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OS/pintos-env/pintos/lib/kernel/console.c

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#include <console.h>
#include <stdarg.h>
#include <stdio.h>
#include "devices/serial.h"
#include "devices/vga.h"
#include "threads/init.h"
#include "threads/interrupt.h"
#include "threads/synch.h"
static void vprintf_helper (char, void *);
static void putchar_have_lock (uint8_t c);
/* The console lock.
Both the vga and serial layers do their own locking, so it's
safe to call them at any time.
But this lock is useful to prevent simultaneous printf() calls
from mixing their output, which looks confusing. */
static struct lock console_lock;
/* True in ordinary circumstances: we want to use the console
lock to avoid mixing output between threads, as explained
above.
False in early boot before the point that locks are functional
or the console lock has been initialized, or after a kernel
panics. In the former case, taking the lock would cause an
assertion failure, which in turn would cause a panic, turning
it into the latter case. In the latter case, if it is a buggy
lock_acquire() implementation that caused the panic, we'll
likely just recurse. */
static bool use_console_lock;
/* It's possible, if you add enough debug output to Pintos, to
try to recursively grab console_lock from a single thread. As
a real example, I added a printf() call to palloc_free().
Here's a real backtrace that resulted:
lock_console()
vprintf()
printf() - palloc() tries to grab the lock again
palloc_free()
thread_schedule_tail() - another thread dying as we switch threads
schedule()
thread_yield()
intr_handler() - timer interrupt
intr_set_level()
serial_putc()
putchar_have_lock()
putbuf()
sys_write() - one process writing to the console
syscall_handler()
intr_handler()
This kind of thing is very difficult to debug, so we avoid the
problem by simulating a recursive lock with a depth
counter. */
static int console_lock_depth;
/* Number of characters written to console. */
static int64_t write_cnt;
/* Enable console locking. */
void
console_init (void)
{
lock_init (&console_lock);
use_console_lock = true;
}
/* Notifies the console that a kernel panic is underway,
which warns it to avoid trying to take the console lock from
now on. */
void
console_panic (void)
{
use_console_lock = false;
}
/* Prints console statistics. */
void
console_print_stats (void)
{
printf ("Console: %lld characters output\n", write_cnt);
}
/* Acquires the console lock. */
static void
acquire_console (void)
{
if (!intr_context () && use_console_lock)
{
if (lock_held_by_current_thread (&console_lock))
console_lock_depth++;
else
lock_acquire (&console_lock);
}
}
/* Releases the console lock. */
static void
release_console (void)
{
if (!intr_context () && use_console_lock)
{
if (console_lock_depth > 0)
console_lock_depth--;
else
lock_release (&console_lock);
}
}
/* Returns true if the current thread has the console lock,
false otherwise. */
static bool
console_locked_by_current_thread (void)
{
return (intr_context ()
|| !use_console_lock
|| lock_held_by_current_thread (&console_lock));
}
/* The standard vprintf() function,
which is like printf() but uses a va_list.
Writes its output to both vga display and serial port. */
int
vprintf (const char *format, va_list args)
{
int char_cnt = 0;
acquire_console ();
__vprintf (format, args, vprintf_helper, &char_cnt);
release_console ();
return char_cnt;
}
/* Writes string S to the console, followed by a new-line
character. */
int
puts (const char *s)
{
acquire_console ();
while (*s != '\0')
putchar_have_lock (*s++);
putchar_have_lock ('\n');
release_console ();
return 0;
}
/* Writes the N characters in BUFFER to the console. */
void
putbuf (const char *buffer, size_t n)
{
acquire_console ();
while (n-- > 0)
putchar_have_lock (*buffer++);
release_console ();
}
/* Writes C to the vga display and serial port. */
int
putchar (int c)
{
acquire_console ();
putchar_have_lock (c);
release_console ();
return c;
}
/* Helper function for vprintf(). */
static void
vprintf_helper (char c, void *char_cnt_)
{
int *char_cnt = char_cnt_;
(*char_cnt)++;
putchar_have_lock (c);
}
/* Writes C to the vga display and serial port.
The caller has already acquired the console lock if
appropriate. */
static void
putchar_have_lock (uint8_t c)
{
ASSERT (console_locked_by_current_thread ());
write_cnt++;
serial_putc (c);
vga_putc (c);
}