Fixed bugs and Initial Scene Navbar

This commit is contained in:
britea 2020-04-18 16:26:12 +02:00
parent d219716526
commit 9c2a16732f
12 changed files with 266 additions and 60 deletions

View file

@ -53,7 +53,6 @@ class RoomModal extends Component {
} }
get type() { get type() {
console.log(this.props.id);
return !this.props.id ? "new" : "modify"; return !this.props.id ? "new" : "modify";
} }

View file

@ -26,7 +26,7 @@ class SceneModal extends Component {
get initialState() { get initialState() {
return { return {
name: this.type === "new" ? "New Scene" : this.props.room.name, name: this.type === "new" ? "New Scene" : this.props.scene.name,
openModal: false, openModal: false,
}; };
} }
@ -40,40 +40,38 @@ class SceneModal extends Component {
} }
addSceneModal = (e) => { addSceneModal = (e) => {
/*let data = { let data = {
// DATA HERE name: this.state.name,
};*/ };
// TODO CALL TO REMOTE SERVER TO ADD SCENE
/*this.props this.props
.saveRoom(data, null) .saveScene(data, null)
.then(() => { .then(() => {
this.setInitialState(); this.setInitialState();
this.closeModal(); this.closeModal();
}) })
.catch((err) => console.error("error in creating room", err));*/ .catch((err) => console.error("error in creating room", err));
}; };
modifySceneModal = (e) => { modifySceneModal = (e) => {
/*let data = { let data = {
// DATA HERE name: this.state.name,
};*/ };
// TODO CALL TO REMOTE SERVER TO MODIFY SCENE
/*this.props this.props
.saveRoom(data, this.props.id) .saveScene(data, this.props.id)
.then(() => { .then(() => {
this.setInitialState(); this.setInitialState();
this.closeModal(); this.closeModal();
}) })
.catch((err) => console.error("error in updating room", err));*/ .catch((err) => console.error("error in updating room", err));
}; };
deleteScene = (e) => { deleteScene = (e) => {
// TODO CALL TO REMOTE SERVER TO DELETE SCENE
/*
this.props this.props
.deleteRoom(this.props.id) .deleteScene(this.props.id)
.then(() => this.closeModal()) .then(() => this.closeModal())
.catch((err) => console.error("error in deleting room", err));*/ .catch((err) => console.error("error in deleting room", err));
}; };
changeSomething = (event) => { changeSomething = (event) => {

View file

@ -26,7 +26,7 @@ class DevicePanel extends Component {
{this.props.devices.map((e, i) => { {this.props.devices.map((e, i) => {
return ( return (
<Grid.Column key={i}> <Grid.Column key={i}>
<Device id={e.id} /> <Device tab={this.props.tab} id={e.id} />
</Grid.Column> </Grid.Column>
); );
})} })}

View file

@ -7,7 +7,6 @@ import { Grid } from "semantic-ui-react";
class ScenesPanel extends Component { class ScenesPanel extends Component {
constructor(props) { constructor(props) {
super(props); super(props);
console.log(this.props.activeScene);
} }
render() { render() {

View file

@ -32,21 +32,21 @@ class Device extends React.Component {
renderDeviceComponent() { renderDeviceComponent() {
switch (this.props.device.kind) { switch (this.props.device.kind) {
case "regularLight": case "regularLight":
return <Light id={this.props.id} />; return <Light tab={this.props.tab} id={this.props.id} />;
case "sensor": case "sensor":
return <Sensor id={this.props.id} />; return <Sensor tab={this.props.tab} id={this.props.id} />;
case "motionSensor": case "motionSensor":
return <Sensor id={this.props.id} />; return <Sensor tab={this.props.tab} id={this.props.id} />;
case "buttonDimmer": case "buttonDimmer":
return <ButtonDimmer id={this.props.id} />; return <ButtonDimmer tab={this.props.tab} id={this.props.id} />;
case "knobDimmer": case "knobDimmer":
return <KnobDimmer id={this.props.id} />; return <KnobDimmer tab={this.props.tab} id={this.props.id} />;
case "smartPlug": case "smartPlug":
return <SmartPlug id={this.props.id} />; return <SmartPlug tab={this.props.tab} id={this.props.id} />;
case "switch": case "switch":
return <Switcher id={this.props.id} />; return <Switcher tab={this.props.tab} id={this.props.id} />;
case "dimmableLight": case "dimmableLight":
return <Light id={this.props.id} />; return <Light tab={this.props.tab} id={this.props.id} />;
default: default:
throw new Error("Device type unknown"); throw new Error("Device type unknown");
} }

