Scene copy implemented
This commit is contained in:
parent
da120b377e
commit
94ef7ef558
4 changed files with 73 additions and 17 deletions
|
@ -7,6 +7,7 @@ import {
|
||||||
Responsive,
|
Responsive,
|
||||||
Form,
|
Form,
|
||||||
Input,
|
Input,
|
||||||
|
Dropdown,
|
||||||
} from "semantic-ui-react";
|
} from "semantic-ui-react";
|
||||||
import SelectIcons from "./SelectIcons";
|
import SelectIcons from "./SelectIcons";
|
||||||
import { connect } from "react-redux";
|
import { connect } from "react-redux";
|
||||||
|
@ -22,6 +23,15 @@ class SceneModal extends Component {
|
||||||
this.modifySceneModal = this.modifySceneModal.bind(this);
|
this.modifySceneModal = this.modifySceneModal.bind(this);
|
||||||
this.deleteScene = this.deleteScene.bind(this);
|
this.deleteScene = this.deleteScene.bind(this);
|
||||||
this.updateIcon = this.updateIcon.bind(this);
|
this.updateIcon = this.updateIcon.bind(this);
|
||||||
|
this.setCopyFrom = this.setCopyFrom.bind(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
componentDidUpdate(oldProps) {
|
||||||
|
// this might bug out since we are just checking the length
|
||||||
|
// to see if the elements inside this.props.scenes are changing
|
||||||
|
if (this.props.scenes.length !== oldProps.scenes.length) {
|
||||||
|
this.setState({ ...this.state, scenes: this.scenes });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
get initialState() {
|
get initialState() {
|
||||||
|
@ -29,9 +39,19 @@ class SceneModal extends Component {
|
||||||
name: this.type === "new" ? "New Scene" : this.props.scene.name,
|
name: this.type === "new" ? "New Scene" : this.props.scene.name,
|
||||||
openModal: false,
|
openModal: false,
|
||||||
selectedIcon: "home",
|
selectedIcon: "home",
|
||||||
|
scenes: this.scenes,
|
||||||
|
copyFrom: null,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get scenes() {
|
||||||
|
return this.props.scenes.map((s) => ({
|
||||||
|
key: s.id,
|
||||||
|
text: s.name,
|
||||||
|
value: s.id,
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
setInitialState() {
|
setInitialState() {
|
||||||
this.setState(this.initialState);
|
this.setState(this.initialState);
|
||||||
}
|
}
|
||||||
|
@ -47,7 +67,7 @@ class SceneModal extends Component {
|
||||||
};
|
};
|
||||||
|
|
||||||
this.props
|
this.props
|
||||||
.saveScene(data, null)
|
.saveScene(data, null, this.state.copyFrom)
|
||||||
.then(() => {
|
.then(() => {
|
||||||
this.setInitialState();
|
this.setInitialState();
|
||||||
this.closeModal();
|
this.closeModal();
|
||||||
|
@ -95,6 +115,10 @@ class SceneModal extends Component {
|
||||||
this.setState({ selectedIcon: e });
|
this.setState({ selectedIcon: e });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setCopyFrom(_, copyFrom) {
|
||||||
|
this.setState({ ...this.state, copyFrom: copyFrom.value });
|
||||||
|
}
|
||||||
|
|
||||||
render() {
|
render() {
|
||||||
const spaceDiv = {
|
const spaceDiv = {
|
||||||
background: "#f4f4f4",
|
background: "#f4f4f4",
|
||||||
|
@ -155,6 +179,7 @@ class SceneModal extends Component {
|
||||||
<p>Insert the name of the scene:</p>
|
<p>Insert the name of the scene:</p>
|
||||||
<Form.Field>
|
<Form.Field>
|
||||||
<Input
|
<Input
|
