Merge branch 'log-fix' into 'dev'
Cleaned logs across repository See merge request sa4-2020/the-sanmarinoes/frontend!112
This commit is contained in:
commit
2c298ec4bb
5 changed files with 2 additions and 22 deletions
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@ -71,6 +71,7 @@ const Automation = ({ automation, devices, scenes, removeAutomation }) => {
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const sceneData = scenes.filter(
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(s) => s.id === sp.sceneId
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)[0];
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if (!sceneData) return "";
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return (
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<Menu key={sceneData.id} compact>
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<Menu.Item as="span">{sceneData.name}</Menu.Item>
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@ -63,7 +63,6 @@ class NewSceneDevice extends Component {
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createState() {
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for (let i = 0; i < this.state.devicesAttached.length; i++) {
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console.log("DIOPORCO", i, this.state.devicesAttached[i]);
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let device = this.props.devices.filter(
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(e) => this.state.devicesAttached[i] === e.id
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);
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@ -12,7 +12,6 @@ class ScenesPanel extends Component {
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}
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applyScene() {
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console.log(this.props.activeScene);
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this.props
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.sceneApply(this.props.activeScene)
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.then(() => {
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@ -301,7 +301,6 @@ function reducer(previousState, action) {
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break;
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case "AUTOMATION_SAVE":
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console.log("ID: ", action.automation.id);
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change = {
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automations: { [action.automation.id]: { $set: action.automation } },
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};
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@ -316,7 +315,6 @@ function reducer(previousState, action) {
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};
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if (previousState.scenes[action.sceneState.sceneId]) {
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console.log("PREVSTATE", change, previousState);
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change.scenes = {
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[action.sceneState.sceneId]: {
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sceneStates: {
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@ -334,7 +332,6 @@ function reducer(previousState, action) {
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};
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}
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newState = update(previousState, change);
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console.log("NEWSTATE ", newState);
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break;
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case "ROOM_DELETE":
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if (!(action.roomId in previousState.rooms)) {
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@ -365,13 +362,9 @@ function reducer(previousState, action) {
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automations: { $unset: [action.id] },
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};
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console.log("CHANGE ", change);
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console.log("Action id: ", action.id);
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newState = update(previousState, change);
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console.log("NEW STATE ", newState);
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break;
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case "SCENE_DELETE":
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console.log("SCENE", action.sceneId);
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if (!(action.sceneId in previousState.scenes)) {
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console.warn(`Scene to delete ${action.sceneId} does not exist`);
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break;
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@ -417,15 +410,6 @@ function reducer(previousState, action) {
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newState = update(previousState, change);
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break;
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case "SCENE_APPLY":
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console.log(action);
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//checking that the scene actually exists
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/*if (!(action.sceneId in previousState.scenes)) {
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console.warn(`Scene ${action.sceneId} does not exist`);
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break;
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}*/
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break;
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case "DEVICE_DELETE":
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if (!(action.deviceId in previousState.devices)) {
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console.warn(`Device to delete ${action.deviceId} does not exist`);
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@ -487,6 +471,7 @@ function reducer(previousState, action) {
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break;
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case "REDUX_WEBSOCKET::MESSAGE":
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const devices = JSON.parse(action.payload.message);
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//console.log("socket", JSON.stringify(devices, null, 2));
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newState = reducer(previousState, {
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type: "DEVICES_UPDATE",
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@ -62,10 +62,6 @@ const actions = {
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type: "STATE_DELETE",
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stateId,
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}),
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sceneApply: (sceneId) => ({
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type: "SCENE_APPLY",
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sceneId,
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}),
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deviceOperationUpdate: (devices) => ({
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type: "DEVICES_UPDATE",
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devices,
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