View file

@ -36,12 +36,12 @@ const SettingsForm = (props) => {
return ( return (
<Form> <Form>
<Form.Field> <Form.Field>
<label>New Name: </label> <label>Edit Name: </label>
<input <input
autoComplete="off" autoComplete="off"
name="name" name="name"
onChange={handleInputChange} onChange={handleInputChange}
value={values.name} value={props.name}
placeholder="Device name" placeholder="Device name"
// {this.props.device.name} // {this.props.device.name}
/> />
@ -112,6 +112,7 @@ class DeviceSettingsModal extends Component {
<Modal.Header>Settings of {this.props.device.name}</Modal.Header> <Modal.Header>Settings of {this.props.device.name}</Modal.Header>
<Modal.Content> <Modal.Content>
<SettingsForm <SettingsForm
name={this.props.device.name}
type={this.props.device.type} type={this.props.device.type}
removeDevice={this.deleteDevice} removeDevice={this.deleteDevice}
saveFunction={this.updateDevice} saveFunction={this.updateDevice}

View file

@ -37,6 +37,7 @@ class Light extends Component {
constructor(props) { constructor(props) {
super(props); super(props);
this.state = { intensity: this.props.device.intensity, timeout: null }; this.state = { intensity: this.props.device.intensity, timeout: null };
console.log(this.props);
this.iconOn = "/img/lightOn.svg"; this.iconOn = "/img/lightOn.svg";
this.iconOff = "/img/lightOff.svg"; this.iconOff = "/img/lightOff.svg";

View file

@ -271,6 +271,23 @@ export const RemoteService = {
}; };
}, },
/**
* Fetches all scenes that belong to this user. This call does not
* populate the devices attribute in scenes.
* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
* with user-fiendly errors as a RemoteError
*/
fetchAllScenes: () => {
return (dispatch) => {
return Endpoint.get("/scene")
.then((res) => void dispatch(actions.scenesUpdate(res.data)))
.catch((err) => {
console.error("Fetch all scenes error", err);
throw new RemoteError(["Network error"]);
});
};
},
/** /**
* Fetches all devices in a particular room, or fetches all devices. * Fetches all devices in a particular room, or fetches all devices.
* This also updates the devices attribute on values in the map rooms. * This also updates the devices attribute on values in the map rooms.
@ -290,6 +307,25 @@ export const RemoteService = {
}; };
}, },
/**
* Fetches all devices in a particular scene, or fetches all devices.
* This also updates the devices attribute on values in the map scenes.
* @param {Number} sceneId the scene to which fetch devices
* from, null to fetch from all scenes
* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
* with user-fiendly errors as a RemoteError
*/
fetchStates: (sceneId) => {
return (dispatch) => {
return Endpoint.get(`/scene/${sceneId}/states`)
.then((res) => void dispatch(actions.statesUpdate(sceneId, res.data)))
.catch((err) => {
console.error(`Fetch devices sceneId=${sceneId} error`, err);
throw new RemoteError(["Network error"]);
});
};
},
/** /**
* Creates/Updates a room with the given data * Creates/Updates a room with the given data
* @param {String} data.name the room's name, * @param {String} data.name the room's name,
@ -316,6 +352,28 @@ export const RemoteService = {
}; };
}, },
/**
* Creates/Updates a scene with the given data
* @param {String} data.name the scene's name,
* @param {Number|null} sceneId the scene's id if update, null for creation
* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
* with user-fiendly errors as a RemoteError
*/
saveScene: (data, sceneId = null) => {
return (dispatch) => {
data = {
name: data.name,
};
return (sceneId
? Endpoint.put(`/scene/${sceneId}`, {}, data)
: Endpoint.post(`/scene`, {}, data)
)
.then((res) => void dispatch(actions.sceneSave(res.data)))
.catch(parseValidationErrors);
};
},
/** /**
* Creates/Updates a device with the given data. If * Creates/Updates a device with the given data. If
* data.id is truthy, then a update call is performed, * data.id is truthy, then a update call is performed,
@ -496,6 +554,23 @@ export const RemoteService = {
}; };
}, },
/**
* Deletes a scene
* @param {Number} sceneId the id of the scene to delete
* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
* with user-fiendly errors as a RemoteError
*/
deleteScene: (sceneId) => {
return (dispatch) => {
return Endpoint.delete(`/scene/${sceneId}`)
.then((_) => dispatch(actions.sceneDelete(sceneId)))
.catch((err) => {
console.warn("Scene deletion error", err);
throw new RemoteError(["Network error"]);
});
};
},
/** /**
* Deletes a device * Deletes a device
* @param {Device} device the device to delete * @param {Device} device the device to delete