||||||
|
required
|
||||||
label="Scene name"
|
label="Scene name"
|
||||||
placeholder="Scene Name"
|
placeholder="Scene Name"
|
||||||
name="name"
|
name="name"
|
||||||
|
@ -164,7 +189,7 @@ class SceneModal extends Component {
|
||||||
/>
|
/>
|
||||||
</Form.Field>
|
</Form.Field>
|
||||||
<div style={spaceDiv}>
|
<div style={spaceDiv}>
|
||||||
<p>Select an icon:</p>
|
<label>Icon:</label>
|
||||||
<SelectIcons
|
<SelectIcons
|
||||||
updateIcon={this.updateIcon}
|
updateIcon={this.updateIcon}
|
||||||
currentIcon={
|
currentIcon={
|
||||||
|
@ -172,6 +197,19 @@ class SceneModal extends Component {
|
||||||
}
|
}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
{this.type === "new" && (
|
||||||
|
<Form.Field>
|
||||||
|
<label>Copy configuration from:</label>
|
||||||
|
<Dropdown
|
||||||
|
name="guests"
|
||||||
|
placeholder="Select scene to copy configuration form"
|
||||||
|
fluid
|
||||||
|
onChange={this.setCopyFrom}
|
||||||
|
options={this.state.scenes}
|
||||||
|
value={this.state.copyFrom}
|
||||||
|
/>
|
||||||
|
</Form.Field>
|
||||||
|
)}
|
||||||
</Form>
|
</Form>
|
||||||
|
|
||||||
{this.type === "modify" ? (
|
{this.type === "modify" ? (
|
||||||
|
@ -215,6 +253,7 @@ const setActiveScene = (activeScene) => {
|
||||||
|
|
||||||
const mapStateToProps = (state, ownProps) => ({
|
const mapStateToProps = (state, ownProps) => ({
|
||||||
scene: ownProps.id ? state.scenes[ownProps.id] : null,
|
scene: ownProps.id ? state.scenes[ownProps.id] : null,
|
||||||
|
scenes: Object.values(state.scenes),
|
||||||
});
|
});
|
||||||
const SceneModalContainer = connect(
|
const SceneModalContainer = connect(
|
||||||
mapStateToProps,
|
mapStateToProps,
|
||||||
|
|
|
@ -40,8 +40,8 @@ class Videocam extends Component {
|
||||||
.catch((err) => console.error("videocamera update error", err));
|
.catch((err) => console.error("videocamera update error", err));
|
||||||
} else {
|
} else {
|
||||||
this.props.updateState(
|
this.props.updateState(
|
||||||
{ id: this.props.state.id, on: turn },
|
{ id: this.props.stateOrDevice.id, on: turn },
|
||||||
this.props.state.kind
|
this.props.stateOrDevice.kind
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -72,11 +72,7 @@ class Videocam extends Component {
|
||||||
</Grid.Row>
|
</Grid.Row>
|
||||||
</Grid>
|
</Grid>
|
||||||
<Checkbox
|
<Checkbox
|
||||||
checked={
|
checked={this.props.stateOrDevice.on}
|
||||||
this.props.tab === "Devices"
|
|
||||||
? this.props.device.on
|
|
||||||
: this.props.state.on
|
|
||||||
}
|
|
||||||
toggle
|
toggle
|
||||||
onChange={(e, val) => this.setOnOff(val.checked)}
|
onChange={(e, val) => this.setOnOff(val.checked)}
|
||||||
/>
|
/>
|
||||||
|
|
|
@ -447,11 +447,14 @@ export const RemoteService = {
|
||||||
* Creates/Updates a scene with the given data
|
* Creates/Updates a scene with the given data
|
||||||
* @param {String} data.name the scene's name,
|
* @param {String} data.name the scene's name,
|
||||||
* @param {Number|null} sceneId the scene's id if update, null for creation
|
* @param {Number|null} sceneId the scene's id if update, null for creation
|
||||||
|
* @param {Number|null} copyFrom the id of the scene from which the states must be copied from.
