191 lines
4.5 KiB
C
Executable file
191 lines
4.5 KiB
C
Executable file
#include <console.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include "devices/serial.h"
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#include "devices/vga.h"
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#include "threads/init.h"
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#include "threads/interrupt.h"
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#include "threads/synch.h"
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static void vprintf_helper (char, void *);
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static void putchar_have_lock (uint8_t c);
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/* The console lock.
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Both the vga and serial layers do their own locking, so it's
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safe to call them at any time.
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But this lock is useful to prevent simultaneous printf() calls
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from mixing their output, which looks confusing. */
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static struct lock console_lock;
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/* True in ordinary circumstances: we want to use the console
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lock to avoid mixing output between threads, as explained
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above.
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False in early boot before the point that locks are functional
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or the console lock has been initialized, or after a kernel
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panics. In the former case, taking the lock would cause an
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assertion failure, which in turn would cause a panic, turning
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it into the latter case. In the latter case, if it is a buggy
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lock_acquire() implementation that caused the panic, we'll
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likely just recurse. */
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static bool use_console_lock;
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/* It's possible, if you add enough debug output to Pintos, to
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try to recursively grab console_lock from a single thread. As
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a real example, I added a printf() call to palloc_free().
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Here's a real backtrace that resulted:
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lock_console()
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vprintf()
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printf() - palloc() tries to grab the lock again
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palloc_free()
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thread_schedule_tail() - another thread dying as we switch threads
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schedule()
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thread_yield()
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intr_handler() - timer interrupt
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intr_set_level()
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serial_putc()
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putchar_have_lock()
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putbuf()
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sys_write() - one process writing to the console
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syscall_handler()
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intr_handler()
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This kind of thing is very difficult to debug, so we avoid the
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problem by simulating a recursive lock with a depth
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counter. */
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static int console_lock_depth;
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/* Number of characters written to console. */
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static int64_t write_cnt;
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/* Enable console locking. */
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void
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console_init (void)
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{
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lock_init (&console_lock);
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use_console_lock = true;
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}
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/* Notifies the console that a kernel panic is underway,
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which warns it to avoid trying to take the console lock from
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now on. */
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void
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console_panic (void)
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{
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use_console_lock = false;
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}
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/* Prints console statistics. */
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void
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console_print_stats (void)
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{
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printf ("Console: %lld characters output\n", write_cnt);
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}
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/* Acquires the console lock. */
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static void
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acquire_console (void)
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{
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if (!intr_context () && use_console_lock)
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{
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if (lock_held_by_current_thread (&console_lock))
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console_lock_depth++;
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else
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lock_acquire (&console_lock);
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}
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}
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/* Releases the console lock. */
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static void
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release_console (void)
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{
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if (!intr_context () && use_console_lock)
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{
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if (console_lock_depth > 0)
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console_lock_depth--;
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else
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lock_release (&console_lock);
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}
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}
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/* Returns true if the current thread has the console lock,
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false otherwise. */
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static bool
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console_locked_by_current_thread (void)
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{
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return (intr_context ()
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|| !use_console_lock
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|| lock_held_by_current_thread (&console_lock));
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}
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/* The standard vprintf() function,
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which is like printf() but uses a va_list.
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Writes its output to both vga display and serial port. */
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int
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vprintf (const char *format, va_list args)
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{
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int char_cnt = 0;
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acquire_console ();
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__vprintf (format, args, vprintf_helper, &char_cnt);
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release_console ();
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return char_cnt;
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}
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/* Writes string S to the console, followed by a new-line
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character. */
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int
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puts (const char *s)
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{
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acquire_console ();
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while (*s != '\0')
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putchar_have_lock (*s++);
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putchar_have_lock ('\n');
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release_console ();
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return 0;
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}
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/* Writes the N characters in BUFFER to the console. */
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void
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putbuf (const char *buffer, size_t n)
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{
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acquire_console ();
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while (n-- > 0)
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putchar_have_lock (*buffer++);
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release_console ();
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}
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/* Writes C to the vga display and serial port. */
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int
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putchar (int c)
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{
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acquire_console ();
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putchar_have_lock (c);
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release_console ();
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return c;
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}
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/* Helper function for vprintf(). */
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static void
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vprintf_helper (char c, void *char_cnt_)
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{
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int *char_cnt = char_cnt_;
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(*char_cnt)++;
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putchar_have_lock (c);
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}
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/* Writes C to the vga display and serial port.
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The caller has already acquired the console lock if
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appropriate. */
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static void
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putchar_have_lock (uint8_t c)
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{
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ASSERT (console_locked_by_current_thread ());
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write_cnt++;
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serial_putc (c);
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vga_putc (c);
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}
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