frontend/smart-hut/src/components/dashboard/devices/Light.js

206 lines
5.1 KiB
JavaScript

// vim: set ts=2 sw=2 et tw=80:
/**
* Users can add lights in their rooms.
* Lights are devices like bulbs, LED strip lights, lamps.
* Lights may support an intensity level (from 0% to 100%).
* Lights have an internal state that can be changed and it must
* be shown accordingly in the SmartHut views (house view and room views).
*/
import React, { Component } from "react";
import {
iconStyle,
StyledDiv,
BottomPanel,
ThumbText,
} from "./styleComponents";
import { Image } from "semantic-ui-react";
import {
CircularInput,
CircularProgress,
CircularThumb,
} from "react-circular-input";
import {
LightDimmerContainer,
LightDimmerStyle,
textStyle,
nameStyle,
KnobProgress,
CircularThumbStyle,
knobIcon,
} from "./LightStyle";
import { RemoteService } from "../../../remote";
import { connect } from "react-redux";
class Light extends Component {
constructor(props) {
super(props);
this.state = {
intensity: this.props.stateOrDevice.intensity,
timeout: null,
};
this.iconOn = "/img/lightOn.svg";
this.iconOff = "/img/lightOff.svg";
this.setIntensity = this.setIntensity.bind(this);
}
componentDidUpdate(prevProps, prevState) {
if (
this.props.stateOrDevice.intensity !== prevProps.stateOrDevice.intensity
) {
this.setState({
intensity: this.props.stateOrDevice.intensity,
timeout: null,
});
}
}
get turnedOn() {
return this.props.stateOrDevice.on;
}
get intensity() {
return this.props.stateOrDevice.intensity || 0;
}
onClickDevice = () => {
const on = !this.turnedOn;
if (this.props.tab === "Devices") {
this.props
.saveDevice({ ...this.props.stateOrDevice, on })
.catch((err) => console.error("regular light update error", err));
} else {
if (this.props.device.kind === "regularLight") {
this.props
.updateState(
{
id: this.props.stateOrDevice.id,
on: on,
sceneId: this.props.stateOrDevice.sceneId,
},
this.props.stateOrDevice.kind
)
.then((res) => {
console.log(res);
});
}
}
};
getIcon = () => {
return this.turnedOn ? this.iconOn : this.iconOff;
};
setIntensity(intensity) {
intensity *= 100;
if (this.state.timeout) {
clearTimeout(this.state.timeout);
}
this.setState({
intensity,
timeout: setTimeout(() => {
this.saveIntensity();
this.setState({
intensity: this.state.intensity,
timeout: null,
});
}, 100),
});
}
saveIntensity = () => {
const intensity = Math.round(this.state.intensity);
if (this.props.tab === "Devices") {
this.props
.saveDevice({ ...this.props.stateOrDevice, intensity })
.catch((err) => console.error("regular light update error", err));
} else {
console.log("CIAOOOOOOOOO", this.props.stateOrDevice);
this.props
.updateState(
{ id: this.props.stateOrDevice.id, intensity: intensity },
this.props.stateOrDevice.kind
)
.then((res) => {
console.log(res, this.props.stateOrDevice.kind);
});
}
};
render() {
const intensityLightView = (
<div style={LightDimmerContainer}>
<CircularInput
style={LightDimmerStyle}
value={+(Math.round(this.state.intensity / 100 + "e+2") + "e-2")}
onChange={this.setIntensity}
onMouseUp={this.saveIntensity}
>
<text
style={textStyle}
x={100}
y={120}
textAnchor="middle"
dy="0.3em"
fontWeight="bold"
>
Intensity light
</text>
<CircularProgress
style={{
...KnobProgress,
opacity: this.state.intensity / 100 + 0.3,
}}
/>
<CircularThumb style={CircularThumbStyle} />
<ThumbText color={"#ffd31d"} />
</CircularInput>
<Image style={knobIcon} src="/img/intensityLightIcon.svg" />
</div>
);
const normalLightView = (
<StyledDiv>
<div onClick={this.onClickDevice}>
<Image src={this.getIcon()} style={iconStyle} />
<BottomPanel style={{ backgroundColor: "#ffa41b" }}>
<h5 style={nameStyle}>Light</h5>
</BottomPanel>
</div>
</StyledDiv>
);
return (
<div>
{this.props.device.kind === "dimmableLight"
? intensityLightView
: normalLightView}
</div>
);
}
}
const mapStateToProps = (state, ownProps) => ({
get stateOrDevice() {
if (state.active.activeTab === "Devices") {
return state.devices[ownProps.id];
} else {
return state.sceneStates[ownProps.id];
}
},
get device() {
if (state.active.activeTab === "Devices") {
return state.devices[ownProps.id];
} else {
return state.devices[state.sceneStates[ownProps.id].deviceId];
}
},
});
const LightContainer = connect(mapStateToProps, RemoteService)(Light);
export default LightContainer;