Fixed bugs and Initial Scene Navbar
This commit is contained in:
parent
d219716526
commit
9c2a16732f
12 changed files with 266 additions and 60 deletions
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@ -53,7 +53,6 @@ class RoomModal extends Component {
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}
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}
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get type() {
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get type() {
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console.log(this.props.id);
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return !this.props.id ? "new" : "modify";
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return !this.props.id ? "new" : "modify";
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}
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}
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@ -26,7 +26,7 @@ class SceneModal extends Component {
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get initialState() {
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get initialState() {
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return {
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return {
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name: this.type === "new" ? "New Scene" : this.props.room.name,
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name: this.type === "new" ? "New Scene" : this.props.scene.name,
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openModal: false,
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openModal: false,
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};
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};
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}
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}
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@ -40,40 +40,38 @@ class SceneModal extends Component {
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}
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}
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addSceneModal = (e) => {
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addSceneModal = (e) => {
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/*let data = {
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let data = {
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// DATA HERE
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name: this.state.name,
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};*/
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};
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// TODO CALL TO REMOTE SERVER TO ADD SCENE
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/*this.props
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this.props
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.saveRoom(data, null)
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.saveScene(data, null)
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.then(() => {
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.then(() => {
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this.setInitialState();
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this.setInitialState();
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this.closeModal();
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this.closeModal();
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})
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})
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.catch((err) => console.error("error in creating room", err));*/
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.catch((err) => console.error("error in creating room", err));
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};
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};
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modifySceneModal = (e) => {
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modifySceneModal = (e) => {
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/*let data = {
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let data = {
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// DATA HERE
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name: this.state.name,
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};*/
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};
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// TODO CALL TO REMOTE SERVER TO MODIFY SCENE
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/*this.props
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this.props
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.saveRoom(data, this.props.id)
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.saveScene(data, this.props.id)
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.then(() => {
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.then(() => {
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this.setInitialState();
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this.setInitialState();
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this.closeModal();
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this.closeModal();
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})
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})
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.catch((err) => console.error("error in updating room", err));*/
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.catch((err) => console.error("error in updating room", err));
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};
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};
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deleteScene = (e) => {
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deleteScene = (e) => {
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// TODO CALL TO REMOTE SERVER TO DELETE SCENE
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/*
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this.props
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this.props
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.deleteRoom(this.props.id)
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.deleteScene(this.props.id)
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.then(() => this.closeModal())
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.then(() => this.closeModal())
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.catch((err) => console.error("error in deleting room", err));*/
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.catch((err) => console.error("error in deleting room", err));
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};
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};
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changeSomething = (event) => {
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changeSomething = (event) => {
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@ -26,7 +26,7 @@ class DevicePanel extends Component {
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{this.props.devices.map((e, i) => {
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{this.props.devices.map((e, i) => {
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return (
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return (
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<Grid.Column key={i}>
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<Grid.Column key={i}>
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<Device id={e.id} />
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<Device tab={this.props.tab} id={e.id} />
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</Grid.Column>
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</Grid.Column>
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);
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);
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})}
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})}
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@ -7,7 +7,6 @@ import { Grid } from "semantic-ui-react";
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class ScenesPanel extends Component {
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class ScenesPanel extends Component {
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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console.log(this.props.activeScene);
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}
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}
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render() {
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render() {
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@ -32,21 +32,21 @@ class Device extends React.Component {
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renderDeviceComponent() {
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renderDeviceComponent() {
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switch (this.props.device.kind) {
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switch (this.props.device.kind) {
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case "regularLight":
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case "regularLight":
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return <Light id={this.props.id} />;