View file

@ -38,6 +38,35 @@ function reducer(previousState, action) {
} }
}; };
const createOrUpdateScene = (scene) => {
if (!newState.scenes[scene.id]) {
newState = update(newState, {
scenes: { [scene.id]: { $set: { ...scene, states: new Set() } } },
});
} else {
newState = update(newState, {
scenes: {
[scene.id]: {
name: { $set: scene.name },
},
},
});
}
if (newState.pendingJoins.scenes[scene.id]) {
newState = update(newState, {
pendingJoins: { scenes: { $unset: [scene.id] } },
scenes: {
[scene.id]: {
states: {
$add: [...newState.pendingJoins.scenes[scene.id]],
},
},
},
});
}
};
const updateDeviceProps = (device) => { const updateDeviceProps = (device) => {
// In some updates the information regarding a device is incomplete // In some updates the information regarding a device is incomplete
// due to a fault in the type system and JPA repository management // due to a fault in the type system and JPA repository management
@ -63,6 +92,13 @@ function reducer(previousState, action) {
createOrUpdateRoom(room); createOrUpdateRoom(room);
} }
break; break;
case "SCENES_UPDATE":
newState = previousState;
console.log(action.scenes);
for (const scene of action.scenes) {
createOrUpdateScene(scene);
}
break;
case "DEVICES_UPDATE": case "DEVICES_UPDATE":
change = null; change = null;
@ -156,6 +192,10 @@ function reducer(previousState, action) {
newState = previousState; newState = previousState;
createOrUpdateRoom(action.room); createOrUpdateRoom(action.room);
break; break;
case "SCENE_SAVE":
newState = previousState;
createOrUpdateScene(action.scene);
break;
case "DEVICE_SAVE": case "DEVICE_SAVE":
change = { change = {
devices: { [action.device.id]: { $set: action.device } }, devices: { [action.device.id]: { $set: action.device } },
@ -201,6 +241,30 @@ function reducer(previousState, action) {
change.active = { activeRoom: { $set: -1 } }; change.active = { activeRoom: { $set: -1 } };
} }
newState = update(previousState, change);
break;
case "SCENE_DELETE":
console.log("SCENE", action.sceneId);
if (!(action.sceneId in previousState.scenes)) {
console.warn(`Scene to delete ${action.sceneId} does not exist`);
break;
}
// This update does not ensure the consistent update of switchId/dimmerId properties
// on output devices connected to an input device in this room. Please manually request
// all devices again if consistent update is desired
change = { states: { $unset: [] } };
for (const id of previousState.scenes[action.sceneId].states) {
change.states.$unset.push(id);
}
change.scenes = { $unset: [action.sceneId] };
if (previousState.active.activeScene === action.sceneId) {
change.active = { activeScene: { $set: -1 } };
}
newState = update(previousState, change); newState = update(previousState, change);
break; break;
case "DEVICE_DELETE": case "DEVICE_DELETE":
@ -280,7 +344,6 @@ function reducer(previousState, action) {
} }
const initState = { const initState = {
errors: {},
pendingJoins: { pendingJoins: {
rooms: {}, rooms: {},
scenes: {}, scenes: {},
@ -299,9 +362,9 @@ const initState = {
userInfo: null, userInfo: null,
/** @type {[integer]Room} */ /** @type {[integer]Room} */
rooms: {}, rooms: {},
/** @type {[integer]Scenes} */ /** @type {[integer]Scene} */
scenes: {}, scenes: {},
/** @type {[integer]Automations} */ /** @type {[integer]Automation} */
automations: {}, automations: {},
/** @type {[integer]Device} */ /** @type {[integer]Device} */
devices: {}, devices: {},

