Merge branch '82-scene-states-update' of lab.si.usi.ch:sa4-2020/the-sanmarinoes/frontend into 82-scene-states-update
# Conflicts: # smart-hut/src/components/dashboard/devices/Light.js
This commit is contained in:
commit
2d04439948
5 changed files with 253 additions and 142 deletions
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@ -15,9 +15,10 @@ class ScenesPanel extends Component {
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<Grid doubling columns={2} divided="vertically">
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<Grid doubling columns={2} divided="vertically">
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{!this.props.isActiveDefaultScene
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{!this.props.isActiveDefaultScene
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? this.props.sceneStates.map((e, i) => {
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? this.props.sceneStates.map((e, i) => {
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console.log(this.props.sceneStates);
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return (
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return (
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<Grid.Column key={i}>
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<Grid.Column key={i}>
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<Device tab={this.props.tab} id={e} />
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<Device tab={this.props.tab} id={e.id} />
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</Grid.Column>
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</Grid.Column>
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);
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);
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})
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})
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@ -40,7 +41,8 @@ const mapStateToProps = (state, _) => ({
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const stateArray = [
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const stateArray = [
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...state.scenes[state.active.activeScene].sceneStates,
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...state.scenes[state.active.activeScene].sceneStates,
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].sort();
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].sort();
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return stateArray.map((id) => state.sceneStates[id]);
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console.log(stateArray);
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return stateArray;
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} else {
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} else {
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return [];
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return [];
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}
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}
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@ -33,31 +33,102 @@ class Device extends React.Component {
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}
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}
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renderDeviceComponent() {
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renderDeviceComponent() {
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console.log("check here")
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console.log(JSON.stringify(this.props.stateOrDevice));
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console.log(this.props.stateOrDevice.kind)
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switch (
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switch (this.props.stateOrDevice.kind) {
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this.props.tab === "Devices"
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? this.props.stateOrDevice.kind
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: this.props.type
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) {
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case "curtains":
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case "curtains":
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return <Curtains tab={this.props.tab} id={this.props.id} />;
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return (
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<Curtains
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.id}
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/>
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);
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case "thermostat":
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case "thermostat":
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return <Thermostat tab={this.props.tab} id={this.props.id} />;
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return (
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<Thermostat
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tab={this.props.tab}
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sceneState={this.props.sceneStat}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "regularLight":
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case "regularLight":
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return <Light tab={this.props.tab} id={this.props.id} />;
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return (
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<Light
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "sensor":
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case "sensor":
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return <Sensor tab={this.props.tab} id={this.props.id} />;
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return (
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<Sensor
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "motionSensor":
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case "motionSensor":
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return <Sensor tab={this.props.tab} id={this.props.id} />;
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return (
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<Sensor
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "buttonDimmer":
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case "buttonDimmer":
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return <ButtonDimmer tab={this.props.tab} id={this.props.id} />;
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return (
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<ButtonDimmer
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "knobDimmer":
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case "knobDimmer":
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return <KnobDimmer tab={this.props.tab} id={this.props.id} />;
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return (
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<KnobDimmer
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "smartPlug":
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case "smartPlug":
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return <SmartPlug tab={this.props.tab} id={this.props.id} />;
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return (
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<SmartPlug
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "switch":
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case "switch":
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return <Switcher tab={this.props.tab} id={this.props.id} />;
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return (
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<Switcher
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tab={this.props.tab}
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sceneState={this.props.sceneState}
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id={this.props.stateOrDevice.id}
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/>
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);
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case "dimmableLight":
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case "dimmableLight":
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return <Light id={this.props.id} />;
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return (
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<Light
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id={this.props.stateOrDevice.id}
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sceneState={this.props.sceneState}
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tab={this.props.tab}
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/>
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);
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case "securityCamera":
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case "securityCamera":
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return <Videocam id={this.props.id} />;
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return (
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<Videocam
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id={this.props.stateOrDevice.id}
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sceneState={this.props.sceneState}
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tab={this.props.tab}
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/>
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);
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case "":
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return "";
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default:
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default:
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throw new Error("Device type unknown");
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throw new Error("Device type unknown");
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}
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}
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@ -70,9 +141,7 @@ class Device extends React.Component {
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<Grid.Column>{this.renderDeviceComponent()}</Grid.Column>
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<Grid.Column>{this.renderDeviceComponent()}</Grid.Column>
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{this.props.tab === "Devices" ? (
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{this.props.tab === "Devices" ? (
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<Grid.Column textAlign="center">
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<Grid.Column textAlign="center">
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<Header as="h3">
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<Header as="h3">{this.props.stateOrDevice.name}</Header>
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{this.props.stateOrDevice.name}
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</Header>
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<Button
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<Button
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color="blue"
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color="blue"
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icon
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icon
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@ -97,28 +166,56 @@ class Device extends React.Component {
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) : (
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) : (
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<Grid.Column textAlign="center">
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<Grid.Column textAlign="center">
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<Header as="h3">
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<Header as="h3">
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{this.props.stateOrDevice.name}
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{this.props.stateOrDevice ? this.props.stateOrDevice.name : ""}
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</Header>
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</Header>
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</Grid.Column>
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</Grid.Column>
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)}
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)}
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<DeviceSettingsModal
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ref={this.modalRef}
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id={this.props.id}
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/>
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</Grid>
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</Grid>
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</Segment>
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</Segment>
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);
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);
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}
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}
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}
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}
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/*
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{this.props.stateOrDevice ?