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return <Light tab={this.props.tab} id={this.props.id} />;
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case "sensor":
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case "sensor":
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return <Sensor id={this.props.id} />;
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return <Sensor tab={this.props.tab} id={this.props.id} />;
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case "motionSensor":
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case "motionSensor":
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return <Sensor id={this.props.id} />;
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return <Sensor tab={this.props.tab} id={this.props.id} />;
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case "buttonDimmer":
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case "buttonDimmer":
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return <ButtonDimmer id={this.props.id} />;
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return <ButtonDimmer tab={this.props.tab} id={this.props.id} />;
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case "knobDimmer":
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case "knobDimmer":
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return <KnobDimmer id={this.props.id} />;
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return <KnobDimmer tab={this.props.tab} id={this.props.id} />;
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case "smartPlug":
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case "smartPlug":
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return <SmartPlug id={this.props.id} />;
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return <SmartPlug tab={this.props.tab} id={this.props.id} />;
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case "switch":
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case "switch":
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return <Switcher id={this.props.id} />;
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return <Switcher tab={this.props.tab} id={this.props.id} />;
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case "dimmableLight":
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case "dimmableLight":
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return <Light id={this.props.id} />;
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return <Light tab={this.props.tab} id={this.props.id} />;
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default:
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default:
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throw new Error("Device type unknown");
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throw new Error("Device type unknown");
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}
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}
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@ -36,12 +36,12 @@ const SettingsForm = (props) => {
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return (
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return (
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<Form>
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<Form>
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<Form.Field>
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<Form.Field>
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<label>New Name: </label>
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<label>Edit Name: </label>
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<input
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<input
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autoComplete="off"
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autoComplete="off"
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name="name"
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name="name"
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onChange={handleInputChange}
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onChange={handleInputChange}
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value={values.name}
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value={props.name}
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placeholder="Device name"
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placeholder="Device name"
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// {this.props.device.name}
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// {this.props.device.name}
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/>
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/>
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@ -112,6 +112,7 @@ class DeviceSettingsModal extends Component {
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<Modal.Header>Settings of {this.props.device.name}</Modal.Header>
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<Modal.Header>Settings of {this.props.device.name}</Modal.Header>
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<Modal.Content>
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<Modal.Content>
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<SettingsForm
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<SettingsForm
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name={this.props.device.name}
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type={this.props.device.type}
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type={this.props.device.type}
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removeDevice={this.deleteDevice}
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removeDevice={this.deleteDevice}
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saveFunction={this.updateDevice}
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saveFunction={this.updateDevice}
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@ -37,6 +37,7 @@ class Light extends Component {
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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this.state = { intensity: this.props.device.intensity, timeout: null };
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this.state = { intensity: this.props.device.intensity, timeout: null };
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console.log(this.props);
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this.iconOn = "/img/lightOn.svg";
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this.iconOn = "/img/lightOn.svg";
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this.iconOff = "/img/lightOff.svg";
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this.iconOff = "/img/lightOff.svg";
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@ -271,6 +271,23 @@ export const RemoteService = {
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};
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};
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},
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},
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/**
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* Fetches all scenes that belong to this user. This call does not
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* populate the devices attribute in scenes.
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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fetchAllScenes: () => {
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return (dispatch) => {
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return Endpoint.get("/scene")
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.then((res) => void dispatch(actions.scenesUpdate(res.data)))
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.catch((err) => {
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console.error("Fetch all scenes error", err);
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throw new RemoteError(["Network error"]);
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});
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};
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},
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/**
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/**
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* Fetches all devices in a particular room, or fetches all devices.
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* Fetches all devices in a particular room, or fetches all devices.
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* This also updates the devices attribute on values in the map rooms.
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* This also updates the devices attribute on values in the map rooms.
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@ -290,6 +307,25 @@ export const RemoteService = {
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};
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};
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},
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},
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/**
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* Fetches all devices in a particular scene, or fetches all devices.
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* This also updates the devices attribute on values in the map scenes.