View file

@ -17,6 +17,10 @@ const actions = {
type: "ROOM_SAVE", type: "ROOM_SAVE",
room, room,
}), }),
sceneSave: (scene) => ({
type: "SCENE_SAVE",
scene,
}),
deviceSave: (device) => ({ deviceSave: (device) => ({
type: "DEVICE_SAVE", type: "DEVICE_SAVE",
device, device,
@ -40,6 +44,14 @@ const actions = {
type: "ROOM_DELETE", type: "ROOM_DELETE",
roomId, roomId,
}), }),
sceneDelete: (sceneId) => ({
type: "SCENE_DELETE",
sceneId,
}),
scenesUpdate: (scenes) => ({
type: "SCENES_UPDATE",
scenes,
}),
deviceDelete: (deviceId) => ({ deviceDelete: (deviceId) => ({
type: "DEVICE_DELETE", type: "DEVICE_DELETE",
deviceId, deviceId,

View file

@ -19,10 +19,22 @@ import { appActions } from "../storeActions";
class Dashboard extends Component { class Dashboard extends Component {
constructor(props) { constructor(props) {
super(props); super(props);
this.state = this.initialState;
this.setInitialState();
this.selectTab = this.selectTab.bind(this); this.selectTab = this.selectTab.bind(this);
} }
get initialState() {
return {
activeTab: this.activeTab,
};
}
setInitialState() {
this.setState(this.initialState);
}
get activeTab() { get activeTab() {
return this.props.activeTab; return this.props.activeTab;
} }
@ -32,13 +44,14 @@ class Dashboard extends Component {
} }
selectTab(e, { name }) { selectTab(e, { name }) {
this.setState({ activeTab: name });
this.activeTab = name; this.activeTab = name;
} }
renderTab(tab) { renderTab(tab) {
switch (tab) { switch (tab) {
case "Devices": case "Devices":
return <DevicePanel />; return <DevicePanel tab={this.state.activeTab} />;
case "Scenes": case "Scenes":
return <ScenesPanel />; return <ScenesPanel />;
case "Automations": case "Automations":
@ -148,7 +161,7 @@ class Dashboard extends Component {
</Grid.Row> </Grid.Row>
<Grid.Row color="black"> <Grid.Row color="black">
<Grid.Column color="black"> <Grid.Column color="black">
<Navbar /> {this.renderNavbar(this.activeTab)}
</Grid.Column> </Grid.Column>
</Grid.Row> </Grid.Row>
<Grid.Row> <Grid.Row>

