Fixed bugs and Initial Scene Navbar
This commit is contained in:
parent
d219716526
commit
9c2a16732f
12 changed files with 266 additions and 60 deletions
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@ -53,7 +53,6 @@ class RoomModal extends Component {
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}
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get type() {
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console.log(this.props.id);
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return !this.props.id ? "new" : "modify";
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}
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@ -26,7 +26,7 @@ class SceneModal extends Component {
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get initialState() {
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return {
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name: this.type === "new" ? "New Scene" : this.props.room.name,
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name: this.type === "new" ? "New Scene" : this.props.scene.name,
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openModal: false,
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};
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}
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@ -40,40 +40,38 @@ class SceneModal extends Component {
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}
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addSceneModal = (e) => {
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/*let data = {
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// DATA HERE
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};*/
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// TODO CALL TO REMOTE SERVER TO ADD SCENE
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/*this.props
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.saveRoom(data, null)
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let data = {
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name: this.state.name,
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};
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this.props
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.saveScene(data, null)
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.then(() => {
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this.setInitialState();
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this.closeModal();
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})
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.catch((err) => console.error("error in creating room", err));*/
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.catch((err) => console.error("error in creating room", err));
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};
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modifySceneModal = (e) => {
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/*let data = {
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// DATA HERE
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};*/
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// TODO CALL TO REMOTE SERVER TO MODIFY SCENE
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/*this.props
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.saveRoom(data, this.props.id)
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let data = {
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name: this.state.name,
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};
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this.props
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.saveScene(data, this.props.id)
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.then(() => {
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this.setInitialState();
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this.closeModal();
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})
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.catch((err) => console.error("error in updating room", err));*/
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.catch((err) => console.error("error in updating room", err));
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};
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deleteScene = (e) => {
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// TODO CALL TO REMOTE SERVER TO DELETE SCENE
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/*
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this.props
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.deleteRoom(this.props.id)
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.deleteScene(this.props.id)
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.then(() => this.closeModal())
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.catch((err) => console.error("error in deleting room", err));*/
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.catch((err) => console.error("error in deleting room", err));
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};
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changeSomething = (event) => {
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@ -26,7 +26,7 @@ class DevicePanel extends Component {
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{this.props.devices.map((e, i) => {
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return (
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<Grid.Column key={i}>
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<Device id={e.id} />
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<Device tab={this.props.tab} id={e.id} />
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</Grid.Column>
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);
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})}
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@ -7,7 +7,6 @@ import { Grid } from "semantic-ui-react";
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class ScenesPanel extends Component {
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constructor(props) {
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super(props);
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console.log(this.props.activeScene);
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}
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render() {
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@ -32,21 +32,21 @@ class Device extends React.Component {
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renderDeviceComponent() {
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switch (this.props.device.kind) {
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case "regularLight":
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return <Light id={this.props.id} />;
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return <Light tab={this.props.tab} id={this.props.id} />;
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case "sensor":
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return <Sensor id={this.props.id} />;
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return <Sensor tab={this.props.tab} id={this.props.id} />;
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case "motionSensor":
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return <Sensor id={this.props.id} />;
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return <Sensor tab={this.props.tab} id={this.props.id} />;
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case "buttonDimmer":
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return <ButtonDimmer id={this.props.id} />;
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return <ButtonDimmer tab={this.props.tab} id={this.props.id} />;
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case "knobDimmer":
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return <KnobDimmer id={this.props.id} />;
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return <KnobDimmer tab={this.props.tab} id={this.props.id} />;
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case "smartPlug":
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return <SmartPlug id={this.props.id} />;
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return <SmartPlug tab={this.props.tab} id={this.props.id} />;
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case "switch":
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return <Switcher id={this.props.id} />;
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return <Switcher tab={this.props.tab} id={this.props.id} />;
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case "dimmableLight":
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return <Light id={this.props.id} />;
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return <Light tab={this.props.tab} id={this.props.id} />;
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default:
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throw new Error("Device type unknown");
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}
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@ -36,12 +36,12 @@ const SettingsForm = (props) => {
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return (
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<Form>
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<Form.Field>
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<label>New Name: </label>
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<label>Edit Name: </label>
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<input
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autoComplete="off"
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name="name"
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onChange={handleInputChange}
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value={values.name}
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value={props.name}
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placeholder="Device name"
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// {this.props.device.name}
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/>
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@ -112,6 +112,7 @@ class DeviceSettingsModal extends Component {
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<Modal.Header>Settings of {this.props.device.name}</Modal.Header>
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<Modal.Content>
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<SettingsForm
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name={this.props.device.name}
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type={this.props.device.type}
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removeDevice={this.deleteDevice}
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saveFunction={this.updateDevice}
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@ -37,6 +37,7 @@ class Light extends Component {
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constructor(props) {
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super(props);
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this.state = { intensity: this.props.device.intensity, timeout: null };
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console.log(this.props);
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this.iconOn = "/img/lightOn.svg";
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this.iconOff = "/img/lightOff.svg";
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@ -271,6 +271,23 @@ export const RemoteService = {
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};
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},
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/**
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* Fetches all scenes that belong to this user. This call does not
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* populate the devices attribute in scenes.