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<DeviceSettingsModal
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ref={this.modalRef}
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id={this.props.stateOrDevice.id}
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/> :
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""
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}
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*/
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const mapStateToProps = (state, ownProps) => ({
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const mapStateToProps = (state, ownProps) => ({
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get stateOrDevice() {
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get stateOrDevice() {
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if (state.active.activeTab === "Devices") {
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if (state.active.activeTab === "Devices") {
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return state.devices[ownProps.id];
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return state.devices[ownProps.id];
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} else {
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} else {
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const sceneState = state.sceneStates[ownProps.id];
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console.log(
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return state.devices[sceneState];
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state.sceneStates,
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ownProps.id,
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state.sceneStates[ownProps.id]
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);
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return state.sceneStates[ownProps.id];
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}
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},
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get sceneState() {
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if (state.active.activeTab === "Scenes") {
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const array = [
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...state.scenes[state.active.activeScene].sceneStates,
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].sort();
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const deviceState = array.filter((e) => e.id === ownProps.id)[0];
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return deviceState;
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} else {
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return null;
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}
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},
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get type() {
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if (state.active.activeTab === "Scenes") {
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const id = state.sceneStates[ownProps.id].deviceId;
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console.log(id, state.devices[id].kind);
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return state.devices[id].kind;
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} else {
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return null;
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}
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}
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},
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},
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});
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});
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@ -35,7 +35,10 @@ import { connect } from "react-redux";
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class Light extends Component {
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class Light extends Component {
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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this.state = { intensity: this.props.stateOrDevice.intensity, timeout: null };
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this.state = {
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intensity: this.props.stateOrDevice.intensity,
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timeout: null,
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};
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this.iconOn = "/img/lightOn.svg";
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this.iconOn = "/img/lightOn.svg";
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this.iconOff = "/img/lightOff.svg";
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this.iconOff = "/img/lightOff.svg";
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@ -44,8 +47,13 @@ class Light extends Component {
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}
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}
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componentDidUpdate(prevProps, prevState) {
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componentDidUpdate(prevProps, prevState) {
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if (this.props.stateOrDevice.intensity !== prevProps.stateOrDevice.intensity) {
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if (
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this.setState({ intensity: this.props.stateOrDevice.intensity, timeout: null });
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this.props.stateOrDevice.intensity !== prevProps.stateOrDevice.intensity
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) {
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this.setState({
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intensity: this.props.stateOrDevice.intensity,
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timeout: null,
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});
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}
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}
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}
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}
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@ -59,12 +67,15 @@ class Light extends Component {
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onClickDevice = () => {
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onClickDevice = () => {
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const on = !this.turnedOn;
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const on = !this.turnedOn;
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if(this.props.tab==="Devices"){
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if (this.props.tab === "Devices") {
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this.props
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this.props
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.saveDevice({ ...this.props.stateOrDevice, on })
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.saveDevice({ ...this.props.stateOrDevice, on })
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.catch((err) => console.error("regular light update error", err));
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.catch((err) => console.error("regular light update error", err));
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}else{
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} else {
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this.props.updateState({ id: this.props.sceneState.id, on: on }, this.props.sceneState.kind);
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this.props.updateState(
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{ id: this.props.sceneState.id, on: on },
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this.props.sceneState.kind
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);
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}
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}
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};
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};
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@ -93,12 +104,15 @@ class Light extends Component {
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saveIntensity = () => {
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saveIntensity = () => {
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const intensity = Math.round(this.state.intensity);
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const intensity = Math.round(this.state.intensity);
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if(this.props.tab==="Devices"){
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if (this.props.tab === "Devices") {
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this.props
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this.props
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.saveDevice({ ...this.props.stateOrDevice, intensity })
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.saveDevice({ ...this.props.stateOrDevice, intensity })
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.catch((err) => console.error("regular light update error", err));
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.catch((err) => console.error("regular light update error", err));
