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<!-- vim: set ts=2 sw=2 et tw=80: -->
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---
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title: Homework 5 -- Optimization Methods
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author: Claudio Maggioni
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header-includes:
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- \usepackage{amsmath}
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- \usepackage{hyperref}
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- \usepackage[utf8]{inputenc}
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- \usepackage[margin=2.5cm]{geometry}
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- \usepackage[ruled,vlined]{algorithm2e}
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- \usepackage{float}
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- \floatplacement{figure}{H}
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- \hypersetup{colorlinks=true,linkcolor=blue}
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---
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\maketitle
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2021-06-03 13:23:37 +00:00
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# Excecise 1
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## Exercise 1.1
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### The Simplex method
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The simplex method solves constrained minimization problems with a linear
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cost function and linearly-defined equality and inequality constraints. The main
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approach used by the simplex method is to consider only basic feasible points
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along the feasible region polytope and to iteratively navigate between them
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hopping through neighbours and trying to find the point that minimizes the cost
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function.
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Although the Simplex method is relatively efficient for most in-practice
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applications, it has exponential complexity, since it has been proven that
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a carefully crafted $n$-dimensional problem can have up to $2^n$ polytope
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vertices, thus making the method inefficient for complex problems.
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### Interior-point method
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The interior point method aims to have a better worst-case complexity than the
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simplex method but still retain an in-practice acceptable performance. Instead
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of performing many inexpensive iterations walking along the polytope boundary,
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the interior point takes Newton-like steps travelling along "interior" points in
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the feasible region (hence the name of the method), thus reaching the
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constrained minimizer in fewer iterations. Additionally, the interior-point
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method is easier to be implemented in a parallelized fashion.
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### Penalty method
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The penalty method allows for a linear constrained minimization problem with
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equality constraints to be converted in an unconstrained minimization problem,
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and to allow the use of conventional unconstrained minimization algorithms to
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solve the problem. Namely, the penalty method builds a new uncostrained
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objective function with is the summation of:
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- The original objective function;
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- An additional term for each constraint, which is positive when the current
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point $x$ violates that constraint and zero otherwise.
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With some fine tuning of the coefficients for these new "penalty" terms, it is
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possible to build an equivalend unconstrained minimization problem whose
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minimizer is also constrained minimizer for the original problem.
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## Exercise 1.2
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## Exercise 1.3
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2021-06-01 20:38:06 +00:00
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# Exercise 2
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## Exercise 2.1
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The resulting MATLAB plot of each constraint and of the feasible region is shown
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below:
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2021-06-02 12:35:22 +00:00
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![Plot of feasible region and constraints\label{fig:a}](./ex2-1.png)
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## Exercise 2.2
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<!--The Simplex method is used to solve linear programs which are defined as
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follows:
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$$\min c^Tx, \text{ subject to } Ax = b, x > 0$$
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And when we have inequalities constraints such as:
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$$\min c^Tx,\text{ subject to }Ax \leq b$$
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We can introduce slack variable to convert the inequalities into equalities:
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$$\min c^Tx,\text{ subject to }Ax + z = 0, z>0$$
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Each iterate generated by the simplex method is a basic feasible point which
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is a-->
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According to Nocedal, a vector $x$ is a basic feasible point if it is in the
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feasible region and if there exists a subset $\beta$ of the
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index set $1, 2, \ldots, n$ such that:
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- $\beta$ contains exactly $m$ indices, where $m$ is the number of rows of $A$;
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- For any $i \notin \beta$, $x_i = 0$, meaning the bound $x_i \geq 0$ can be
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inactive only if $i \in \beta$;
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- The $m$ x $m$ matrix $B$ defined by $B = [A_i]_{i \in \beta}$ (where $A_i$ is
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the i-th column of A) is non-singular, i.e. all columns corresponding to the
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indices in $\beta$ are linearly independent from each other.
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The geometric interpretation of basic feasible points is that all of them
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are vertices of the polytope that bounds the feasible region. We will use this
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proven property to manually solve the constrained minimization problem presented
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in this section by aiding us with the graphical plot of the feasible region in
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figure \ref{fig:a}.
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<!--
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And as already been
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said, the basic feasible point is the basic feasible solution for the problem.
