193 lines
4.7 KiB
JavaScript
193 lines
4.7 KiB
JavaScript
// vim: set ts=2 sw=2 et tw=80:
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/**
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* Users can add lights in their rooms.
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* Lights are devices like bulbs, LED strip lights, lamps.
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* Lights may support an intensity level (from 0% to 100%).
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* Lights have an internal state that can be changed and it must
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* be shown accordingly in the SmartHut views (house view and room views).
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*/
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import React, { Component } from "react";
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import {
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iconStyle,
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StyledDiv,
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BottomPanel,
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ThumbText,
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} from "./styleComponents";
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import { Image } from "semantic-ui-react";
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import {
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CircularInput,
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CircularProgress,
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CircularThumb,
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} from "react-circular-input";
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import {
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LightDimmerContainer,
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LightDimmerStyle,
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textStyle,
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nameStyle,
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KnobProgress,
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CircularThumbStyle,
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knobIcon,
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} from "./LightStyle";
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import { RemoteService } from "../../../remote";
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import { connect } from "react-redux";
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class Light extends Component {
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constructor(props) {
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super(props);
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this.state = {
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intensity: this.props.stateOrDevice.intensity,
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timeout: null,
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};
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this.iconOn = "/img/lightOn.svg";
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this.iconOff = "/img/lightOff.svg";
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this.setIntensity = this.setIntensity.bind(this);
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}
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componentDidUpdate(prevProps, prevState) {
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if (
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this.props.stateOrDevice.intensity !== prevProps.stateOrDevice.intensity
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) {
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this.setState({
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intensity: this.props.stateOrDevice.intensity,
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timeout: null,
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});
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}
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}
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get turnedOn() {
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return this.props.stateOrDevice.on;
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}
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get intensity() {
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return this.props.stateOrDevice.intensity || 0;
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}
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onClickDevice = () => {
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const on = !this.turnedOn;
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if (this.props.tab === "Devices") {
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this.props
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.saveDevice({ ...this.props.stateOrDevice, on })
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.catch((err) => console.error("regular light update error", err));
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} else {
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this.props
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.updateState(
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{
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id: this.props.sceneState.id,
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on: on,
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sceneId: this.props.sceneState.sceneId,
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},
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this.props.sceneState.kind
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)
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.then((res) => {
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console.log(res);
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});
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}
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};
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getIcon = () => {
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return this.turnedOn ? this.iconOn : this.iconOff;
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};
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setIntensity(intensity) {
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intensity *= 100;
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if (this.state.timeout) {
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clearTimeout(this.state.timeout);
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}
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this.setState({
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intensity,
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timeout: setTimeout(() => {
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this.saveIntensity();
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this.setState({
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intensity: this.state.intensity,
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timeout: null,
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});
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}, 100),
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});
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}
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saveIntensity = () => {
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const intensity = Math.round(this.state.intensity);
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if (this.props.tab === "Devices") {
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this.props
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.saveDevice({ ...this.props.stateOrDevice, intensity })
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.catch((err) => console.error("regular light update error", err));
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} else {
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this.props.updateState(
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{ id: this.props.sceneState.id, intensity: intensity },
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this.props.sceneState.kind
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);
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}
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};
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render() {
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const intensityLightView = (
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<div style={LightDimmerContainer}>
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<CircularInput
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style={LightDimmerStyle}
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value={+(Math.round(this.state.intensity / 100 + "e+2") + "e-2")}
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onChange={this.setIntensity}
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onMouseUp={this.saveIntensity}
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>
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<text
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style={textStyle}
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x={100}
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y={120}
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textAnchor="middle"
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dy="0.3em"
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fontWeight="bold"
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>
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Intensity light
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</text>
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<CircularProgress
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style={{
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...KnobProgress,
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opacity: this.state.intensity / 100 + 0.3,
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}}
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/>
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<CircularThumb style={CircularThumbStyle} />
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<ThumbText color={"#ffd31d"} />
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</CircularInput>
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<Image style={knobIcon} src="/img/intensityLightIcon.svg" />
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</div>
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);
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const normalLightView = (
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<StyledDiv>
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<div onClick={this.onClickDevice}>
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<Image src={this.getIcon()} style={iconStyle} />
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<BottomPanel style={{ backgroundColor: "#ffa41b" }}>
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<h5 style={nameStyle}>Light</h5>
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</BottomPanel>
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</div>
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</StyledDiv>
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);
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return (
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<div>
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{this.props.stateOrDevice.kind === "dimmableLight"
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? intensityLightView
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: normalLightView}
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</div>
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);
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}
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}
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const mapStateToProps = (state, ownProps) => ({
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get stateOrDevice() {
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if (state.active.activeTab === "Devices") {
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return state.devices[ownProps.id];
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} else {
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return state.sceneStates[ownProps.id];
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}
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},
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//device: state.devices[ownProps.id],
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});
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const LightContainer = connect(mapStateToProps, RemoteService)(Light);
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export default LightContainer;
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