|
||||||
|
* (ignored for updates)
|
||||||
* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
|
* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
|
||||||
* with user-fiendly errors as a RemoteError
|
* with user-fiendly errors as a RemoteError
|
||||||
*/
|
*/
|
||||||
saveScene: (data, sceneId = null) => {
|
saveScene: (data, sceneId = null, copyFrom = null) => {
|
||||||
return (dispatch) => {
|
return (dispatch) => {
|
||||||
|
copyFrom = sceneId === null ? copyFrom : null;
|
||||||
data = {
|
data = {
|
||||||
name: data.name,
|
name: data.name,
|
||||||
icon: data.icon,
|
icon: data.icon,
|
||||||
|
@ -461,12 +464,31 @@ export const RemoteService = {
|
||||||
? Endpoint.put(`/scene/${sceneId}`, {}, data)
|
? Endpoint.put(`/scene/${sceneId}`, {}, data)
|
||||||
: Endpoint.post(`/scene`, {}, data)
|
: Endpoint.post(`/scene`, {}, data)
|
||||||
)
|
)
|
||||||
.then((res) => void dispatch(actions.sceneSave(res.data)))
|
.then(async (res) => {
|
||||||
|
let states = [];
|
||||||
|
|
||||||
|
if (copyFrom) {
|
||||||
|
const sceneId = res.data.id;
|
||||||
|
try {
|
||||||
|
const res = await Endpoint.post(
|
||||||
|
`/scene/${sceneId}/copyFrom/${copyFrom}`
|
||||||
|
);
|
||||||
|
states = res.data;
|
||||||
|
} catch (e) {
|
||||||
|
console.warn("Error in state cloning from scene " + copyFrom, e);
|
||||||
|
throw new RemoteError(["Network error"]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dispatch(actions.sceneSave(res.data));
|
||||||
|
if (states.length > 0) {
|
||||||
|
dispatch(actions.statesUpdate(sceneId, states));
|
||||||
|
}
|
||||||
|
})
|
||||||
.catch(parseValidationErrors);
|
.catch(parseValidationErrors);
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
|
||||||
//
|
|
||||||
updateState: (data, type) => {
|
updateState: (data, type) => {
|
||||||
return (dispatch) => {
|
return (dispatch) => {
|
||||||
let url;
|
let url;
|
||||||
|
|
|
@ -3,7 +3,6 @@ import thunk from "redux-thunk";
|
||||||
import update from "immutability-helper";
|
import update from "immutability-helper";
|
||||||
import reduxWebSocket, { connect } from "@giantmachines/redux-websocket";
|
import reduxWebSocket, { connect } from "@giantmachines/redux-websocket";
|
||||||
import { socketURL } from "./endpoint";
|
import { socketURL } from "./endpoint";
|
||||||
import actions from "./storeActions";
|
|
||||||
|
|
||||||
function reducer(previousState, action) {
|
function reducer(previousState, action) {
|
||||||
let newState, change;
|
let newState, change;
|
||||||
|
@ -125,9 +124,9 @@ function reducer(previousState, action) {
|
||||||
//console.log(action.sceneStates);
|
//console.log(action.sceneStates);
|
||||||
change = null;
|
change = null;
|
||||||
|
|
||||||
// if room is given, delete all devices in that room
|
// if scene is given, delete all sceneStates in that scene
|
||||||
// and remove any join between that room and deleted
|
// and remove any join between that scene and deleted
|
||||||
// devices
|
// sceneStates
|
||||||
change = {
|
change = {
|
||||||
scenes: { [action.sceneId]: { sceneStates: { $set: new Set() } } },
|
scenes: { [action.sceneId]: { sceneStates: { $set: new Set() } } },
|
||||||
sceneStates: { $unset: [] },
|
sceneStates: { $unset: [] },
|
||||||
|
@ -431,7 +430,7 @@ function reducer(previousState, action) {
|
||||||
// This update does not ensure the consistent update of switchId/dimmerId properties
|
// This update does not ensure the consistent update of switchId/dimmerId properties
|
||||||
// on output devices connected to an input device in this room. Please manually request
|
// on output devices connected to an input device in this room. Please manually request
|
||||||
// all devices again if consistent update is desired
|
// all devices again if consistent update is desired
|
||||||
change = { states: { $unset: [] } };
|
change = { sceneStates: { $unset: [] } };
|
||||||
|
|
||||||
for (const id of previousState.scenes[action.sceneId].sceneStates) {
|
for (const id of previousState.scenes[action.sceneId].sceneStates) {
|
||||||
change.sceneStates.$unset.push(id);
|
change.sceneStates.$unset.push(id);
|
||||||
|
|
Loading…
Reference in a new issue