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* @param {Number} sceneId the scene to which fetch devices
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* from, null to fetch from all scenes
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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fetchStates: (sceneId) => {
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return (dispatch) => {
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return Endpoint.get(`/scene/${sceneId}/states`)
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.then((res) => void dispatch(actions.statesUpdate(sceneId, res.data)))
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.catch((err) => {
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console.error(`Fetch devices sceneId=${sceneId} error`, err);
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throw new RemoteError(["Network error"]);
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});
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};
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},
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/**
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/**
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* Creates/Updates a room with the given data
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* Creates/Updates a room with the given data
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* @param {String} data.name the room's name,
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* @param {String} data.name the room's name,
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@ -316,6 +352,28 @@ export const RemoteService = {
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};
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};
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},
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},
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/**
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* Creates/Updates a scene with the given data
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* @param {String} data.name the scene's name,
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* @param {Number|null} sceneId the scene's id if update, null for creation
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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saveScene: (data, sceneId = null) => {
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return (dispatch) => {
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data = {
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name: data.name,
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};
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return (sceneId
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? Endpoint.put(`/scene/${sceneId}`, {}, data)
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: Endpoint.post(`/scene`, {}, data)
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)
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.then((res) => void dispatch(actions.sceneSave(res.data)))
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.catch(parseValidationErrors);
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};
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},
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/**
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/**
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* Creates/Updates a device with the given data. If
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* Creates/Updates a device with the given data. If
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* data.id is truthy, then a update call is performed,
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* data.id is truthy, then a update call is performed,
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@ -496,6 +554,23 @@ export const RemoteService = {
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};
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};
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},
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},
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/**
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* Deletes a scene
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* @param {Number} sceneId the id of the scene to delete
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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deleteScene: (sceneId) => {
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return (dispatch) => {
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return Endpoint.delete(`/scene/${sceneId}`)
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.then((_) => dispatch(actions.sceneDelete(sceneId)))
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.catch((err) => {
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console.warn("Scene deletion error", err);
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throw new RemoteError(["Network error"]);
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});
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};
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},
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/**
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/**
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* Deletes a device
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* Deletes a device
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* @param {Device} device the device to delete
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* @param {Device} device the device to delete
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@ -38,6 +38,35 @@ function reducer(previousState, action) {
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}
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}
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};
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};