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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fetchAllScenes: () => {
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return (dispatch) => {
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return Endpoint.get("/scene")
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.then((res) => void dispatch(actions.scenesUpdate(res.data)))
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.catch((err) => {
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console.error("Fetch all scenes error", err);
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throw new RemoteError(["Network error"]);
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});
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};
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},
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/**
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* Fetches all devices in a particular room, or fetches all devices.
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* This also updates the devices attribute on values in the map rooms.
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@ -290,6 +307,25 @@ export const RemoteService = {
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};
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},
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/**
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* Fetches all devices in a particular scene, or fetches all devices.
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* This also updates the devices attribute on values in the map scenes.
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* @param {Number} sceneId the scene to which fetch devices
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* from, null to fetch from all scenes
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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fetchStates: (sceneId) => {
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return (dispatch) => {
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return Endpoint.get(`/scene/${sceneId}/states`)
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.then((res) => void dispatch(actions.statesUpdate(sceneId, res.data)))
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.catch((err) => {
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console.error(`Fetch devices sceneId=${sceneId} error`, err);
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throw new RemoteError(["Network error"]);
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});
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};
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},
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/**
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* Creates/Updates a room with the given data
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* @param {String} data.name the room's name,
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@ -316,6 +352,28 @@ export const RemoteService = {
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};
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},
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/**
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* Creates/Updates a scene with the given data
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* @param {String} data.name the scene's name,
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* @param {Number|null} sceneId the scene's id if update, null for creation
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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saveScene: (data, sceneId = null) => {
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return (dispatch) => {
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data = {
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name: data.name,
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};
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return (sceneId
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? Endpoint.put(`/scene/${sceneId}`, {}, data)
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: Endpoint.post(`/scene`, {}, data)
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)
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.then((res) => void dispatch(actions.sceneSave(res.data)))
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.catch(parseValidationErrors);
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};
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},
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/**
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* Creates/Updates a device with the given data. If
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* data.id is truthy, then a update call is performed,
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@ -496,6 +554,23 @@ export const RemoteService = {
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};
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},
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/**
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* Deletes a scene
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* @param {Number} sceneId the id of the scene to delete
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* @returns {Promise<Undefined, RemoteError>} promise that resolves to void and rejects
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* with user-fiendly errors as a RemoteError
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*/
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deleteScene: (sceneId) => {
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return (dispatch) => {
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return Endpoint.delete(`/scene/${sceneId}`)
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.then((_) => dispatch(actions.sceneDelete(sceneId)))
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.catch((err) => {
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console.warn("Scene deletion error", err);
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throw new RemoteError(["Network error"]);
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});
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};
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},
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/**
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* Deletes a device
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* @param {Device} device the device to delete
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@ -38,6 +38,35 @@ function reducer(previousState, action) {
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}
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};
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const createOrUpdateScene = (scene) => {
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if (!newState.scenes[scene.id]) {
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newState = update(newState, {
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scenes: { [scene.id]: { $set: { ...scene, states: new Set() } } },
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});
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} else {
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newState = update(newState, {
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scenes: {
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[scene.id]: {
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name: { $set: scene.name },
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},
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},
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});
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}
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if (newState.pendingJoins.scenes[scene.id]) {
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newState = update(newState, {
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pendingJoins: { scenes: { $unset: [scene.id] } },
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scenes: {
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[scene.id]: {
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states: {
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$add: [...newState.pendingJoins.scenes[scene.id]],
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},
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},
