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# Complexity
General way to describe efficiency algorithms (linear vs exponential)
indipendent from the computer architecture/speed.
## The RAM - random-access machine
Model of computer used in this course.
Has random-access memory.
### Basic types and basic operations
Has basic types (like int, float, 64bit words). A basic step is an operation on
a basic type (load, store, add, sub, ...). A branch is a basic step. Invoking a
function and returning is a basic step as well, but the entire execution takes
longer.
Complexity is not measured by the input value but by the input size in bits.
`Fibonacci(10)` in linear in `n` (size of the value) but exponential in `l`
(number of bits in `n`, or size of the input).
By default, WORST complexity is considered.
## Donald Knuth's A-notation
A(c) indicates a quantity that is absolutely at most c
Antonio's weight = (pronounced "is") A(100)
## (big-) O-notation
f(n) = O(g(n))
*Definition:* if f(n) is such that f(n) = k * A(g(n)) for all _n_ sufficiently
large and for some constant k > 0, then we say that
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# Complexity notations (lecture 2019-02-26)
## Characterizing unknown functions
pi(n) = number of primes less than n
## First approximation
*Upper bound:* linear function
pi(n) = O(n)
*Lower bound:* constant function
pi(n) = omega(1)
*Non-trivial tight bound*:
pi(n) = theta(n/log n)
## Theta notation
Given a functio ng(n), we define the __family__ of functions theta(g(n)) such
that given a c_1, c_2 and an n_0, for all n >= n_0 g(n) is sandwiched between
c_1g(n) and c_2g(n)
## Big omega notation
Omega(g(n)) is a family of functions such that there exists a c and an n_0 such
that for all n>= n_0 g(n) dominates c\*g(n)
## Big "oh" notation
O(g(n)) is a family of functions such that there exists a c and an n_0 such
that for all n>= n_0 g(n) is dominated by c\*g(n)
## Small "oh" notation
o(g(n)) is the family of functions O(g(n)) excluding all the functions in
theta(g(n))
## Small omega notation
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omega(g(n)) is the family of functions Omega(g(n)) excluding all the functions
in theta(g(n))
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## Recap
*asymptotically* = <=> theta(g(n))
*asymptotically* < <=> o(g(n))
*asymptotically* > <=> omega(g(n))
*asymptotically* <= <=> O(g(n))
*asymptotically* >= <=> Omega(g(n))
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# Insertion sort
## Complexity
- *Best case:* Linear (theta(n))
- *Worst case:* Number of swaps = 1 + 2 + ... + n-1 = (n-1)n/2 = theta(n^2)
- *Average case:* Number of swaps half of worst case = n(n-1)/4 = theta(n^2)
## Correctness
Proof sort of by induction.
An algorithm is correct if given an input the output satisfies the conditions
stated. The algorithm must terminate.
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### The loop invariant
Invariant condition able to make a loop equivalent to a straight path in an
execution graph.
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# Heaps and Heapsort
A data structure is a way to structure data.
A binary heap is like an array and can be of two types: max heap and min heap.
## Interface of an heap
- `Build_max_heap(A)` and rearranges a into a max-heap;
- `Heap_insert(H, key)` inserts `key` in the heap;
- `Heap_extract_max(H)` extracts the maximum `key`;
- `H.heap_size` returns the size of the heap.
A binary heap is like a binary tree mapped on an array:
```
1
/ \
/ \
2 3
/ \ / \
4 5 6 7
=> [1234567]
```
The parent position of `n` is the integer division of n by 2:
```python
def parent(x):
return x // 2
```
The left of `n` is `n` times 2, and the right is `n` times 2 plus 1:
```python
def left(x):
return x * 2
def right(x):
return x * 2 + 1
```
**Max heap property**: for all i > 1 A[parent(i)] >= A[i]
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# Some data structures
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Way to organize information
A data structure has an interface (functions to work with the DS)
A data structure has data and meta-data (like size, length).
