// vim: set ts=2 sw=2 et tw=80: /** * Users can add lights in their rooms. * Lights are devices like bulbs, LED strip lights, lamps. * Lights may support an intensity level (from 0% to 100%). * Lights have an internal state that can be changed and it must * be shown accordingly in the SmartHut views (house view and room views). */ import React, { Component } from "react"; import { iconStyle, StyledDiv, BottomPanel, ThumbText, } from "./styleComponents"; import { Image } from "semantic-ui-react"; import { CircularInput, CircularProgress, CircularThumb, } from "react-circular-input"; import { LightDimmerContainer, LightDimmerStyle, textStyle, nameStyle, KnobProgress, CircularThumbStyle, knobIcon, } from "./LightStyle"; import { RemoteService } from "../../../remote"; import { connect } from "react-redux"; class Light extends Component { constructor(props) { super(props); this.iconOn = "/img/lightOn.svg"; this.iconOff = "/img/lightOff.svg"; } get turnedOn() { return this.props.device.on; } get intensity() { return this.props.device.intensity || 0; } onClickDevice = () => { const on = !this.turnedOn; this.props .saveDevice({ ...this.props.device, on }) .catch((err) => console.error("regular light update error", err)); }; getIcon = () => { return this.turnedOn ? this.iconOn : this.iconOff; }; setIntensity = (newValue) => { const intensity = Math.round(newValue * 100); this.props .saveDevice({ ...this.props.device, intensity }) .catch((err) => console.error("intensity light update error", err)); }; render() { const intensityLightView = (
Intensity light
); const normalLightView = (
Light
); return (
{this.props.device.kind === "dimmableLight" ? intensityLightView : normalLightView}
); } } const mapStateToProps = (state, ownProps) => ({ device: state.devices[ownProps.id], }); const LightContainer = connect(mapStateToProps, RemoteService)(Light); export default LightContainer;