fixed add states daoes not show states already in scene
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parent
0ec8dccb25
commit
7df52334ff
2 changed files with 48 additions and 14 deletions
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@ -32,11 +32,16 @@ class NewSceneDevice extends Component {
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openModal: false,
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openModal: false,
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sceneDevices: this.props.scene ? this.props.scene.sceneStates : {},
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sceneDevices: this.props.scene ? this.props.scene.sceneStates : {},
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deviceName: "",
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deviceName: "",
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availableDevices: [],
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};
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};
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this.getDevices();
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this.getDevices();
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//this.getSceneStates();
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this.availableDevices();
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//console.log(this.state);
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this.setSceneState = this.setSceneState.bind(this);
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this.setSceneState = this.setSceneState.bind(this);
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this.createState = this.createState.bind(this);
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this.createState = this.createState.bind(this);
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this.availableDevices = this.availableDevices.bind(this);
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}
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}
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getDevices() {
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getDevices() {
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@ -45,6 +50,12 @@ class NewSceneDevice extends Component {
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.catch((err) => console.error(`error fetching devices:`, err));
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.catch((err) => console.error(`error fetching devices:`, err));
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}
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}
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// getSceneStates() {
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// this.props
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// .fetchStates(this.props.activeScene)
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// .catch((err) => console.error(`error fetching states`, err));
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// }
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handleOpen = () => {
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handleOpen = () => {
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this.setState({ openModal: true });
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this.setState({ openModal: true });
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};
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};
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@ -53,6 +64,28 @@ class NewSceneDevice extends Component {
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this.setState({ openModal: false });
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this.setState({ openModal: false });
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};
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};
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availableDevices() {
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let availableDevices = [];
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this.props.devices.forEach((e) => {
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if (
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Object.values(this.props.sceneStates).filter((d) => e.id === d.deviceId)
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.length < 1
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) {
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if (e.flowType === "OUTPUT") {
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availableDevices.push({
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key: e.id,
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text: e.name,
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value: e.id,
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});
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}
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} else {
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//console.log("NOT FOUND", e);
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}
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});
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this.setState({ availableDevices: availableDevices });
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//return availableDevices;
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}
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resetState = () => {
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resetState = () => {
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this.setState(this.baseState);
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this.setState(this.baseState);
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this.handleClose();
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this.handleClose();
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@ -80,18 +113,6 @@ class NewSceneDevice extends Component {
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}
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}
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render() {
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render() {
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const availableDevices = [];
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this.props.devices.forEach((e) => {
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if (!Object.keys(this.state.sceneDevices).find((d) => e.id === d)) {
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if (e.flowType === "OUTPUT") {
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availableDevices.push({
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key: e.id,
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text: e.name,
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value: e.id,
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});
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}
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}
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});
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return (
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return (
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<Modal
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<Modal
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closeIcon
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closeIcon
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@ -122,7 +143,8 @@ class NewSceneDevice extends Component {
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fluid
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fluid
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multiple
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multiple
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onChange={this.setSceneState}
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onChange={this.setSceneState}
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options={availableDevices}
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onClick={() => this.availableDevices()}
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options={this.state.availableDevices}
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/>
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/>
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</Form.Field>
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</Form.Field>
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</Form>
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</Form>
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@ -145,6 +167,17 @@ class NewSceneDevice extends Component {
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const mapStateToProps = (state, _) => ({
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const mapStateToProps = (state, _) => ({
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devices: Object.values(state.devices),
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devices: Object.values(state.devices),
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get sceneStates() {
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if (state.active.activeScene !== -1) {
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const stateArray = [
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...state.scenes[state.active.activeScene].sceneStates,
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].sort();
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console.log(state.scenes[state.active.activeScene]);
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return stateArray.map((id) => state.sceneStates[id]);
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} else {
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return [];
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}
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},
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activeScene: state.active.activeScene,
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activeScene: state.active.activeScene,
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});
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});
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const NewSceneDeviceContainer = connect(
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const NewSceneDeviceContainer = connect(
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@ -30,7 +30,7 @@ class ScenesPanel extends Component {
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<Header as="h3">Add devices - Apply Scene</Header>
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<Header as="h3">Add devices - Apply Scene</Header>
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</Card.Header>
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</Card.Header>
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<Segment basic style={{ width: "100%", height: "100%" }}>
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<Segment basic style={{ width: "100%", height: "100%" }}>
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<NewSceneDevice />
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<NewSceneDevice states={this.props.sceneStates} />
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</Segment>
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</Segment>
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</Card.Content>
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</Card.Content>
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<Card.Content extra>
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<Card.Content extra>
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@ -68,6 +68,7 @@ const mapStateToProps = (state, _) => ({
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const stateArray = [
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const stateArray = [
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...state.scenes[state.active.activeScene].sceneStates,
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...state.scenes[state.active.activeScene].sceneStates,
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].sort();
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].sort();
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console.log(state.scenes[state.active.activeScene]);
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return stateArray.map((id) => state.sceneStates[id]);
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return stateArray.map((id) => state.sceneStates[id]);
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} else {
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} else {
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return [];
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return [];
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