// vim: set ts=2 sw=2 et tw=80: /** * Users can add lights in their rooms. * Lights are devices like bulbs, LED strip lights, lamps. * Lights may support an intensity level (from 0% to 100%). * Lights have an internal state that can be changed and it must * be shown accordingly in the SmartHut views (house view and room views). */ import React, { Component } from "react"; import { iconStyle, StyledDiv, BottomPanel, ThumbText, } from "./styleComponents"; import { Image } from "semantic-ui-react"; import { CircularInput, CircularProgress, CircularThumb, } from "react-circular-input"; import { LightDimmerContainer, LightDimmerStyle, textStyle, nameStyle, KnobProgress, CircularThumbStyle, knobIcon, } from "./LightStyle"; import { RemoteService } from "../../../remote"; import { connect } from "react-redux"; import mapStateToProps from "../../../deviceProps"; class Light extends Component { constructor(props) { super(props); this.state = { intensity: this.props.stateOrDevice.intensity, timeout: null, }; this.iconOn = "/img/lightOn.svg"; this.iconOff = "/img/lightOff.svg"; this.setIntensity = this.setIntensity.bind(this); } componentDidUpdate(prevProps) { if ( this.props.stateOrDevice.intensity !== prevProps.stateOrDevice.intensity ) { this.setState({ intensity: this.props.stateOrDevice.intensity, timeout: null, }); } } get turnedOn() { return this.props.stateOrDevice.on; } get intensity() { return this.state.intensity || 0; } onClickDevice = () => { const on = !this.turnedOn; if (this.props.tab !== "Scenes") { this.props .saveDevice( { ...this.props.stateOrDevice, on }, this.props.tab === "Hosts" ? this.props.activeHost : null ) .catch((err) => console.error("regular light update error", err)); } else { if (this.props.device.kind === "regularLight") { this.props .updateState( { id: this.props.stateOrDevice.id, on: on, sceneId: this.props.stateOrDevice.sceneId, }, this.props.stateOrDevice.kind ) .then((res) => { console.log(res); }); } } }; getIcon = () => { return this.turnedOn ? this.iconOn : this.iconOff; }; setIntensity(intensity) { intensity *= 100; if (this.state.timeout) { clearTimeout(this.state.timeout); } this.setState({ intensity, timeout: setTimeout(() => { this.saveIntensity(); this.setState({ intensity: this.state.intensity, timeout: null, }); }, 100), }); } saveIntensity = () => { const intensity = Math.round(this.state.intensity); if (this.props.tab !== "Scenes") { this.props .saveDevice( { ...this.props.stateOrDevice, intensity }, this.props.tab === "Hosts" ? this.props.activeHost : null ) .catch((err) => console.error("dimmable light update error", err)); } else { this.props .updateState( { id: this.props.stateOrDevice.id, intensity: intensity }, this.props.stateOrDevice.kind ) .then((res) => { console.log(res, this.props.stateOrDevice.kind); }); } }; render() { const intensityLightView = (
Intensity light
); const normalLightView = (
Light
); return (
{this.props.device.kind === "dimmableLight" ? intensityLightView : normalLightView}
); } } const LightContainer = connect(mapStateToProps, RemoteService)(Light); export default LightContainer;