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Regarding the section 13.3, which outline how the steps are done, we know that
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most steps consist of a move from one vertex to an adjacent one for which the
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basis $\beta$ differs exactly one component.The step is an edge along which the
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objective function is reduced.
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Then, one major issue at every simplex iteration
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is to decide which index must be removed from the basis. As the book specify,
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unless the step is a direction of unboundedness, a single index must be removed
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by replacing it with another from outside $\beta$.
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From a geometrical point of view,
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a move, is along an edge of the feasible polytope that decreases $c^Tx$ and we
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continue moving along that edge until we find a new vertex. One we find a vertex
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we defined the new constraint $x_p > 0$ which is one of the component $x_p,p \in \beta$
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decreased to zero. Afterwards we can remove the index $p$ from the basis $\beta$ and
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replace it with $q$. A more detailed visualisation can be see in the following
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Figure 1 taken from the book.-->
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## Exercise 2.3
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2021-06-02 12:35:22 +00:00
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Since the geometrical interpretation of the definition of basic feasible point
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states that these point are non-other than the vertices of the feasible region,
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we first look at the plot above and to these points (i.e. the vertices of the
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bright green non-trasparent region). Then, we look which constraint boundaries cross these
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edges, and we formulate an algebraic expression to find these points. In
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clockwise order, we have:
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- The lower-left point at the origin, given by the boundaries of the constraints
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$x_1 \geq 0$ and $x_2 \geq 0$:
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$$x^*_1 = \begin{bmatrix}0\\0\end{bmatrix}$$
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- The top-left point, at the intersection of constraint boundaries $x_1 \geq 0$ and
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$-3x_1 + 2x_2 \leq 3$:
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$$x_1 = 0 \;\;\; 2x_2 = 3 \Leftrightarrow x_2 = \frac32 \;\;\; x^*_2 =
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\frac12 \cdot \begin{bmatrix}0\\3\end{bmatrix}$$
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- The top-center-left point at the intersection of constraint boundaries $-3x_1 +
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2x_2 \leq 3$ and $2x_1 + 3x_2 \leq 6$:
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$$-3x_1 + 2x_2 + 3x_1 + \frac92 x_2 = \frac{13}{2} x_2 = 3 + 9 = 12
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\Leftrightarrow x_2 = 12 \cdot \frac2{13} = \frac{24}{13}$$$$
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-3x_1 + 2 \cdot \frac{24}{13} = 3 \Leftrightarrow x_1 = \frac{39 - 48}{13}
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\cdot \frac{1}{-3} = \frac{3}{13} \;\;\; x^*_3 = \frac{1}{13} \cdot
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\begin{bmatrix}3\\24\end{bmatrix}$$
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- The top-center-right point at the intersection of constraint boundaries $2x_1
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+ 3x_2 \leq 6$ and $2x_1 + x_2 \leq 4$:
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$$2x_1 + 3x_2 - 2x_1 - x_2 = 2x_2 = 6 - 4 = 2 \Leftrightarrow x_2 = 1 \;\;\;
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2x_1 + 1 = 4 \Leftrightarrow x_1 = \frac32 \;\;\; x^*_4 = \frac12 \cdot
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\begin{bmatrix}3\\2\end{bmatrix}$$
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- The right point at the intersection of $2x_1 + x_2 \leq 4$ and $x_2 \geq
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0$:
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$$x_2 = 0 \;\;\; 2x_1 + 0 = 4 \Leftrightarrow x_1 = 2 \;\;\; x^*_5 =
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\begin{bmatrix}2\\0\end{bmatrix}$$
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Therefore, $x^*_1$ to $x^*_5$ are all of the basic feasible points for this
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constrained minimization problem.
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2021-06-01 20:38:06 +00:00
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We then compute the objective function value for each basic feasible point
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found, The smallest objective value will correspond with the constrained
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minimizer problem solution.
