338 lines
9.6 KiB
C
Executable file
338 lines
9.6 KiB
C
Executable file
/* This file is derived from source code for the Nachos
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instructional operating system. The Nachos copyright notice
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is reproduced in full below. */
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/* Copyright (c) 1992-1996 The Regents of the University of California.
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All rights reserved.
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Permission to use, copy, modify, and distribute this software
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and its documentation for any purpose, without fee, and
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without written agreement is hereby granted, provided that the
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above copyright notice and the following two paragraphs appear
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in all copies of this software.
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IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO
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ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
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CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF THIS SOFTWARE
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AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF CALIFORNIA
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HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
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BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
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PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR
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MODIFICATIONS.
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*/
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#include "threads/synch.h"
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#include <stdio.h>
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#include <string.h>
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#include "threads/interrupt.h"
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#include "threads/thread.h"
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/* Initializes semaphore SEMA to VALUE. A semaphore is a
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nonnegative integer along with two atomic operators for
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manipulating it:
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- down or "P": wait for the value to become positive, then
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decrement it.
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- up or "V": increment the value (and wake up one waiting
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thread, if any). */
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void
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sema_init (struct semaphore *sema, unsigned value)
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{
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ASSERT (sema != NULL);
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sema->value = value;
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list_init (&sema->waiters);
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}
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/* Down or "P" operation on a semaphore. Waits for SEMA's value
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to become positive and then atomically decrements it.
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This function may sleep, so it must not be called within an
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interrupt handler. This function may be called with
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interrupts disabled, but if it sleeps then the next scheduled
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thread will probably turn interrupts back on. */
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void
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sema_down (struct semaphore *sema)
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{
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enum intr_level old_level;
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ASSERT (sema != NULL);
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ASSERT (!intr_context ());
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old_level = intr_disable ();
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while (sema->value == 0)
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{
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list_push_back (&sema->waiters, &thread_current ()->elem);
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thread_block ();
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}
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sema->value--;
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intr_set_level (old_level);
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}
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/* Down or "P" operation on a semaphore, but only if the
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semaphore is not already 0. Returns true if the semaphore is
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decremented, false otherwise.
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This function may be called from an interrupt handler. */
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bool
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sema_try_down (struct semaphore *sema)
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{
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enum intr_level old_level;
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bool success;
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ASSERT (sema != NULL);
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old_level = intr_disable ();
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if (sema->value > 0)
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{
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sema->value--;
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success = true;
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}
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else
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success = false;
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intr_set_level (old_level);
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return success;
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}
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/* Up or "V" operation on a semaphore. Increments SEMA's value
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and wakes up one thread of those waiting for SEMA, if any.
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This function may be called from an interrupt handler. */
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void
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sema_up (struct semaphore *sema)
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{
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enum intr_level old_level;
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ASSERT (sema != NULL);
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old_level = intr_disable ();
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if (!list_empty (&sema->waiters))
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thread_unblock (list_entry (list_pop_front (&sema->waiters),
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struct thread, elem));
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sema->value++;
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intr_set_level (old_level);
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}
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static void sema_test_helper (void *sema_);
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/* Self-test for semaphores that makes control "ping-pong"
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between a pair of threads. Insert calls to printf() to see
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what's going on. */
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void
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sema_self_test (void)
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{
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struct semaphore sema[2];
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int i;
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printf ("Testing semaphores...");
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sema_init (&sema[0], 0);
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sema_init (&sema[1], 0);
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thread_create ("sema-test", PRI_DEFAULT, sema_test_helper, &sema);
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for (i = 0; i < 10; i++)
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{
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sema_up (&sema[0]);
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sema_down (&sema[1]);
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}
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printf ("done.\n");
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}
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/* Thread function used by sema_self_test(). */
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static void
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sema_test_helper (void *sema_)
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{
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struct semaphore *sema = sema_;
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int i;
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for (i = 0; i < 10; i++)
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{
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sema_down (&sema[0]);
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sema_up (&sema[1]);
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}
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}
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/* Initializes LOCK. A lock can be held by at most a single
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thread at any given time. Our locks are not "recursive", that
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is, it is an error for the thread currently holding a lock to
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try to acquire that lock.
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A lock is a specialization of a semaphore with an initial
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value of 1. The difference between a lock and such a
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semaphore is twofold. First, a semaphore can have a value
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greater than 1, but a lock can only be owned by a single
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thread at a time. Second, a semaphore does not have an owner,
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meaning that one thread can "down" the semaphore and then
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another one "up" it, but with a lock the same thread must both
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acquire and release it. When these restrictions prove
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onerous, it's a good sign that a semaphore should be used,
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instead of a lock. */
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void
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lock_init (struct lock *lock)
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{
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ASSERT (lock != NULL);
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lock->holder = NULL;
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sema_init (&lock->semaphore, 1);
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}
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/* Acquires LOCK, sleeping until it becomes available if
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necessary. The lock must not already be held by the current
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thread.