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}else{
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} else {
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this.props.updateState({ id: this.props.sceneState.id, intensity: intensity }, this.props.sceneState.kind);
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this.props.updateState(
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{ id: this.props.sceneState.id, intensity: intensity },
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this.props.sceneState.kind
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);
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}
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}
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};
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};
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@ -156,11 +170,10 @@ class Light extends Component {
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}
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}
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const mapStateToProps = (state, ownProps) => ({
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const mapStateToProps = (state, ownProps) => ({
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get stateOrDevice(){
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get stateOrDevice() {
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if(state.active.activeTab==="Devices"){
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if (state.active.activeTab === "Devices") {
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return state.devices[ownProps.id];
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return state.devices[ownProps.id];
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}else{
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} else {
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const sceneState = state.sceneStates[ownProps.id];
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return state.sceneStates[ownProps.id];
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return state.sceneStates[ownProps.id];
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}
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}
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},
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},
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|
@ -375,16 +375,16 @@ export const RemoteService = {
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},
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},
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|
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//
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//
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updateState: (data,type)=>{
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updateState: (data, type) => {
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return (dispatch) => {
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return (dispatch) => {
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let url;
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let url;
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if(type=="dimmableState"){
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if (type == "dimmableState") {
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url="/dimmableState"
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url = "/dimmableState";
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}else{
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} else {
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url="/switchableState"
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url = "/switchableState";
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}
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}
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|
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return Endpoint["put"](url, {}, data)
|
return Endpoint.put(url, {}, data)
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.then((res) => {
|
.then((res) => {
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dispatch(actions.stateSave(res.data));
|
dispatch(actions.stateSave(res.data));
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return res.data;
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return res.data;
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|
|
|
@ -80,8 +80,8 @@ function reducer(previousState, action) {
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};
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};
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|
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const updateSceneStateProps = (state) => {
|
const updateSceneStateProps = (state) => {
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change.sceneStates[state.deviceId] = {};
|
change.sceneStates[state.id] = {};
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change.sceneStates[state.deviceId] = { $set: state.deviceId };
|
change.sceneStates[state.id] = { $set: state.id };
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};
|
};
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|
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switch (action.type) {
|
switch (action.type) {
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|
@ -104,6 +104,7 @@ function reducer(previousState, action) {
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}
|
}
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break;
|
break;
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case "STATE_UPDATE":
|
case "STATE_UPDATE":
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|
console.log(action.sceneStates);
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newState = previousState;
|
newState = previousState;
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change = null;
|
change = null;
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|
|
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|
@ -129,9 +130,9 @@ function reducer(previousState, action) {
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};
|
};
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|
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for (const sceneState of action.sceneStates) {
|
for (const sceneState of action.sceneStates) {
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if (!newState.sceneStates[sceneState.deviceId]) {
|
if (!newState.sceneStates[sceneState.id]) {
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change.sceneStates[sceneState.deviceId] = {
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change.sceneStates[sceneState.id] = {
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$set: sceneState.deviceId,
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$set: sceneState,
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};
|
};
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||||||
} else {
|
} else {
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updateSceneStateProps(sceneState);
|
updateSceneStateProps(sceneState);
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|
@ -144,19 +145,17 @@ function reducer(previousState, action) {
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change.scenes[sceneState.sceneId].sceneStates || {};
|
change.scenes[sceneState.sceneId].sceneStates || {};
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const sceneStates = change.scenes[sceneState.sceneId].sceneStates;
|
const sceneStates = change.scenes[sceneState.sceneId].sceneStates;
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sceneStates.$add = sceneStates.$add || [];
|
sceneStates.$add = sceneStates.$add || [];
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sceneStates.$add.push(sceneState.deviceId);
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sceneStates.$add.push(sceneState);
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} else {
|
} else {
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// room does not exist yet, so add to the list of pending
|
// room does not exist yet, so add to the list of pending
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// joins
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// joins
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|
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if (!change.pendingJoins.scenes[sceneState.sceneId]) {
|
if (!change.pendingJoins.scenes[sceneState.sceneId]) {
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change.pendingJoins.scenes[sceneState.sceneId] = {
|
change.pendingJoins.scenes[sceneState.sceneId] = {
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$set: new Set([sceneState.deviceId]),
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$set: new Set([sceneState]),
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||||||
};
|
};
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||||||
} else {
|
} else {
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change.pendingJoins.scenes[sceneState.sceneId].$set.add(
|
change.pendingJoins.scenes[sceneState.sceneId].$set.add(sceneState);
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sceneState.deviceId
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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