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const createOrUpdateScene = (scene) => {
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if (!newState.scenes[scene.id]) {
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newState = update(newState, {
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scenes: { [scene.id]: { $set: { ...scene, states: new Set() } } },
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});
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} else {
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newState = update(newState, {
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scenes: {
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[scene.id]: {
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name: { $set: scene.name },
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},
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},
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});
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}
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if (newState.pendingJoins.scenes[scene.id]) {
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newState = update(newState, {
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pendingJoins: { scenes: { $unset: [scene.id] } },
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scenes: {
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[scene.id]: {
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states: {
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$add: [...newState.pendingJoins.scenes[scene.id]],
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},
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},
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},
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});
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}
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};
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const updateDeviceProps = (device) => {
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const updateDeviceProps = (device) => {
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// In some updates the information regarding a device is incomplete
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// In some updates the information regarding a device is incomplete
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// due to a fault in the type system and JPA repository management
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// due to a fault in the type system and JPA repository management
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@ -63,6 +92,13 @@ function reducer(previousState, action) {
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createOrUpdateRoom(room);
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createOrUpdateRoom(room);
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}
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}
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break;
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break;
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case "SCENES_UPDATE":
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newState = previousState;
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console.log(action.scenes);
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for (const scene of action.scenes) {
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createOrUpdateScene(scene);
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}
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break;
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case "DEVICES_UPDATE":
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case "DEVICES_UPDATE":
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change = null;
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change = null;
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@ -156,6 +192,10 @@ function reducer(previousState, action) {
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newState = previousState;
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newState = previousState;
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createOrUpdateRoom(action.room);
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createOrUpdateRoom(action.room);
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break;
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break;
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case "SCENE_SAVE":
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newState = previousState;
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createOrUpdateScene(action.scene);
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break;
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case "DEVICE_SAVE":
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case "DEVICE_SAVE":
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change = {
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change = {
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devices: { [action.device.id]: { $set: action.device } },
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devices: { [action.device.id]: { $set: action.device } },
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@ -201,6 +241,30 @@ function reducer(previousState, action) {
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change.active = { activeRoom: { $set: -1 } };
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change.active = { activeRoom: { $set: -1 } };
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}
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}
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newState = update(previousState, change);
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break;
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case "SCENE_DELETE":
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console.log("SCENE", action.sceneId);
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if (!(action.sceneId in previousState.scenes)) {