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},
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});
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}
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};
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const updateDeviceProps = (device) => {
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// In some updates the information regarding a device is incomplete
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// due to a fault in the type system and JPA repository management
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@ -63,6 +92,13 @@ function reducer(previousState, action) {
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createOrUpdateRoom(room);
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}
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break;
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case "SCENES_UPDATE":
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newState = previousState;
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console.log(action.scenes);
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for (const scene of action.scenes) {
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createOrUpdateScene(scene);
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}
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break;
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case "DEVICES_UPDATE":
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change = null;
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@ -156,6 +192,10 @@ function reducer(previousState, action) {
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newState = previousState;
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createOrUpdateRoom(action.room);
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break;
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case "SCENE_SAVE":
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newState = previousState;
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createOrUpdateScene(action.scene);
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break;
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case "DEVICE_SAVE":
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change = {
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devices: { [action.device.id]: { $set: action.device } },
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@ -201,6 +241,30 @@ function reducer(previousState, action) {
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change.active = { activeRoom: { $set: -1 } };
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}
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newState = update(previousState, change);
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break;
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case "SCENE_DELETE":
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console.log("SCENE", action.sceneId);
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if (!(action.sceneId in previousState.scenes)) {
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console.warn(`Scene to delete ${action.sceneId} does not exist`);
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break;
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}
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// This update does not ensure the consistent update of switchId/dimmerId properties
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// on output devices connected to an input device in this room. Please manually request
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// all devices again if consistent update is desired
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change = { states: { $unset: [] } };
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for (const id of previousState.scenes[action.sceneId].states) {
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change.states.$unset.push(id);
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}
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change.scenes = { $unset: [action.sceneId] };
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if (previousState.active.activeScene === action.sceneId) {
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change.active = { activeScene: { $set: -1 } };
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}
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newState = update(previousState, change);
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break;
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case "DEVICE_DELETE":
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@ -280,7 +344,6 @@ function reducer(previousState, action) {
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}
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const initState = {
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errors: {},
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pendingJoins: {
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rooms: {},
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scenes: {},
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@ -299,9 +362,9 @@ const initState = {
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userInfo: null,
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/** @type {[integer]Room} */
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rooms: {},
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/** @type {[integer]Scenes} */
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/** @type {[integer]Scene} */
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scenes: {},
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/** @type {[integer]Automations} */
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/** @type {[integer]Automation} */
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automations: {},
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/** @type {[integer]Device} */
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devices: {},
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@ -17,6 +17,10 @@ const actions = {
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type: "ROOM_SAVE",
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room,
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}),
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sceneSave: (scene) => ({
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type: "SCENE_SAVE",
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scene,
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}),
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deviceSave: (device) => ({
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type: "DEVICE_SAVE",
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device,
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@ -40,6 +44,14 @@ const actions = {
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type: "ROOM_DELETE",
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roomId,
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}),
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sceneDelete: (sceneId) => ({
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type: "SCENE_DELETE",
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sceneId,
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}),
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scenesUpdate: (scenes) => ({
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type: "SCENES_UPDATE",
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scenes,
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}),
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deviceDelete: (deviceId) => ({
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type: "DEVICE_DELETE",
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deviceId,
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@ -19,10 +19,22 @@ import { appActions } from "../storeActions";
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class Dashboard extends Component {
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constructor(props) {
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super(props);
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this.state = this.initialState;
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this.setInitialState();
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this.selectTab = this.selectTab.bind(this);
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}