## Stack (LIFO)
### Operations:
- `push(S, x)` (put one element, move TOS)
- `pop(S)` (remove element in TOS, move TOS)
- `stack-empty(S)` (returns TRUE if stack is empty)
## Queue (FIFO)
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### Structure
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- Based on array
- `length`
- `head`
- `tail`
Queue has always 1 cell free to avoid confusion with full/empty
## Dictionary
Data structure for fast search
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A way to implement a dictionary is a *Direct-access table*
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### API of dictionary
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- `Insert(D, k)` insert a ket `k` to dictionary `D`
- `Delete(D, k)` removes key `k`
- `Search(D, k)` tells whether `D` contains a key `k`
Many different implementations
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# Direct-access tables
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- universe of keys = {1,2,...,M}
- array `T` of size M
- each key has its own position in T
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## The 'dumb' approach
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```python
def Insert(D, x):
D[x] == True
def Delete(D, x):
D[x] == False
def Search(D, k):
return D[x]
```
Everything is O(1), but memory complexity is awful.
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Solve this by mapping keys to smaller keys using an hash function.
Table T is a table many times smaller than the universe and different by a small
constant factor from the set of keys stored S.
Instead of using keys directly, the index returned by the hash function is used.
**Pigeon hole problem:** More keys (pigeons) in the universe than holes (indexes
for table t)
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## The solution: the *chained hash table*
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For every cell in table T don't store True/False but a linked list of keys for
each index in the table. This is called *Chained hash table*.
```python
def Chained_hash_insert(T, k):
return List_insert(T[hash(k)], k)
def Chained_hash_search(T, k):
return List_search(T[hash(k)], k)
```
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Elements are spreaded evenly across the table if the hash function is good.
*alpha* = *n / |T|*
is the average-case average length of the linked lists inside
the table (where n is the number of elements in the table and *|T|* is the size
of the table.
A good hash table implementation makes the complexity of *alpha* O(1).
If *n*, the number of elements that we want to store in the hash table, grows,
then *|T|* must also grow. *alpha* represents the time complexity of both
insertion and search.
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## Growing a *chained hash table*
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In order to grow a table, a new table must be created. The hash function (or
its range parameters) must be changed as well.
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### Rehashing
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*Rehashing* is the process of putting all the elements of the old table in the
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new table according to the new hash function. The complexity is O(n), since
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`Chained-hash-insert` is constant.
### Growing the table every time
If the table is grown by a constant factor every time the table *overflows*,
then the complexity of insertion is O(n^2) due to all the *rehashing* needed.
### Growing the table by doubling the size
If the table size is doubled when *overfloiwng*, then the complexity for
insertion becomes linear again by sacrificing some memory complexity.
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# Binary search trees
Implementation of a dynamic set over a *totally ordered* (with an order relation
that has ...)
## Interface
- `Tree-Insert(T, k)` adds a key K to tree T;
- `Tree-Delete(T, k)` deletes the key K from tree T;
- `Tree-Search(T, k)` returns if key K is in the tree T;
- `Tree-Minimum(T)` finds the smallest element in the tree;
- `Tree-Maximum(T)` finds the biggest element in the tree;
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- `Tree-successor(T, k)` and `Tree-predecessor(T, k)` find the next and
previous position in the tree
## Height of a tree
The height of a tree is the maximum number of edges traversed from parent to
child in order to reach a leaf from the root of the tree.
## Rotation
```
b
/ \
a \
/ \ \
/ \ \
k <= a a <= k <= b k >= b
```
```
a
/ \
/ b
/ / \
/ / \
k <= a a <= k <= b k >= b
```
# Red-Black trees
1. Every node has a color: red or black
2. The root is black
3. Every NULL leaf node is black
4. If a node is red, both of its children are black
5. The black height is the same for every branch in the tree
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A red node is a way to strech the tree, but you cannot stretch it too far.
# B-trees
Disk access sucks (a billion times slower than registers). So, ignore the RAM
model and come up with a better solution.
If the number of keys per node is increased to k keys, the complexity of tree
search will be log_k+1(n). We can search between the keys linearly because we
have to wait for the disks. And log_1000() is much better than log_2().
## Implementation
- Minimum degree (min. num. of children in each node) defined as `t` (`t >= 2`)
- Every node other than the root must have at least `t - 1` keys
- Every node must contain at most `2t - 1` keys
- Every node has a boolean flag for leaf
### Insertion
- Read node from disk
- If full, split
- If leaf, insert in the right position
- If not leaf, recurse on the right branch based on the keys
### Search
- Read node from disk
- Linearly search between keys
- If key found, return True
- otherwise, if leaf, return False
- otherwise, if not leaf, recurse on the right branch