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console.warn(`Scene to delete ${action.sceneId} does not exist`);
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break;
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}
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// This update does not ensure the consistent update of switchId/dimmerId properties
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// on output devices connected to an input device in this room. Please manually request
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// all devices again if consistent update is desired
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change = { states: { $unset: [] } };
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for (const id of previousState.scenes[action.sceneId].states) {
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change.states.$unset.push(id);
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}
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change.scenes = { $unset: [action.sceneId] };
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if (previousState.active.activeScene === action.sceneId) {
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change.active = { activeScene: { $set: -1 } };
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}
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newState = update(previousState, change);
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newState = update(previousState, change);
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break;
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break;
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case "DEVICE_DELETE":
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case "DEVICE_DELETE":
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@ -280,7 +344,6 @@ function reducer(previousState, action) {
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}
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}
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const initState = {
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const initState = {
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errors: {},
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pendingJoins: {
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pendingJoins: {
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rooms: {},
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rooms: {},
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scenes: {},
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scenes: {},
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@ -299,9 +362,9 @@ const initState = {
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userInfo: null,
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userInfo: null,
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/** @type {[integer]Room} */
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/** @type {[integer]Room} */
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rooms: {},
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rooms: {},
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/** @type {[integer]Scenes} */
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/** @type {[integer]Scene} */
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scenes: {},
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scenes: {},
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/** @type {[integer]Automations} */
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/** @type {[integer]Automation} */
|
||||||
automations: {},
|
automations: {},
|
||||||
/** @type {[integer]Device} */
|
/** @type {[integer]Device} */
|
||||||
devices: {},
|
devices: {},
|
||||||
|
|
|
@ -17,6 +17,10 @@ const actions = {
|
||||||
type: "ROOM_SAVE",
|
type: "ROOM_SAVE",
|
||||||
room,
|
room,
|
||||||
}),
|
}),
|
||||||
|
sceneSave: (scene) => ({
|
||||||
|
type: "SCENE_SAVE",
|
||||||
|
scene,
|
||||||
|
}),
|
||||||
deviceSave: (device) => ({
|
deviceSave: (device) => ({
|
||||||
type: "DEVICE_SAVE",
|
type: "DEVICE_SAVE",
|
||||||
device,
|
device,
|
||||||
|
@ -40,6 +44,14 @@ const actions = {
|
||||||
type: "ROOM_DELETE",
|
type: "ROOM_DELETE",
|
||||||
roomId,
|
roomId,
|
||||||
}),
|
}),
|
||||||
|
sceneDelete: (sceneId) => ({
|
||||||
|
type: "SCENE_DELETE",
|
||||||
|
sceneId,
|
||||||
|
}),
|
||||||
|
scenesUpdate: (scenes) => ({
|
||||||
|
type: "SCENES_UPDATE",
|
||||||
|
scenes,
|
||||||
|
}),
|
||||||
deviceDelete: (deviceId) => ({
|
deviceDelete: (deviceId) => ({
|
||||||
type: "DEVICE_DELETE",
|
type: "DEVICE_DELETE",
|
||||||
deviceId,
|
deviceId,
|
||||||
|
|
|
@ -19,10 +19,22 @@ import { appActions } from "../storeActions";
|
||||||
class Dashboard extends Component {
|
class Dashboard extends Component {
|
||||||
constructor(props) {
|
constructor(props) {
|
||||||
super(props);
|
super(props);
|
||||||
|
this.state = this.initialState;
|
||||||
|
this.setInitialState();
|
||||||
|
|
||||||
this.selectTab = this.selectTab.bind(this);
|
this.selectTab = this.selectTab.bind(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
get initialState() {
|
||||||
|
return {
|
||||||
|
activeTab: this.activeTab,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
setInitialState() {
|
||||||
|
this.setState(this.initialState);
|
||||||
|
}
|
||||||
|
|
||||||
get activeTab() {
|
get activeTab() {
|
||||||
return this.props.activeTab;
|
return this.props.activeTab;
|
||||||
}
|
}
|
||||||
|
@ -32,13 +44,14 @@ class Dashboard extends Component {
|
||||||
}
|
}
|
||||||
|
|
||||||
selectTab(e, { name }) {
|
selectTab(e, { name }) {
|
||||||
|
this.setState({ activeTab: name });
|
||||||
this.activeTab = name;
|
this.activeTab = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
renderTab(tab) {
|
renderTab(tab) {
|
||||||
switch (tab) {
|
switch (tab) {
|
||||||
case "Devices":
|
case "Devices":
|
||||||
return <DevicePanel />;
|
return <DevicePanel tab={this.state.activeTab} />;
|
||||||
case "Scenes":
|
case "Scenes":
