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See:
Description
Interface Summary | |
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AdjacencyGraph<N,E> | A minimal graph interface. |
Annotatable | Object that has an annotation. |
Annotation | Information that can be annotated to a GraphNode or
Graph.GraphEdge . |
DiGraph.DiGraphEdge<N,E> | A generic directed graph edge. |
DiGraph.DiGraphNode<N,E> | A generic directed graph node. |
FixedPointGraphTraversal.EdgeCallback<Node,Edge> | |
Graph.GraphEdge<N,E> | A generic edge. |
GraphNode<N,E> | A generic node. |
GraphvizGraph | A graph that can be dumped to a Graphviz DOT file. |
GraphvizGraph.GraphvizEdge | A Graphviz edge. |
GraphvizGraph.GraphvizNode | A Graphviz node. |
SubGraph<N,E> | An interface representing a subgraph that provides adjacency calculation to a node. |
UndiGraph.UndiGraphEdge<N,E> | A generic undirected graph edge. |
UndiGraph.UndiGraphNode<N,E> | A generic undirected graph node. |
UnionFind<E> | Union-Find is a classical algorithm used to find connected components in graph theory. |
Class Summary | |
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DiGraph<N,E> | A generic directed graph. |
FixedPointGraphTraversal<N,E> | A utility class for doing fixed-point computations. |
Graph<N,E> | The base generic class for graph-like data structure and algorithms in the compiler. |
GraphColoring<N,E> | Annotates the graph with a color in a way that no connected node will have the same color. |
GraphColoring.Color | |
GraphColoring.GreedyGraphColoring<N,E> | Greedily assign nodes with high degree unique colors. |
GraphPruner<N,E> | Prunes a graph, creating a new graph with nodes removed. |
GraphReachability<N,E> | Computes all the reachable nodes. |
GraphReachability.EdgeTuple<N,E> | Represents Source Node, Edge and Destination Node. |
LinkedDirectedGraph<N,E> | A directed graph using linked list within nodes to store edge information. |
LinkedUndirectedGraph<N,E> | An undirected graph using linked list within nodes to store edge information. |
StandardUnionFind<E> | A Union-Find implementation. |
UndiGraph<N,E> | A generic undirected graph. |
Provides graph data structures and algorithms for coloring and fixed-point computations.
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