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This function may sleep, so it must not be called within an
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interrupt handler. This function may be called with
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interrupts disabled, but interrupts will be turned back on if
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we need to sleep. */
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void
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lock_acquire (struct lock *lock)
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{
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ASSERT (lock != NULL);
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ASSERT (!intr_context ());
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ASSERT (!lock_held_by_current_thread (lock));
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sema_down (&lock->semaphore);
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lock->holder = thread_current ();
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}
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/* Tries to acquires LOCK and returns true if successful or false
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on failure. The lock must not already be held by the current
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thread.
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This function will not sleep, so it may be called within an
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interrupt handler. */
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bool
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lock_try_acquire (struct lock *lock)
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{
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bool success;
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ASSERT (lock != NULL);
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ASSERT (!lock_held_by_current_thread (lock));
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success = sema_try_down (&lock->semaphore);
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if (success)
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lock->holder = thread_current ();
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return success;
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}
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/* Releases LOCK, which must be owned by the current thread.
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An interrupt handler cannot acquire a lock, so it does not
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make sense to try to release a lock within an interrupt
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handler. */
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void
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lock_release (struct lock *lock)
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{
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ASSERT (lock != NULL);
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ASSERT (lock_held_by_current_thread (lock));
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lock->holder = NULL;
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sema_up (&lock->semaphore);
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}
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/* Returns true if the current thread holds LOCK, false
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otherwise. (Note that testing whether some other thread holds
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a lock would be racy.) */
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bool
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lock_held_by_current_thread (const struct lock *lock)
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{
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ASSERT (lock != NULL);
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return lock->holder == thread_current ();
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}
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/* One semaphore in a list. */
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struct semaphore_elem
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{
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struct list_elem elem; /* List element. */
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struct semaphore semaphore; /* This semaphore. */
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};
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/* Initializes condition variable COND. A condition variable
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allows one piece of code to signal a condition and cooperating
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code to receive the signal and act upon it. */
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void
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cond_init (struct condition *cond)
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{
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ASSERT (cond != NULL);
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list_init (&cond->waiters);
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}
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/* Atomically releases LOCK and waits for COND to be signaled by
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some other piece of code. After COND is signaled, LOCK is
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reacquired before returning. LOCK must be held before calling
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this function.
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The monitor implemented by this function is "Mesa" style, not
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"Hoare" style, that is, sending and receiving a signal are not
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an atomic operation. Thus, typically the caller must recheck
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the condition after the wait completes and, if necessary, wait
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again.
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A given condition variable is associated with only a single
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lock, but one lock may be associated with any number of
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condition variables. That is, there is a one-to-many mapping
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from locks to condition variables.
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This function may sleep, so it must not be called within an
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interrupt handler. This function may be called with
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interrupts disabled, but interrupts will be turned back on if
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we need to sleep. */
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void
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cond_wait (struct condition *cond, struct lock *lock)
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{
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struct semaphore_elem waiter;
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ASSERT (cond != NULL);
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ASSERT (lock != NULL);
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ASSERT (!intr_context ());
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ASSERT (lock_held_by_current_thread (lock));
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sema_init (&waiter.semaphore, 0);
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list_push_back (&cond->waiters, &waiter.elem);
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lock_release (lock);
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sema_down (&waiter.semaphore);
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lock_acquire (lock);
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}
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/* If any threads are waiting on COND (protected by LOCK), then
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this function signals one of them to wake up from its wait.
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LOCK must be held before calling this function.
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An interrupt handler cannot acquire a lock, so it does not
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make sense to try to signal a condition variable within an
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interrupt handler. */
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void
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cond_signal (struct condition *cond, struct lock *lock UNUSED)
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{
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ASSERT (cond != NULL);
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ASSERT (lock != NULL);
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ASSERT (!intr_context ());
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ASSERT (lock_held_by_current_thread (lock));
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if (!list_empty (&cond->waiters))
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sema_up (&list_entry (list_pop_front (&cond->waiters),
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struct semaphore_elem, elem)->semaphore);
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}
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/* Wakes up all threads, if any, waiting on COND (protected by
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LOCK). LOCK must be held before calling this function.
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An interrupt handler cannot acquire a lock, so it does not
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make sense to try to signal a condition variable within an
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interrupt handler. */
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void
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cond_broadcast (struct condition *cond, struct lock *lock)
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{
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ASSERT (cond != NULL);
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ASSERT (lock != NULL);
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while (!list_empty (&cond->waiters))
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cond_signal (cond, lock);
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}
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