View file

@ -2,8 +2,8 @@ import React, { Component } from "react";
import { import {
Menu, Menu,
Button, Button,
Grid,
Icon, Icon,
Grid,
Responsive, Responsive,
Dropdown, Dropdown,
} from "semantic-ui-react"; } from "semantic-ui-react";
@ -19,9 +19,12 @@ class ScenesNavbar extends Component {
this.state = { this.state = {
editMode: false, editMode: false,
}; };
console.log(this.props.scenes);
this.toggleEditMode = this.toggleEditMode.bind(this); this.toggleEditMode = this.toggleEditMode.bind(this);
this.openCurrentModalMobile = this.openCurrentModalMobile.bind(this); this.openCurrentModalMobile = this.openCurrentModalMobile.bind(this);
this.selectScene = this.selectScene.bind(this);
this.getScenes();
} }
get activeItemScene() { get activeItemScene() {
@ -33,13 +36,21 @@ class ScenesNavbar extends Component {
} }
get activeItemSceneName() { get activeItemSceneName() {
if (this.props.activeScene === -1) return "Home"; if (this.props.activeScene === -1) return "Scene";
return this.props.scenes[this.props.activeScene].name; return this.props.scenes[this.props.activeScene].name;
} }
getScenes() {
this.props
.fetchAllScenes()
.then(() => console.log(this.props.scenes))
.catch(console.error);
}
openCurrentModalMobile() { openCurrentModalMobile() {
console.log(this.activeItem, this.props.roomModalRefs); console.log(this.activeItemScene, this.props.sceneModalRefs);
const currentModal = this.props.roomModalRefs[this.activeItem].current; const currentModal = this.props.sceneModalRefs[this.activeItemScene]
.current;
currentModal.openModal(); currentModal.openModal();
} }
@ -47,6 +58,10 @@ class ScenesNavbar extends Component {
this.setState((prevState) => ({ editMode: !prevState.editMode })); this.setState((prevState) => ({ editMode: !prevState.editMode }));
} }
selectScene(e, { id }) {
this.activeItemScene = id || -1;
}
render() { render() {
return ( return (
<div style={{ background: "#1b1c1d!important", padding: "0 20px" }}> <div style={{ background: "#1b1c1d!important", padding: "0 20px" }}>
@ -65,19 +80,33 @@ class ScenesNavbar extends Component {
name="scene" name="scene"
active={this.activeItemScene === -1} active={this.activeItemScene === -1}
onClick={this.selectScene} onClick={this.selectScene}
>
SCENES
</Menu.Item>
{Object.values(this.props.scenes).map((e, i) => {
return (
<Menu.Item
id={e.id}
key={i}
name={e.name}
active={this.activeItemScene === e.id}
onClick={this.selectScene}
> >
<Grid> <Grid>
<Grid.Row> <Grid.Row>
<Grid.Column> <Grid.Column width={12}>{e.name}</Grid.Column>
<Icon name="home" size="small" /> <Grid.Column floated="right">
{this.state.editMode ? (
<SceneModal id={e.id} />
) : null}
</Grid.Column> </Grid.Column>
<Grid.Column>SCENES</Grid.Column>
</Grid.Row> </Grid.Row>
</Grid> </Grid>
</Menu.Item> </Menu.Item>
{ );
//INSERT LIST OF SCENES HERE })}
}
<Menu.Item name="newM"> <Menu.Item name="newM">
<Grid> <Grid>
<Grid.Row centered name="new"> <Grid.Row centered name="new">
@ -103,17 +132,33 @@ class ScenesNavbar extends Component {
> >
<Grid> <Grid>
<Grid.Row> <Grid.Row>
<Grid.Column>
<Icon name="home" size="small" />
</Grid.Column>
<Grid.Column>Scene</Grid.Column> <Grid.Column>Scene</Grid.Column>
</Grid.Row> </Grid.Row>
</Grid> </Grid>
</Dropdown.Item> </Dropdown.Item>
{ {Object.values(this.props.scenes).map((e, i) => {
//INSERT LIST OF SCENES HERE return (
} <Dropdown.Item
id={e.id}
key={i}
name={e.name}
active={this.activeItemScene === e.id}
onClick={this.selectScene}
>
<Grid>
<Grid.Row>
<Grid.Column>{e.name}</Grid.Column>
</Grid.Row>
</Grid>
<SceneModal
ref={this.props.sceneModalRefs[e.id]}
nicolaStop={true}
id={e.id}
/>
</Dropdown.Item>
);
})}
</Dropdown.Menu> </Dropdown.Menu>
</Dropdown> </Dropdown>
</Menu> </Menu>
@ -131,7 +176,7 @@ class ScenesNavbar extends Component {
onClick={this.openCurrentModalMobile} onClick={this.openCurrentModalMobile}
> >
<Icon name="pencil" size="small" /> <Icon name="pencil" size="small" />
EDIT ROOM EDIT SCENE
</Button> </Button>
</Grid.Column> </Grid.Column>
) : null} ) : null}