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$$
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x^*_1 = \begin{bmatrix}0\\0\end{bmatrix} \;\;\; f(x^*_1) = 4 \cdot 0 + 3 \cdot 0 =
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0$$$$
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x^*_2 = \frac12 \cdot \begin{bmatrix}0\\3\end{bmatrix} \;\;\;
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f(x^*_2) = 4 \cdot 0 + 3 \cdot \frac{3}{2} = \frac92$$$$
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x^*_3 = \frac{1}{13} \cdot \begin{bmatrix}3\\24\end{bmatrix} \;\;\; f(x^*_3) = 4
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\cdot \frac{3}{13} + 3 \cdot \frac{24}{13} = \frac{84}{13}$$$$
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x^*_4 = \frac12 \cdot \begin{bmatrix}3\\2\end{bmatrix} \;\;\; f(x^*_4) = 4 \cdot
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\frac32 + 3 \cdot 1 = 9$$$$
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x^*_5 = \begin{bmatrix}2\\0\end{bmatrix} \;\;\; f(x^*_5) = 4 \cdot 2 + 1 \cdot 0
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= 8$$
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Therefore, $x^* = x^*_1 = \begin{bmatrix}0 & 0\end{bmatrix}^T$ is the global
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constrained minimizer.
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# Exercise 3
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## Exercise 3.1
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<!--
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I consider the given problem, which is exactly the same as one of the problems
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of the previous assignment (Homework 4):
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$$\min_{x} f(x) = 3x^2_1 + 2x_1x_2 + x_1x_3 +
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2.5x^2_2 + 2x_2x_3 + 2x^2_3 - 8x_1 - 3x_2 - 3x_3
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$$$$\text{ subject to } x_1 + x_3 = 3 \;\;\; x_2 + x_3 = 0$$
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defining $x$ as $(x_1,\,x_2,\,x_3)^T$, that can be written in the form of a
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quadratic minimization problem:
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$$\min_{x} f(x) = \dfrac{1}{2} \langle x,\, Gx\rangle + \langle x,\, c\rangle \\
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\text{ subject to } Ax = b$$
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Where $G\in \mathbb{R}^{n\times n}$ is a symmetric positive definite matrix,
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$x$, $c \in \mathbb{R}^n$. The equality constraints are defined in terms of the
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matrix $A\in \mathbb{R}^{m\times n}$, with $m \leq n$ and vector $b \in
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\mathbb{R}^m$. Here, matrix $A$ has full rank.
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-->
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Yes, the problem can be solved with _Uzzawa_'s method since the problem can be
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reformulated as a saddle point system. The KKT conditions of the problem can be
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reformulated as a matrix-vector to vector equality in the following way:
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$$\begin{bmatrix}G & -A^T\\A & 0 \end{bmatrix} \begin{bmatrix}
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x^*\\\lambda^* \end{bmatrix} = \begin{bmatrix} -c\\b \end{bmatrix}.$$
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If we then express the minimizer $x^*$ in terms of $x$, an approximation of it,
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and $p$, a search step (i.e. $x^* = x + p$), we obtain the following system.
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$$\begin{bmatrix}
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G & A^T\\
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A & 0
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\end{bmatrix}
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\begin{bmatrix}
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-p\\
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\lambda^*
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\end{bmatrix} =
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\begin{bmatrix}
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g\\
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h
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\end{bmatrix}$$
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This is the system the _Uzzawa_ method will solve. Therefore, we need to check
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if the matrix:
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$$K = \begin{bmatrix}G & A^T \\ A& 0\end{bmatrix} = \begin{bmatrix}
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6 & 2 & 1 & 1 & 0 \\
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2 & 5 & 2 & 0 & 1 \\
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1 & 2 & 4 & 1 & 1 \\
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1 & 0 & 1 & 0 & 0 \\
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0 & 1 & 1 & 0 & 0 \\
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\end{bmatrix}\text{ recalling the computed values of }A\text{ and }G\text{ from the
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previous assignment}$$
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Has non-zero positive and negative eigenvalues. We compute the eigenvalues of this
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matrix with MATLAB, and we find:
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$$\begin{bmatrix}
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-0.4818\\
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-0.2685\\
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2.6378\\
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4.3462\\
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8.7663\end{bmatrix}$$
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Therefore, the system is indeed a saddle point system and it can be solved with
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_Uzzawa_'s method.
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## Exercise 3.2
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The MATLAB code used to find the solution can be found under section 3.2 of the
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`main.m` script. The solution is:
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$$x=\begin{bmatrix}0.7692\\-2.2308\\2.2308\end{bmatrix} \;\;\; \lambda=
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\begin{bmatrix}-10.3846\\2.1538\end{bmatrix}$$
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