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get initialState() {
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return {
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activeTab: this.activeTab,
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};
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}
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setInitialState() {
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this.setState(this.initialState);
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}
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get activeTab() {
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return this.props.activeTab;
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}
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@ -32,13 +44,14 @@ class Dashboard extends Component {
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}
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selectTab(e, { name }) {
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this.setState({ activeTab: name });
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this.activeTab = name;
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}
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renderTab(tab) {
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switch (tab) {
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case "Devices":
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return <DevicePanel />;
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return <DevicePanel tab={this.state.activeTab} />;
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case "Scenes":
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return <ScenesPanel />;
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case "Automations":
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@ -148,7 +161,7 @@ class Dashboard extends Component {
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</Grid.Row>
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<Grid.Row color="black">
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<Grid.Column color="black">
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<Navbar />
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{this.renderNavbar(this.activeTab)}
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</Grid.Column>
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</Grid.Row>
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<Grid.Row>
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@ -2,8 +2,8 @@ import React, { Component } from "react";
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import {
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Menu,
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Button,
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Grid,
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Icon,
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Grid,
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Responsive,
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Dropdown,
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} from "semantic-ui-react";
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@ -19,9 +19,12 @@ class ScenesNavbar extends Component {
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this.state = {
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editMode: false,
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};
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console.log(this.props.scenes);
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this.toggleEditMode = this.toggleEditMode.bind(this);
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this.openCurrentModalMobile = this.openCurrentModalMobile.bind(this);
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this.selectScene = this.selectScene.bind(this);
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this.getScenes();
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}
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get activeItemScene() {
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@ -33,13 +36,21 @@ class ScenesNavbar extends Component {
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}
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get activeItemSceneName() {
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if (this.props.activeScene === -1) return "Home";
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if (this.props.activeScene === -1) return "Scene";
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return this.props.scenes[this.props.activeScene].name;
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}
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getScenes() {
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this.props
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.fetchAllScenes()
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.then(() => console.log(this.props.scenes))
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.catch(console.error);
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}
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openCurrentModalMobile() {
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console.log(this.activeItem, this.props.roomModalRefs);
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const currentModal = this.props.roomModalRefs[this.activeItem].current;
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console.log(this.activeItemScene, this.props.sceneModalRefs);
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const currentModal = this.props.sceneModalRefs[this.activeItemScene]
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.current;
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currentModal.openModal();
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}
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@ -47,6 +58,10 @@ class ScenesNavbar extends Component {
|
|||
this.setState((prevState) => ({ editMode: !prevState.editMode }));
|
||||
}
|
||||
|
||||
selectScene(e, { id }) {
|
||||
this.activeItemScene = id || -1;
|
||||
}
|
||||
|
||||
render() {
|
||||
return (
|
||||
<div style={{ background: "#1b1c1d!important", padding: "0 20px" }}>
|
||||
|
@ -66,18 +81,32 @@ class ScenesNavbar extends Component {
|
|||
active={this.activeItemScene === -1}
|
||||
onClick={this.selectScene}
|
||||
>
|
||||
<Grid>
|
||||
<Grid.Row>
|
||||
<Grid.Column>
|
||||
<Icon name="home" size="small" />
|
||||
</Grid.Column>
|
||||
<Grid.Column>SCENES</Grid.Column>
|
||||
</Grid.Row>
|
||||
</Grid>
|
||||
SCENES
|
||||
</Menu.Item>
|
||||
{
|
||||
//INSERT LIST OF SCENES HERE
|
||||
}
|
||||
|
||||
{Object.values(this.props.scenes).map((e, i) => {
|
||||
return (
|
||||
<Menu.Item
|
||||
id={e.id}
|
||||
key={i}
|
||||
name={e.name}
|
||||
active={this.activeItemScene === e.id}
|
||||
onClick={this.selectScene}
|
||||
>
|
||||
<Grid>
|
||||
<Grid.Row>
|
||||
<Grid.Column width={12}>{e.name}</Grid.Column>
|
||||
<Grid.Column floated="right">
|
||||
{this.state.editMode ? (
|
||||
<SceneModal id={e.id} />
|
||||
) : null}
|
||||
</Grid.Column>
|
||||
</Grid.Row>
|
||||
</Grid>
|
||||
</Menu.Item>
|
||||
);
|
||||
})}
|
||||
|
||||
<Menu.Item name="newM">
|
||||
<Grid>
|
||||
<Grid.Row centered name="new">
|
||||
|
@ -103,17 +132,33 @@ class ScenesNavbar extends Component {
|
|||
>
|
||||
<Grid>
|
||||
<Grid.Row>
|
||||
<Grid.Column>
|
||||
<Icon name="home" size="small" />
|
||||
</Grid.Column>
|
||||
<Grid.Column>Scene</Grid.Column>
|
||||
</Grid.Row>
|
||||
</Grid>
|
||||
</Dropdown.Item>
|
||||
|
||||
{
|
||||
//INSERT LIST OF SCENES HERE
|
||||
}
|
||||
{Object.values(this.props.scenes).map((e, i) => {
|
||||
return (
|
||||
<Dropdown.Item
|
||||
id={e.id}
|
||||
key={i}
|
||||
name={e.name}
|
||||
active={this.activeItemScene === e.id}
|
||||
onClick={this.selectScene}
|
||||
>
|
||||
<Grid>
|
||||
<Grid.Row>
|
||||
<Grid.Column>{e.name}</Grid.Column>
|
||||
</Grid.Row>
|
||||
</Grid>
|
||||
<SceneModal
|
||||
ref={this.props.sceneModalRefs[e.id]}
|
||||
nicolaStop={true}
|
||||
id={e.id}
|
||||
/>
|
||||
</Dropdown.Item>
|
||||
);
|
||||
})}
|
||||
</Dropdown.Menu>
|
||||
</Dropdown>
|
||||
</Menu>
|
||||
|
@ -131,7 +176,7 @@ class ScenesNavbar extends Component {
|
|||
onClick={this.openCurrentModalMobile}
|
||||
>
|
||||
<Icon name="pencil" size="small" />
|
||||
EDIT ROOM
|
||||
EDIT SCENE
|
||||
</Button>
|
||||
</Grid.Column>
|
||||
) : null}
|
||||
|
|
Loading…
Reference in a new issue