [action.id] },
}; };
console.log("CHANGE ", change);
console.log("Action id: ", action.id);
newState = update(previousState, change); newState = update(previousState, change);
console.log("NEW STATE ", newState);
break; break;
case "SCENE_DELETE": case "SCENE_DELETE":
console.log("SCENE", action.sceneId);
if (!(action.sceneId in previousState.scenes)) { if (!(action.sceneId in previousState.scenes)) {
console.warn(`Scene to delete ${action.sceneId} does not exist`); console.warn(`Scene to delete ${action.sceneId} does not exist`);
break; break;
@ -417,15 +410,6 @@ function reducer(previousState, action) {
newState = update(previousState, change); newState = update(previousState, change);
break; break;
case "SCENE_APPLY":
console.log(action);
//checking that the scene actually exists
/*if (!(action.sceneId in previousState.scenes)) {
console.warn(`Scene ${action.sceneId} does not exist`);
break;
}*/
break;
case "DEVICE_DELETE": case "DEVICE_DELETE":
if (!(action.deviceId in previousState.devices)) { if (!(action.deviceId in previousState.devices)) {
console.warn(`Device to delete ${action.deviceId} does not exist`); console.warn(`Device to delete ${action.deviceId} does not exist`);
@ -487,6 +471,7 @@ function reducer(previousState, action) {
break; break;
case "REDUX_WEBSOCKET::MESSAGE": case "REDUX_WEBSOCKET::MESSAGE":
const devices = JSON.parse(action.payload.message); const devices = JSON.parse(action.payload.message);
//console.log("socket", JSON.stringify(devices, null, 2));
newState = reducer(previousState, { newState = reducer(previousState, {
type: "DEVICES_UPDATE", type: "DEVICES_UPDATE",

View file

@ -62,10 +62,6 @@ const actions = {
type: "STATE_DELETE", type: "STATE_DELETE",
stateId, stateId,
}), }),
sceneApply: (sceneId) => ({
type: "SCENE_APPLY",
sceneId,
}),
deviceOperationUpdate: (devices) => ({ deviceOperationUpdate: (devices) => ({
type: "DEVICES_UPDATE", type: "DEVICES_UPDATE",
devices, devices,