|
||||||
return <ScenesPanel />;
|
return <ScenesPanel />;
|
||||||
case "Automations":
|
case "Automations":
|
||||||
|
@ -148,7 +161,7 @@ class Dashboard extends Component {
|
||||||
</Grid.Row>
|
</Grid.Row>
|
||||||
<Grid.Row color="black">
|
<Grid.Row color="black">
|
||||||
<Grid.Column color="black">
|
<Grid.Column color="black">
|
||||||
<Navbar />
|
{this.renderNavbar(this.activeTab)}
|
||||||
</Grid.Column>
|
</Grid.Column>
|
||||||
</Grid.Row>
|
</Grid.Row>
|
||||||
<Grid.Row>
|
<Grid.Row>
|
||||||
|
|
|
@ -2,8 +2,8 @@ import React, { Component } from "react";
|
||||||
import {
|
import {
|
||||||
Menu,
|
Menu,
|
||||||
Button,
|
Button,
|
||||||
Grid,
|
|
||||||
Icon,
|
Icon,
|
||||||
|
Grid,
|
||||||
Responsive,
|
Responsive,
|
||||||
Dropdown,
|
Dropdown,
|
||||||
} from "semantic-ui-react";
|
} from "semantic-ui-react";
|
||||||
|
@ -19,9 +19,12 @@ class ScenesNavbar extends Component {
|
||||||
this.state = {
|
this.state = {
|
||||||
editMode: false,
|
editMode: false,
|
||||||
};
|
};
|
||||||
|
console.log(this.props.scenes);
|
||||||
this.toggleEditMode = this.toggleEditMode.bind(this);
|
this.toggleEditMode = this.toggleEditMode.bind(this);
|
||||||
this.openCurrentModalMobile = this.openCurrentModalMobile.bind(this);
|
this.openCurrentModalMobile = this.openCurrentModalMobile.bind(this);
|
||||||
|
this.selectScene = this.selectScene.bind(this);
|
||||||
|
|
||||||
|
this.getScenes();
|
||||||
}
|
}
|
||||||
|
|
||||||
get activeItemScene() {
|
get activeItemScene() {
|
||||||
|
@ -33,13 +36,21 @@ class ScenesNavbar extends Component {
|
||||||
}
|
}
|
||||||
|
|
||||||
get activeItemSceneName() {
|
get activeItemSceneName() {
|
||||||
if (this.props.activeScene === -1) return "Home";
|
if (this.props.activeScene === -1) return "Scene";
|
||||||
return this.props.scenes[this.props.activeScene].name;
|
return this.props.scenes[this.props.activeScene].name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getScenes() {
|
||||||
|
this.props
|
||||||
|
.fetchAllScenes()
|
||||||
|
.then(() => console.log(this.props.scenes))
|
||||||
|
.catch(console.error);
|
||||||
|
}
|
||||||
|
|
||||||
openCurrentModalMobile() {
|
openCurrentModalMobile() {
|
||||||
console.log(this.activeItem, this.props.roomModalRefs);
|
console.log(this.activeItemScene, this.props.sceneModalRefs);
|
||||||
const currentModal = this.props.roomModalRefs[this.activeItem].current;
|
const currentModal = this.props.sceneModalRefs[this.activeItemScene]
|
||||||
|
.current;
|
||||||
currentModal.openModal();
|
currentModal.openModal();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -47,6 +58,10 @@ class ScenesNavbar extends Component {
|
||||||
this.setState((prevState) => ({ editMode: !prevState.editMode }));
|
this.setState((prevState) => ({ editMode: !prevState.editMode }));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
selectScene(e, { id }) {
|
||||||
|
this.activeItemScene = id || -1;
|
||||||
|
}
|
||||||
|
|
||||||
render() {
|
render() {
|
||||||
return (
|
return (
|
||||||
<div style={{ background: "#1b1c1d!important", padding: "0 20px" }}>
|
<div style={{ background: "#1b1c1d!important", padding: "0 20px" }}>
|
||||||
|
@ -65,19 +80,33 @@ class ScenesNavbar extends Component {
|
||||||
name="scene"
|
name="scene"
|
||||||
active={this.activeItemScene === -1}
|
active={this.activeItemScene === -1}
|
||||||
onClick={this.selectScene}
|
onClick={this.selectScene}
|
||||||
|
>
|
||||||
|
SCENES
|
||||||
|
</Menu.Item>
|
||||||
|
|
||||||
|
{Object.values(this.props.scenes).map((e, i) => {
|
||||||
|
return (
|
||||||
|
<Menu.Item
|
||||||
|
id={e.id}
|
||||||
|
key={i}
|
||||||
|
name={e.name}
|
||||||
|
active={this.activeItemScene === e.id}
|
||||||
|
onClick={this.selectScene}
|
||||||
>
|
>
|
||||||
<Grid>
|
<Grid>
|
||||||
<Grid.Row>
|
<Grid.Row>
|
||||||
<Grid.Column>
|
<Grid.Column width={12}>{e.name}</Grid.Column>
|
||||||
<Icon name="home" size="small" />
|
<Grid.Column floated="right">
|
||||||
|
{this.state.editMode ? (
|
||||||
|
<SceneModal id={e.id} />
|
||||||
|
) : null}
|
||||||
</Grid.Column>
|
</Grid.Column>
|
||||||
<Grid.Column>SCENES</Grid.Column>
|
|
||||||
</Grid.Row>
|
</Grid.Row>
|
||||||
</Grid>
|
</Grid>
|
||||||
</Menu.Item>
|
</Menu.Item>
|
||||||
{
|
);
|
||||||
//INSERT LIST OF SCENES HERE
|
})}
|
||||||
}
|
|
||||||
<Menu.Item name="newM">
|
<Menu.Item name="newM">
|
||||||
<Grid>
|
<Grid>
|
||||||
<Grid.Row centered name="new">
|
<Grid.Row centered name="new">
|
||||||
|
@ -103,17 +132,33 @@ class ScenesNavbar extends Component {
|
||||||
>
|
>
|
||||||
<Grid>
|
<Grid>
|
||||||
<Grid.Row>
|
<Grid.Row>
|
||||||
<Grid.Column>
|
|
||||||
<Icon name="home" size="small" />
|
|
||||||
</Grid.Column>
|
|
||||||
<Grid.Column>Scene</Grid.Column>
|
<Grid.Column>Scene</Grid.Column>
|
||||||
</Grid.Row>
|
</Grid.Row>
|
||||||
</Grid>
|
</Grid>
|
||||||
</Dropdown.Item>
|
</Dropdown.Item>
|
||||||
|
|
||||||
{
|
{Object.values(this.props.scenes).map((e, i) => {
|
||||||
//INSERT LIST OF SCENES HERE
|
return (
|
||||||
}
|
<Dropdown.Item
|
||||||
|
id={e.id}
|
||||||
|
key={i}
|
||||||
|
name={e.name}
|
||||||
|
active={this.activeItemScene === e.id}
|
||||||
|
onClick={this.selectScene}
|
||||||
|
>
|
||||||
|
<Grid>
|
||||||
|
<Grid.Row>
|
||||||
|
<Grid.Column>{e.name}</Grid.Column>
|
||||||
|
</Grid.Row>
|
||||||
|
</Grid>
|
||||||
|
<SceneModal
|
||||||
|
ref={this.props.sceneModalRefs[e.id]}
|
||||||
|
nicolaStop={true}
|
||||||
|
id={e.id}
|
||||||
|
/>
|
||||||
|
</Dropdown.Item>
|
||||||
|
);
|
||||||
|
})}
|
||||||
</Dropdown.Menu>
|
</Dropdown.Menu>
|
||||||
</Dropdown>
|
</Dropdown>
|
||||||
</Menu>
|
</Menu>
|
||||||
|
@ -131,7 +176,7 @@ class ScenesNavbar extends Component {
|
||||||
onClick={this.openCurrentModalMobile}
|
onClick={this.openCurrentModalMobile}
|
||||||
>
|
>
|
||||||
<Icon name="pencil" size="small" />
|
<Icon name="pencil" size="small" />
|
||||||
EDIT ROOM
|
EDIT SCENE
|
||||||
</Button>
|
</Button>
|
||||||
</Grid.Column>
|
</Grid.Column>
|
||||||
) : null}
|
) : null}
|
||||||
|
|
Loading…
Reference in a new issue